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Related papers: RGI-Net: 3D Room Geometry Inference from Room Impu…

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Room geometry inference (RGI) aims at estimating room shapes from measured room impulse responses (RIRs) and has received lots of attention for its importance in environment-aware audio rendering and virtual acoustic representation of a…

Audio and Speech Processing · Electrical Eng. & Systems 2024-01-22 Inmo Yeon , Jung-Woo Choi

Knowing the room geometry may be very beneficial for many audio applications, including sound reproduction, acoustic scene analysis, and sound source localization. Room geometry inference (RGI) deals with the problem of reflector…

Audio and Speech Processing · Electrical Eng. & Systems 2023-08-29 Cagdas Tuna , Altan Akat , H. Nazim Bicer , Andreas Walther , Emanuël A. P. Habets

The conventional room geometry blind inference techniques with acoustic signals are conducted based on the prior knowledge of the environment, such as the room impulse response (RIR) or the sound source position, which will limit its…

Sound · Computer Science 2022-07-25 Shan Gao , Xihong Wu , Tianshu Qu

We describe a new method to estimate the geometry of a room given room impulse responses. The method utilises convolutional neural networks to estimate the room geometry and uses the mean square error as the loss function. In contrast to…

Audio and Speech Processing · Electrical Eng. & Systems 2019-05-16 Wangyang Yu , W. Bastiaan Kleijn

Room impulse responses (RIRs) are fundamental to audio data augmentation, acoustic signal processing, and immersive audio rendering. While geometric simulators such as the image source method (ISM) can efficiently generate early…

Audio and Speech Processing · Electrical Eng. & Systems 2026-03-17 Zeyu Xu , Andreas Brendel , Albert G. Prinn , Emanuël A. P. Habets

We propose an algorithm to estimate source and receiver positions, room geometry and reflection coefficients from a single room impulse response simultaneously. It is based on a symmetry analysis of the room impulse response. The proposed…

Audio and Speech Processing · Electrical Eng. & Systems 2023-01-24 Wangyang Yu , W. Bastiaan Kleijn

Knowing the geometry of a space is desirable for many applications, e.g. sound source localization, sound field reproduction or auralization. In circumstances where only acoustic signals can be obtained, estimating the geometry of a room is…

Sound · Computer Science 2019-07-03 Linh Nguyen , Jaime Valls Miro , Xiaojun Qiu

Prediction of room impulse responses (RIRs) is essential for room acoustics, spatial audio, and immersive applications, yet conventional simulations and measurements remain computationally expensive and time-consuming. This work proposes a…

Audio and Speech Processing · Electrical Eng. & Systems 2025-09-30 Imran Muhammad , Gerald Schuller

Room impulse response (RIR) functions capture how the surrounding physical environment transforms the sounds heard by a listener, with implications for various applications in AR, VR, and robotics. Whereas traditional methods to estimate…

Sound · Computer Science 2022-11-28 Sagnik Majumder , Changan Chen , Ziad Al-Halah , Kristen Grauman

In this paper, we introduce a novel method called FRI-Net for 2D floorplan reconstruction from 3D point cloud. Existing methods typically rely on corner regression or box regression, which lack consideration for the global shapes of rooms.…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Honghao Xu , Juzhan Xu , Zeyu Huang , Pengfei Xu , Hui Huang , Ruizhen Hu

Room geometry inference algorithms rely on the localization of acoustic reflectors to identify boundary surfaces of an enclosure. Rooms with highly absorptive walls or walls at large distances from the measurement setup pose challenges for…

Audio and Speech Processing · Electrical Eng. & Systems 2024-02-12 H. Nazim Bicer , Cagdas Tuna , Andreas Walther , Emanuël A. P. Habets

Estimating the layout of a room from a single-shot panoramic image is important in virtual/augmented reality and furniture layout simulation. This involves identifying three-dimensional (3D) geometry, such as the location of corners and…

Computer Vision and Pattern Recognition · Computer Science 2023-04-26 Mizuki Tabata , Kana Kurata , Junichiro Tamamatsu

Room acoustic synthesis can be used in Virtual Reality (VR), Augmented Reality (AR) and gaming applications to enhance listeners' sense of immersion, realism and externalisation. A common approach is to use Geometrical Acoustics (GA) models…

Sound · Computer Science 2024-07-30 Matteo Scerbo , Lauri Savioja , Enzo De Sena

Single-image room layout reconstruction aims to reconstruct the enclosed 3D structure of a room from a single image. Most previous work relies on the cuboid-shape prior. This paper considers a more general indoor assumption, i.e., the room…

Computer Vision and Pattern Recognition · Computer Science 2021-10-12 Cheng Yang , Jia Zheng , Xili Dai , Rui Tang , Yi Ma , Xiaojun Yuan

3D reconstruction from a single RGB image is a challenging problem in computer vision. Previous methods are usually solely data-driven, which lead to inaccurate 3D shape recovery and limited generalization capability. In this work, we focus…

Computer Vision and Pattern Recognition · Computer Science 2020-06-18 Yichao Zhou , Shichen Liu , Yi Ma

Room Impulse Responses (RIRs) characterize acoustic environments and are crucial in multiple audio signal processing tasks. High-quality RIR estimates drive applications such as virtual microphones, sound source localization, augmented…

Sound · Computer Science 2025-04-30 Sagi Della Torre , Mirco Pezzoli , Fabio Antonacci , Sharon Gannot

The room impulse response (RIR) encodes, among others, information about the distance of an acoustic source from the sensors. Deep neural networks (DNNs) have been shown to be able to extract that information for acoustic distance…

Sound · Computer Science 2024-08-27 Tobias Gburrek , Adrian Meise , Joerg Schmalenstroeer , Reinhold Haeb-Umbach

Predicting spatially varying Room Impulse Response (RIR) from sparse observations is a critical but highly challenging inverse problem for immersive spatial audio rendering. In this work, we present EIGENET, a geometry-informed multi-modal…

Sound · Computer Science 2026-05-28 Chong Jing , Zitong Lan , Junan Zhang , Zhizheng Wu

Rendering immersive spatial audio in virtual reality (VR) and video games demands a fast and accurate generation of room impulse responses (RIRs) to recreate auditory environments plausibly. However, the conventional methods for simulating…

Audio and Speech Processing · Electrical Eng. & Systems 2026-02-11 Jackie Lin , Georg Götz , Sebastian J. Schlecht

We present a new learning-based framework S-3D-RCNN that can recover accurate object orientation in SO(3) and simultaneously predict implicit rigid shapes from stereo RGB images. For orientation estimation, in contrast to previous studies…

Computer Vision and Pattern Recognition · Computer Science 2024-06-18 Shichao Li , Xijie Huang , Zechun Liu , Kwang-Ting Cheng
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