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Conditional motion generation has been extensively studied in computer vision, yet two critical challenges remain. First, while masked autoregressive methods have recently outperformed diffusion-based approaches, existing masking models…

Computer Vision and Pattern Recognition · Computer Science 2025-03-13 Zeyu Zhang , Yiran Wang , Wei Mao , Danning Li , Rui Zhao , Biao Wu , Zirui Song , Bohan Zhuang , Ian Reid , Richard Hartley

Human motion generation from text prompts has made remarkable progress in recent years. However, existing methods primarily rely on either sequence-level or action-level descriptions due to the absence of fine-grained, part-level motion…

Computer Vision and Pattern Recognition · Computer Science 2026-01-19 Chuqiao Li , Xianghui Xie , Yong Cao , Andreas Geiger , Gerard Pons-Moll

Despite the significant role text-to-motion (T2M) generation plays across various applications, current methods involve a large number of parameters and suffer from slow inference speeds, leading to high usage costs. To address this, we aim…

Computer Vision and Pattern Recognition · Computer Science 2024-12-17 Ling-An Zeng , Guohong Huang , Gaojie Wu , Wei-Shi Zheng

Our research presents a novel motion generation framework designed to produce whole-body motion sequences conditioned on multiple modalities simultaneously, specifically text and audio inputs. Leveraging Vector Quantized Variational…

Computer Vision and Pattern Recognition · Computer Science 2024-09-04 Sohan Anisetty , James Hays

Text-to-motion (T2M) generation aims to control the behavior of a target character via textual descriptions. Leveraging text-motion paired datasets, existing T2M models have achieved impressive performance in generating high-quality motions…

Computer Vision and Pattern Recognition · Computer Science 2026-04-21 Jiakun Zheng , Ting Xiao , Shiqin Cao , Xinran Li , Zhe Wang , Chenjia Bai

We present Lang2Motion, a framework for language-guided point trajectory generation by aligning motion manifolds with joint embedding spaces. Unlike prior work focusing on human motion or video synthesis, we generate explicit trajectories…

Computer Vision and Pattern Recognition · Computer Science 2025-12-12 Bishoy Galoaa , Xiangyu Bai , Sarah Ostadabbas

Text-to-motion generation requires not only grounding local actions in language but also seamlessly blending these individual actions to synthesize diverse and realistic global motions. However, existing motion generation methods primarily…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Peng Jin , Hao Li , Zesen Cheng , Kehan Li , Runyi Yu , Chang Liu , Xiangyang Ji , Li Yuan , Jie Chen

Our goal is to generate realistic human motion from natural language. Modern methods often face a trade-off between model expressiveness and text-to-motion alignment. Some align text and motion latent spaces but sacrifice expressiveness;…

Computer Vision and Pattern Recognition · Computer Science 2024-10-21 Nefeli Andreou , Xi Wang , Victoria Fernández Abrevaya , Marie-Paule Cani , Yiorgos Chrysanthou , Vicky Kalogeiton

Enabling humanoid robots to synthesize complex, physically coherent motions from natural language commands is a cornerstone of autonomous robotics and human-robot interaction. While diffusion models have shown promise in this text-to-motion…

Computer Vision and Pattern Recognition · Computer Science 2025-11-11 Wenshuo Chen , Haozhe Jia , Songning Lai , Lei Wang , Yuqi Lin , Hongru Xiao , Lijie Hu , Yutao Yue

In this paper, a deep learning-based model for 3D human motion generation from the text is proposed via gesture action classification and an autoregressive model. The model focuses on generating special gestures that express human thinking,…

Computer Vision and Pattern Recognition · Computer Science 2022-11-21 Gwantae Kim , Youngsuk Ryu , Junyeop Lee , David K. Han , Jeongmin Bae , Hanseok Ko

We introduce MoLingo, a text-to-motion (T2M) model that generates realistic, lifelike human motion by denoising in a continuous latent space. Recent works perform latent space diffusion, either on the whole latent at once or…

Computer Vision and Pattern Recognition · Computer Science 2026-03-27 Yannan He , Garvita Tiwari , Xiaohan Zhang , Pankaj Bora , Tolga Birdal , Jan Eric Lenssen , Gerard Pons-Moll

Current state-of-the-art paradigms predominantly treat Text-to-Motion (T2M) generation as a direct translation problem, mapping symbolic language directly to continuous poses. While effective for simple actions, this System 1 approach faces…

Computer Vision and Pattern Recognition · Computer Science 2026-01-01 Yijie Qian , Juncheng Wang , Yuxiang Feng , Chao Xu , Wang Lu , Yang Liu , Baigui Sun , Yiqiang Chen , Yong Liu , Shujun Wang

Text-driven human motion generation, as one of the vital tasks in computer-aided content creation, has recently attracted increasing attention. While pioneering research has largely focused on improving numerical performance metrics on…

Computer Vision and Pattern Recognition · Computer Science 2024-05-27 Yunyao Mao , Xiaoyang Liu , Wengang Zhou , Zhenbo Lu , Houqiang Li

Generating realistic human videos remains a challenging task, with the most effective methods currently relying on a human motion sequence as a control signal. Existing approaches often use existing motion extracted from other videos, which…

Computer Vision and Pattern Recognition · Computer Science 2024-12-18 Hsin-Ping Huang , Yang Zhou , Jui-Hsien Wang , Difan Liu , Feng Liu , Ming-Hsuan Yang , Zhan Xu

We address the problem of generating diverse 3D human motions from textual descriptions. This challenging task requires joint modeling of both modalities: understanding and extracting useful human-centric information from the text, and then…

Computer Vision and Pattern Recognition · Computer Science 2022-07-25 Mathis Petrovich , Michael J. Black , Gül Varol

We propose a novel task of text-controlled human object interaction generation in 3D scenes with movable objects. Existing human-scene interaction datasets suffer from insufficient interaction categories and typically only consider…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Xinhao Cai , Minghang Zheng , Xin Jin , Yang Liu

Generating 3D human motions from textual descriptions is an important research problem with broad applications in video games, virtual reality, and augmented reality. Recent methods align the textual description with human motion at the…

Computer Vision and Pattern Recognition · Computer Science 2025-12-25 Bowen Dang , Lin Wu , Xiaohang Yang , Zheng Yuan , Zhixiang Chen

Text-driven human motion generation aims to synthesize realistic motion sequences that follow textual descriptions. Despite recent advances, accurately aligning motion dynamics with textual semantics remains a fundamental challenge. In this…

Computer Vision and Pattern Recognition · Computer Science 2026-04-06 Ruxi Gu , Zilei Wang , Wei Wang

Text-to-motion generation, which translates textual descriptions into human motions, faces the challenge that users often struggle to precisely convey their intended motions through text alone. To address this issue, this paper introduces…

Computer Vision and Pattern Recognition · Computer Science 2026-05-21 Tao Wang , Lei Jin , Zhihua Wu , Qiaozhi He , Jiaming Chu , Yu Cheng , Junliang Xing , Jian Zhao , Shuicheng Yan , Li Wang

Recent advances in text-to-motion generation using diffusion and autoregressive models have shown promising results. However, these models often suffer from a trade-off between real-time performance, high fidelity, and motion editability.…

Computer Vision and Pattern Recognition · Computer Science 2024-03-29 Ekkasit Pinyoanuntapong , Pu Wang , Minwoo Lee , Chen Chen