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We propose and study a novel cross-reality environment that seamlessly integrates a monoscopic 2D surface (an interactive screen with touch and pen input) with a stereoscopic 3D space (an augmented reality HMD) to jointly host spatial data…

Human-Computer Interaction · Computer Science 2024-09-25 Lixiang Zhao , Tobias Isenberg , Fuqi Xie , Hai-Ning Liang , Lingyun Yu

We consider the task of generating realistic 3D shapes, which is useful for a variety of applications such as automatic scene generation and physical simulation. Compared to other 3D representations like voxels and point clouds, meshes are…

Graphics · Computer Science 2023-04-18 Zhen Liu , Yao Feng , Michael J. Black , Derek Nowrouzezahrai , Liam Paull , Weiyang Liu

Automatic methods for reconstructing buildings from airborne LiDAR point clouds focus on producing accurate 3D models in a fast and scalable manner, but they overlook the problem of delivering simple and regularized models to practitioners.…

Computational Geometry · Computer Science 2024-04-15 Jean-Philippe Bauchet , Raphael Sulzer , Florent Lafarge , Yuliya Tarabalka

This paper presents a simple yet powerful method for 3D human mesh reconstruction from a single RGB image. Most recently, the non-local interactions of the whole mesh vertices have been effectively estimated in the transformer while the…

Computer Vision and Pattern Recognition · Computer Science 2023-04-20 Jeonghwan Kim , Mi-Gyeong Gwon , Hyunwoo Park , Hyukmin Kwon , Gi-Mun Um , Wonjun Kim

Recent advances in 3D X-ray Computed Tomographic (CT) sensors have stimulated research efforts to unveil the extremely complex micro-scale processes that control the activity of soil microorganisms. Voxel-based description (up to hundreds…

Computer Vision and Pattern Recognition · Computer Science 2023-09-06 Olivier Monga , Zakaria Belghali , Mouad Klai , Lucie Druoton , Dominique Michelucci , Valerie Pot

Traditional problems in computational geometry involve aspects that are both discrete and continuous. One such example is nearest-neighbor searching, where the input is discrete, but the result depends on distances, which vary continuously.…

Computational Geometry · Computer Science 2023-08-21 Ahmed Abdelkader , David M. Mount

Accurate 3D reconstruction in visually-degraded underwater environments remains a formidable challenge. Single-modality approaches are insufficient: vision-based methods fail due to poor visibility and geometric constraints, while sonar is…

Robotics · Computer Science 2026-05-19 Lingpeng Chen , Jiakun Tang , Apple Pui-Yi Chui , Ziyang Hong , Junfeng Wu

Creation of collision objects for 3D models is a time-consuming task, requiring modelers to manually place primitives such as bounding boxes, capsules, spheres, and other convex primitives to approximate complex meshes. While there has been…

Graphics · Computer Science 2026-02-10 Julian Knodt , Xifeng Gao

Most 3D shape analysis methods use triangular meshes to discretize both the shape and functions on it as piecewise linear functions. With this representation, shape analysis requires fine meshes to represent smooth shapes and geometric…

Computer Vision and Pattern Recognition · Computer Science 2017-11-30 V. Estellers , F. R. Schmidt , D. Cremers

This paper addresses the challenges of designing mesh convolution neural networks for 3D mesh dense prediction. While deep learning has achieved remarkable success in image dense prediction tasks, directly applying or extending these…

Computer Vision and Pattern Recognition · Computer Science 2024-08-27 Shi Hezi , Jiang Luo , Zheng Jianmin , Zeng Jun

The growing complexity of spatial and structural information in 3D data makes data inspection and visualization a challenging task. We describe a method to create a planar embedding of 3D treelike structures using their skeleton…

Graphics · Computer Science 2022-02-23 Ping Hu , Saeed Boorboor , Joseph Marino , Arie E. Kaufman

Interrupted X-ray computed tomography (X-CT) has been the common way to observe the deformation of materials during an experiment. While this approach is effective for quasi-static experiments, it has never been possible to reconstruct a…

Instrumentation and Detectors · Physics 2024-10-29 Ivan Grega , William F. Whitney , Vikram S. Deshpande

Neural implicit representations, including Neural Distance Fields and Neural Radiance Fields, have demonstrated significant capabilities for reconstructing surfaces with complicated geometry and topology, and generating novel views of a…

Graphics · Computer Science 2024-02-08 Lin Gao , Jie Yang , Bo-Tao Zhang , Jia-Mu Sun , Yu-Jie Yuan , Hongbo Fu , Yu-Kun Lai

Recently,vision-based robotic manipulation has garnered significant attention and witnessed substantial advancements. 2D image-based and 3D point cloud-based policy learning represent two predominant paradigms in the field, with recent…

Robotics · Computer Science 2025-09-23 Run Yu , Yangdi Liu , Wen-Da Wei , Chen Li

In this work, we focus on the family of shell formulations referred to as "solid shells", where the simulation of shell-type structures is performed by means of a mesh of 3D solid elements, with typically only one element through the…

Numerical Analysis · Mathematics 2019-10-09 Pablo Antolin , Josef Kiendl , Marco Pingaro , Alessandro Reali

A data structure and toolkit are presented here that allow for the description and manipulation of mathematical models of three-manifolds and their interactive display from multiple viewpoints via the OpenGL 3D graphics package. The data…

Computational Geometry · Computer Science 2012-01-30 Don V. Black

In computed tomography, the approximation quality of a scan of a physical object is typically limited by the acquisition modalities, especially the hardware including X-ray detectors. To improve upon this, we experiment with a…

Graphics · Computer Science 2023-03-14 A. Michael Stock , Sergio López-Ureña

This paper explores the problem of reconstructing temporally consistent surfaces from a 3D point cloud sequence without correspondence. To address this challenging task, we propose DynoSurf, an unsupervised learning framework integrating a…

Computer Vision and Pattern Recognition · Computer Science 2024-07-23 Yuxin Yao , Siyu Ren , Junhui Hou , Zhi Deng , Juyong Zhang , Wenping Wang

Magnetic reconnection is a fundamental process that quickly releases magnetic energy stored in a plasma.Identifying, from simulation outputs, where reconnection is taking place is non-trivial and, in general, has to be performed by human…

Computational Physics · Physics 2020-09-09 A. Hu , M. Sisti , F. Finelli , F. Califano , J. Dargent , M. Faganello , E. Camporeale , J. Teunissen

Physics-based simulation is essential for developing and evaluating robot manipulation policies, particularly in scenarios involving deformable objects and complex contact interactions. However, existing simulators often struggle to balance…