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Gesture synthesis is a vital realm of human-computer interaction, with wide-ranging applications across various fields like film, robotics, and virtual reality. Recent advancements have utilized the diffusion model and attention mechanisms…

Computer Vision and Pattern Recognition · Computer Science 2025-06-17 Zunnan Xu , Yukang Lin , Haonan Han , Sicheng Yang , Ronghui Li , Yachao Zhang , Xiu Li

Music enhances video narratives and emotions, driving demand for automatic video-to-music (V2M) generation. However, existing V2M methods relying solely on visual features or supplementary textual inputs generate music in a black-box…

Multimedia · Computer Science 2025-07-29 Junxian Wu , Weitao You , Heda Zuo , Dengming Zhang , Pei Chen , Lingyun Sun

This work aims to generate natural and diverse group motions of multiple humans from textual descriptions. While single-person text-to-motion generation is extensively studied, it remains challenging to synthesize motions for more than one…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Mengyi Shan , Lu Dong , Yutao Han , Yuan Yao , Tao Liu , Ifeoma Nwogu , Guo-Jun Qi , Mitch Hill

3D Human motion generation is pivotal across film, animation, gaming, and embodied intelligence. Traditional 3D motion synthesis relies on costly motion capture, while recent work shows that 2D videos provide rich, temporally coherent…

Graphics · Computer Science 2026-05-20 Yi-Yang Zhang , Tengjiao Sun , Pengcheng Fang , Deng-Bao Wang , Xiaohao Cai , Min-Ling Zhang , Hansung Kim

Long-range human movement generation remains a central challenge in computer vision and graphics. Generating coherent transitions across semantically distinct motion domains remains largely unexplored. This capability is particularly…

Computer Vision and Pattern Recognition · Computer Science 2026-04-07 Haichao Wang , Alexander Okupnik , Yuxing Han , Gene Wen , Johannes Schneider , Kyriakos Flouris

This paper introduces OmniMotion-X, a versatile multimodal framework for whole-body human motion generation, leveraging an autoregressive diffusion transformer in a unified sequence-to-sequence manner. OmniMotion-X efficiently supports…

Computer Vision and Pattern Recognition · Computer Science 2025-10-23 Guowei Xu , Yuxuan Bian , Ailing Zeng , Mingyi Shi , Shaoli Huang , Wen Li , Lixin Duan , Qiang Xu

Synthesizing realistic human-object interaction motions is a critical problem in VR/AR and human animation. Unlike the commonly studied scenarios involving a single human or hand interacting with one object, we address a more generic…

Computer Vision and Pattern Recognition · Computer Science 2025-07-31 Wenkun He , Yun Liu , Ruitao Liu , Li Yi

Generating and representing human behavior are of major importance for various computer vision applications. Commonly, human video synthesis represents behavior as sequences of postures while directly predicting their likely progressions or…

Computer Vision and Pattern Recognition · Computer Science 2021-04-23 Andreas Blattmann , Timo Milbich , Michael Dorkenwald , Björn Ommer

Recently, diffusion models have shown their impressive ability in visual generation tasks. Besides static images, more and more research attentions have been drawn to the generation of realistic videos. The video generation not only has a…

Computer Vision and Pattern Recognition · Computer Science 2025-11-03 Yucheng Xing , Jinxing Yin , Xiaodong Liu

Multi-modal program synthesis refers to the task of synthesizing programs (code) from their specification given in different forms, such as a combination of natural language and examples. Examples provide a precise but incomplete…

Artificial Intelligence · Computer Science 2021-09-08 Kia Rahmani , Mohammad Raza , Sumit Gulwani , Vu Le , Daniel Morris , Arjun Radhakrishna , Gustavo Soares , Ashish Tiwari

Diffusion models have recently been successfully applied to a wide range of robotics applications for learning complex multi-modal behaviors from data. However, prior works have mostly been confined to single-robot and small-scale…

Robotics · Computer Science 2025-05-08 Yorai Shaoul , Itamar Mishani , Shivam Vats , Jiaoyang Li , Maxim Likhachev

We present a novel method to generate human motion to populate 3D indoor scenes. It can be controlled with various combinations of conditioning signals such as a path in a scene, target poses, past motions, and scenes represented as 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-04-22 Nicolas Ugrinovic , Thomas Lucas , Fabien Baradel , Philippe Weinzaepfel , Gregory Rogez , Francesc Moreno-Noguer

Multi-Source Diffusion Models (MSDM) allow for compositional musical generation tasks: generating a set of coherent sources, creating accompaniments, and performing source separation. Despite their versatility, they require estimating the…

Sound · Computer Science 2024-03-19 Emilian Postolache , Giorgio Mariani , Luca Cosmo , Emmanouil Benetos , Emanuele Rodolà

This paper proposes MotionVerse, a unified framework that harnesses the capabilities of Large Language Models (LLMs) to comprehend, generate, and edit human motion in both single-person and multi-person scenarios. To efficiently represent…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Ruibing Hou , Mingshuang Luo , Hongyu Pan , Hong Chang , Shiguang Shan

Learning human motion based on a time-dependent input signal presents a challenging yet impactful task with various applications. The goal of this task is to generate or estimate human movement that consistently reflects the temporal…

Computer Vision and Pattern Recognition · Computer Science 2025-10-15 Quang Nguyen , Tri Le , Baoru Huang , Minh Nhat Vu , Ngan Le , Thieu Vo , Anh Nguyen

Generating realistic dyadic human motion from text descriptions presents significant challenges, particularly for extended interactions that exceed typical training sequence lengths. While recent transformer-based approaches have shown…

Computer Vision and Pattern Recognition · Computer Science 2025-05-16 Julian Tanke , Takashi Shibuya , Kengo Uchida , Koichi Saito , Yuki Mitsufuji

Generating human-human motion interactions conditioned on textual descriptions is a very useful application in many areas such as robotics, gaming, animation, and the metaverse. Alongside this utility also comes a great difficulty in…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Pablo Ruiz Ponce , German Barquero , Cristina Palmero , Sergio Escalera , Jose Garcia-Rodriguez

In this study, we introduce a learning-based method for generating high-quality human motion sequences from text descriptions (e.g., ``A person walks forward"). Existing techniques struggle with motion diversity and smooth transitions in…

Computer Vision and Pattern Recognition · Computer Science 2023-12-08 Weilin Wan , Yiming Huang , Shutong Wu , Taku Komura , Wenping Wang , Dinesh Jayaraman , Lingjie Liu

Text-driven human motion generation based on diffusion strategies establishes a reliable foundation for multimodal applications in human-computer interactions. However, existing advances face significant efficiency challenges due to the…

Computer Vision and Pattern Recognition · Computer Science 2024-12-02 Mengxian Hu , Minghao Zhu , Xun Zhou , Qingqing Yan , Shu Li , Chengju Liu , Qijun Chen

Text-conditioned motion synthesis has made remarkable progress with the emergence of diffusion models. However, the majority of these motion diffusion models are primarily designed for a single character and overlook multi-human…

Computer Vision and Pattern Recognition · Computer Science 2024-11-22 Zhenzhi Wang , Jingbo Wang , Yixuan Li , Dahua Lin , Bo Dai