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With current state-of-the-art approaches aimed at enhancing the reasoning capabilities of Large Language Models(LLMs) through iterative preference learning inspired by AlphaZero, we propose to further enhance the step-wise reasoning…

Machine Learning · Computer Science 2024-12-24 Huchen Jiang , Yangyang Ma , Chaofan Ding , Kexin Luan , Xinhan Di

One of the most important AI research questions is to trade off computation versus performance since ``perfect rationality" exists in theory but is impossible to achieve in practice. Recently, Monte-Carlo tree search (MCTS) has attracted…

Artificial Intelligence · Computer Science 2022-10-25 Weirui Ye , Pieter Abbeel , Yang Gao

In this paper, we present a robotic prediction agent including a darkforest Go engine, a fuzzy markup language (FML) assessment engine, an FML-based decision support engine, and a robot engine for game of Go application. The knowledge base…

Artificial Intelligence · Computer Science 2019-04-15 Chang-Shing Lee , Mei-Hui Wang , Chia-Hsiu Kao , Sheng-Chi Yang , Yusuke Nojima , Ryosuke Saga , Nan Shuo , Naoyuki Kubota

Monte Carlo Tree Search (MCTS) is a relatively new sampling method with multiple variants in the literature. They can be applied to a wide variety of challenging domains including board games, video games, and energy-based problems to…

Artificial Intelligence · Computer Science 2020-10-06 Fred Valdez Ameneyro , Edgar Galvan , Anger Fernando Kuri Morales

The game of Go has a long history in East Asian countries, but the field of Computer Go has yet to catch up to humans until the past couple of years. While the rules of Go are simple, the strategy and combinatorics of the game are immensely…

Artificial Intelligence · Computer Science 2019-07-12 Jeffrey Barratt , Chuanbo Pan

Deep reinforcement learning has made significant progress in games with imperfect information, but its performance in the card game Doudizhu (Chinese Poker/Fight the Landlord) remains unsatisfactory. Doudizhu is different from conventional…

Artificial Intelligence · Computer Science 2024-03-22 Yiquan Chen , Yingchao Lyu , Di Zhang

$\alpha\mu$ is a search algorithm which repairs two defaults of Perfect Information Monte Carlo search: strategy fusion and non locality. In this paper we optimize $\alpha\mu$ for the game of Bridge, avoiding useless computations. The…

Artificial Intelligence · Computer Science 2021-02-01 Tristan Cazenave , Swann Legras , Véronique Ventos

This paper introduces a new paradigm for minimax game-tree search algo- rithms. MT is a memory-enhanced version of Pearls Test procedure. By changing the way MT is called, a number of best-first game-tree search algorithms can be simply and…

Artificial Intelligence · Computer Science 2014-04-08 Aske Plaat , Jonathan Schaeffer , Wim Pijls , Arie de Bruin

Card game AI has always been a hot topic in the research of artificial intelligence. In recent years, complex card games such as Mahjong, DouDizhu and Texas Hold'em have been solved and the corresponding AI programs have reached the level…

Artificial Intelligence · Computer Science 2022-11-01 Yudong Lu , Jian Zhao , Youpeng Zhao , Wengang Zhou , Houqiang Li

Kingdomino is introduced as an interesting game for studying game playing: the game is multiplayer (4 independent players per game); it has a limited game depth (13 moves per player); and it has limited but not insignificant interaction…

Artificial Intelligence · Computer Science 2018-07-17 Magnus Gedda , Mikael Z. Lagerkvist , Martin Butler

Reinforcement learning (RL) agents achieve remarkable performance but remain far less learning-efficient than humans. While RL agents require extensive self-play games to extract useful signals, humans often need only a few games, improving…

Machine Learning · Computer Science 2026-02-25 Yun-Jui Tsai , Wei-Yu Chen , Yan-Ru Ju , Yu-Hung Chang , Ti-Rong Wu

The construction of approximate replication strategies for pricing and hedging of derivative contracts in incomplete markets is a key problem of financial engineering. Recently Reinforcement Learning algorithms for hedging under realistic…

Artificial Intelligence · Computer Science 2023-11-02 Oleg Szehr

Since DeepMind's AlphaZero, Zero learning quickly became the state-of-the-art method for many board games. It can be improved using a fully convolutional structure (no fully connected layer). Using such an architecture plus global pooling,…

The current state of the art in playing many important perfect information games, including Chess and Go, combines planning and deep reinforcement learning with self-play. We extend this approach to imperfect information games and present…

Artificial Intelligence · Computer Science 2018-10-26 Andy Kitchen , Michela Benedetti

The evaluation function for imperfect information games is always hard to define but owns a significant impact on the playing strength of a program. Deep learning has made great achievements these years, and already exceeded the top human…

Artificial Intelligence · Computer Science 2019-06-10 Shiqi Gao , Fuminori Okuya , Yoshihiro Kawahara , Yoshimasa Tsuruoka

Neural Architecture Search (NAS) has shown great success in automating the design of neural networks, but the prohibitive amount of computations behind current NAS methods requires further investigations in improving the sample efficiency…

Computer Vision and Pattern Recognition · Computer Science 2019-10-03 Linnan Wang , Yiyang Zhao , Yuu Jinnai , Yuandong Tian , Rodrigo Fonseca

We consider a deterministic game with alternate moves and complete information, of which the issue is always the victory of one of the two opponents. We assume that this game is the realization of a random model enjoying some independence…

Probability · Mathematics 2018-01-25 Sylvain Delattre , Nicolas Fournier

Improving the decision-making capabilities of agents is a key challenge on the road to artificial intelligence. To improve the planning skills needed to make good decisions, MuZero's agent combines prediction by a network model and planning…

Artificial Intelligence · Computer Science 2023-06-07 Matthias Unverzagt

Deep reinforcement learning (DRL) has gained a lot of attention in recent years, and has been proven to be able to play Atari games and Go at or above human levels. However, those games are assumed to have a small fixed number of actions…

Machine Learning · Computer Science 2019-02-20 Yang You , Liangwei Li , Baisong Guo , Weiming Wang , Cewu Lu

We present the design of a competitive artificial intelligence for Scopone, a popular Italian card game. We compare rule-based players using the most established strategies (one for beginners and two for advanced players) against players…

Artificial Intelligence · Computer Science 2018-07-30 Stefano Di Palma , Pier Luca Lanzi