Related papers: Edukoi: developing an interactive sonification too…
Exploration is one of the core challenges in reinforcement learning. A common formulation of curiosity-driven exploration uses the difference between the real future and the future predicted by a learned model. However, predicting the…
Astronomy, a captivating field that draws upon science, mathematics, and engineering, has traditionally relied on visual representations to convey the wonders of the cosmos. While this approach effectively engages the sighted population,…
The quality of modern astronomical data, the power of modern computers and the agility of current image-processing software enable the creation of high-quality images in a purely digital form. The combination of these technological…
The exploration of the universe is experiencing a huge development thanks to the success and possibilities of today's major space telescope missions which can generate measurements and images with a resolution 100 times higher than their…
The AMACA project (Astronomy education with a Multi-sensory, Accessible, and Circular Approach) develops multi-sensory activities for accessible education and engagement in astronomy. Despite promising innovations, existing resources are…
This project aims to attract school students and teachers from the state education system from Ca\c{c}apava do Sul - RS to Sciences and specially to Astronomy. We made astronomical observations using a Galileoscope choosing the Moon as a…
This work proposes an interactive art installation "Mood spRing" designed to reflect the mood of the environment through interpretation of language and tone. Mood spRing consists of an AI program that controls an immersive 3D animation of…
In this data-rich era of astronomy, there is a growing reliance on automated techniques to discover new knowledge. The role of the astronomer may change from being a discoverer to being a confirmer. But what do astronomers actually look at…
In 2012, a pedagogic tool for monochromatic holography was realized for pedagogic and popular science purposes [Th. Voslion and A. Escarguel, Eur. J. Phys 33, 1803 (2012)]. Following its success, we decided to upgrade it to make larger…
Sound cards, which count as standard equipment in today's computers, can be turned into measurement tools, making experimentation very efficient and cheap. The chief difficulties to overcome are the lack of proper hardware interfacing and…
Auditory display is concerned with the use of non-speech sound to communicate information. If the term seems at first oxymoronic, then consider auditory display as an activity of perceptualization, that is, the process of making perceptible…
Several animal species (e.g., bats, dolphins, and whales) and even visually impaired humans have the remarkable ability to perform echolocation: a biological sonar used to perceive spatial layout and locate objects in the world. We explore…
Early visual to auditory substitution devices encode 2D monocular images into sounds while more recent devices use distance information from 3D sensors. This study assesses whether the addition of sound-encoded distance in recent systems…
Robotic perception is becoming a key technology for navigation aids, especially helping individuals with visual impairments through spatial sonification. This paper introduces a mapping representation that accurately captures scene geometry…
Bold colour images from telescopes act as extraordinary ambassadors for research astronomers because they pique the public's curiosity. But are they snapshots documenting physical reality? Or are we looking at artistic spacescapes created…
Within the efforts to bring frontline interactive astrophysics and astronomy to the classroom, the Hands on Universe (HOU) developed a set of exercises and platform using real data obtained by some of the most advanced ground and space…
Using open astronomical multifrequency databases, we constructed light curves and developed a comprehensive visualisation and sonification analysis for the blazars Mrk~501, Mrk~1501, Mrk~421, BL~Lacerta, AO~0235+164, 3C~66A, OJ~049, OJ~287,…
A long-standing goal in the field of sensory substitution is to enable sound perception for deaf and hard of hearing (DHH) people by visualizing audio content. Different from existing models that translate to hand sign language, between…
Sonification can provide valuable insights about data but most existing approaches are not designed to be controlled by the user in an interactive fashion. Interactions enable the designer of the sonification to more rapidly experiment with…
Increasingly there is a need to develop astronomical visualisation and manipulations tools which allow viewers to interact with displayed data directly, in real time and across a range of platforms. In addition, increases in dynamic range…