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3D rendering of dynamic face captures is a challenging problem, and it demands improvements on several fronts$\unicode{x2014}$photorealism, efficiency, compatibility, and configurability. We present a novel representation that enables…

Computer Vision and Pattern Recognition · Computer Science 2024-04-23 Safa C. Medin , Gengyan Li , Ruofei Du , Stephan Garbin , Philip Davidson , Gregory W. Wornell , Thabo Beeler , Abhimitra Meka

Visual place recognition (VPR) remains challenging due to significant viewpoint changes and appearance variations. Mainstream works tackle these challenges by developing various feature aggregation methods to transform deep features into…

Computer Vision and Pattern Recognition · Computer Science 2024-07-10 Teng Wang , Lingquan Meng , Lei Cheng , Changyin Sun

Multimodal large language models (MLLMs) have achieved impressive performance on visual perception and reasoning tasks with RGB imagery, yet they remain fragile under common degradations, such as fog, blur, or low-light conditions. Infrared…

Computer Vision and Pattern Recognition · Computer Science 2026-04-22 Abrar Majeedi , Zhiyuan Ruan , Ziyi Zhao , Hongcheng Wang , Jianglin Lu , Yin Li

In an era where numerous studies claim to achieve almost photorealism with real-time automated environment capture, there is a need for assessments and reproducibility in this domain. This paper presents a transparent and reproducible user…

Human-Computer Interaction · Computer Science 2024-07-03 Sven Kluge , Oliver Staadt

Vision-language reward modeling faces a dilemma: generative approaches are interpretable but slow, while discriminative ones are efficient but act as opaque "black boxes." To bridge this gap, we propose VL-MDR (Vision-Language…

Computation and Language · Computer Science 2026-04-08 Qiyuan Chen , Hongsen Huang , Jiahe Chen , Qian Shao , Jintai Chen , Hongxia Xu , Renjie Hua , Chuan Ren , Jian Wu

A recent development, called isogeometric analysis, provides a unified approach for design, analysis and optimization of functional products in industry. Traditional volume rendering methods for inspecting the results from the numerical…

Graphics · Computer Science 2015-05-08 Franz G. Fuchs , Jon M. Hjelmervik

Nowadays, Mixed Reality (MR) headsets are a game-changer for knowledge work. Unlike stationary monitors, MR headsets allow users to work with large virtual displays anywhere they wear the headset, whether in a professional office, a public…

Human-Computer Interaction · Computer Science 2024-10-08 Janne Kaeder , Maurizio Vergari , Verena Biener , Tanja Kojić , Jens Grubert , Sebastian Möller , Jan-Niklas Voigt-Antons

Estimating 3D hand meshes from RGB images robustly is a highly desirable task, made challenging due to the numerous degrees of freedom, and issues such as self similarity and occlusions. Previous methods generally either use parametric 3D…

Computer Vision and Pattern Recognition · Computer Science 2022-02-02 Michael Seeber , Roi Poranne , Marc Polleyfeys , Martin R. Oswald

We present a method to estimate an HDR environment map from a narrow field-of-view LDR camera image in real-time. This enables perceptually appealing reflections and shading on virtual objects of any material finish, from mirror to diffuse,…

Computer Vision and Pattern Recognition · Computer Science 2021-07-29 Gowri Somanath , Daniel Kurz

During collaboration in XR (eXtended Reality), users typically share and interact with virtual objects in a common, shared virtual environment. Specifically, collaboration among users in Mixed Reality (MR) requires knowing their position,…

Human-Computer Interaction · Computer Science 2023-10-10 Hung-Jui Guo , Omeed Eshaghi Ashtiani , Balakrishnan Prabhakaran

Real-time Stereo Matching is a cornerstone algorithm for many Extended Reality (XR) applications, such as indoor 3D understanding, video pass-through, and mixed-reality games. Despite significant advancements in deep stereo methods,…

Computer Vision and Pattern Recognition · Computer Science 2023-09-11 Ziang Cheng , Jiayu Yang , Hongdong Li

Rendering an accurate image of an isosurface in a volumetric field typically requires large numbers of data samples. Reducing the number of required samples lies at the core of research in volume rendering. With the advent of deep learning…

Graphics · Computer Science 2022-05-31 Sebastian Weiss , Mengyu Chu , Nils Thuerey , Rüdiger Westermann

Applications of Implicit Neural Representations (INRs) have emerged as a promising deep learning approach for compactly representing large volumetric datasets. These models can act as surrogates for volume data, enabling efficient storage…

Machine Learning · Computer Science 2026-01-27 Shanu Saklani , Tushar M. Athawale , Nairita Pal , David Pugmire , Christopher R. Johnson , Soumya Dutta

We are living in the big data age: An ever increasing amount of data is being produced through data acquisition and computer simulations. While large scale analysis and simulations have received significant attention for cloud and…

Graphics · Computer Science 2019-02-26 Stefan Eilemann

We propose a learning-based approach for novel view synthesis for multi-camera 360$^{\circ}$ panorama capture rigs. Previous work constructs RGBD panoramas from such data, allowing for view synthesis with small amounts of translation, but…

Computer Vision and Pattern Recognition · Computer Science 2020-08-06 Kai-En Lin , Zexiang Xu , Ben Mildenhall , Pratul P. Srinivasan , Yannick Hold-Geoffroy , Stephen DiVerdi , Qi Sun , Kalyan Sunkavalli , Ravi Ramamoorthi

We contribute interaction techniques for augmenting mixed reality (MR) visualizations with smartphone proxies. By combining head-mounted displays (HMDs) with mobile touchscreens, we can augment low-resolution holographic 3D charts with…

Human-Computer Interaction · Computer Science 2023-03-17 Neil Chulpongsatorn , Wesley Willett , Ryo Suzuki

High dynamic range (HDR) video reconstruction from sequences captured with alternating exposures is a very challenging problem. Existing methods often align low dynamic range (LDR) input sequence in the image space using optical flow, and…

Computer Vision and Pattern Recognition · Computer Science 2021-08-24 Guanying Chen , Chaofeng Chen , Shi Guo , Zhetong Liang , Kwan-Yee K. Wong , Lei Zhang

Modern high dynamic range (HDR) imaging pipelines align and fuse multiple low dynamic range (LDR) images captured at different exposure times. While these methods work well in static scenes, dynamic scenes remain a challenge since the LDR…

Image and Video Processing · Electrical Eng. & Systems 2022-04-29 Nico Messikommer , Stamatios Georgoulis , Daniel Gehrig , Stepan Tulyakov , Julius Erbach , Alfredo Bochicchio , Yuanyou Li , Davide Scaramuzza

We propose an image warping-based remote rendering technique for volumes that decouples the rendering and display phases. Our work builds on prior work that samples the volume on the client using ray casting and reconstructs a z-value based…

Graphics · Computer Science 2020-06-29 Stefan Zellmann

Motivated by augmented and virtual reality applications such as telepresence, there has been a recent focus in real-time performance capture of humans under motion. However, given the real-time constraint, these systems often suffer from…