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Device use in smart homes is becoming increasingly communal, requiring cohabitants to navigate a complex social and technological context. In this paper, we report findings from an exploratory survey grounded in our prior work on communal…

Human-Computer Interaction · Computer Science 2020-03-11 Martin J. Kraemer , Ulrik Lyngs , Helena Webb , Ivan Flechais

Desktop environments can integrate augmented reality (AR) head-worn devices to support 3D representations, visualizations, and interactions in a novel yet familiar setting. As users navigate across the dual realities -- desktop and AR -- a…

Human-Computer Interaction · Computer Science 2025-04-02 Tobias Rau , Tobias Isenberg , Andreas Köhn , Michael Sedlmair , Benjamin Lee

While current personal smart devices excel in digital domains, they fall short in assisting users during human environment interaction. This paper proposes Heads Up eXperience (HUX), an AI system designed to bridge this gap, serving as a…

Human-Computer Interaction · Computer Science 2024-07-30 Sukanth K , Sudhiksha Kandavel Rajan , Rajashekhar V S , Gowdham Prabhakar

We introduce Blocks, a mobile application that enables people to co-create AR structures that persist in the physical environment. Using Blocks, end users can collaborate synchronously or asynchronously, whether they are colocated or…

Human-Computer Interaction · Computer Science 2019-08-15 Anhong Guo , Ilter Canberk , Hannah Murphy , Andrés Monroy-Hernández , Rajan Vaish

Virtual assistants (VAs) have become ubiquitous in daily life, integrated into smartphones and smart devices, sparking interest in AI companions that enhance user experiences and foster emotional connections. However, existing companions…

Human-Computer Interaction · Computer Science 2025-09-03 Xuetong Wang , Ching Christie Pang , Pan Hui

Graffiti has long documented the socio-cultural landscapes of urban spaces, yet increasing global regulations have constrained artists' creative freedom, prompting exploration of digital alternatives. Augmented Reality (AR) offers…

Human-Computer Interaction · Computer Science 2025-09-09 Ruiqi Chen , Qingyang He , Hanxi Bao , Jung Choi , Xin Tong

Augmented reality (AR) games, particularly those designed for head-mounted displays, have grown increasingly prevalent. However, most existing systems depend on pre-scanned, static environments and rely heavily on continuous tracking or…

Human-Computer Interaction · Computer Science 2026-02-06 Liuchuan Yu , Ching-I Huang , Hsueh-Cheng Wang , Lap-Fai Yu

An attempt to seek out and understand emerging trends and some of the challenges we face when dealing with an increasing amount and complexity of entertainment technologies in our homes, particularly in spaces that are both private and…

Computers and Society · Computer Science 2016-05-31 Andrei Petrut

Robots are increasingly capable of autonomous operations, yet human interaction remains essential for issuing personalized instructions. Instead of directly controlling robots through Programming by Demonstration (PbD) or teleoperation, we…

Human-Computer Interaction · Computer Science 2025-08-18 Lauren W. Wang , Parastoo Abtahi

Augmented reality has great potential for embedding data visualizations in the world around the user. While this can enhance users' understanding of their surroundings, it also bears the risk of overwhelming their senses with a barrage of…

Human-Computer Interaction · Computer Science 2026-02-24 Sebastian Hubenschmid , Arvind Srinivasan , Niklas Elmqvist , Dieter Schmalstieg , Michael Sedlmair

In recent years, with the rapid development of augmented reality (AR) technology, there is an increasing demand for multi-user collaborative experiences. Unlike for single-user experiences, ensuring the spatial localization of every user…

Human-Computer Interaction · Computer Science 2024-11-19 Wei-Hsiang Lien , Benedictus Kent Chandra , Robin Fischer , Ya-Hui Tang , Shiann-Jang Wang , Wei-En Hsu , Li-Chen Fu

In Augmented Reality (AR) environment, realistic interactions between the virtual and real objects play a crucial role in user experience. Much of recent advances in AR has been largely focused on developing geometry-aware environment, but…

Computer Vision and Pattern Recognition · Computer Science 2018-03-19 Long Chen , Karl Francis , Wen Tang

Wearable Augmented Reality (AR) is increasingly deployed in on-the-move contexts such as automated driving, cycling, and pedestrian navigation. To date, most systems rely on additive overlays that highlight hazards, intentions, or…

Human-Computer Interaction · Computer Science 2026-03-10 Pascal Jansen

Healthcare professionals (HCPs) face increasing levels of stress and burnout. Technological wellbeing interventions provide accessible and flexible support for HCPs. While most studies have focused on mobile- and web-based programs,…

Human-Computer Interaction · Computer Science 2025-06-25 Zheyuan Zhang , Jingjing Sun , Dorian Peters , Rafael A. Calvo

Augmented Reality (AR) applications are becoming more mainstream, with successful examples in the mobile environment like Pokemon GO. Current malicious techniques can exploit these environments' immersive and mixed nature (physical-virtual)…

Human-Computer Interaction · Computer Science 2023-03-10 Xian Wang , Lik-Hang Lee , Carlos Bermejo Fernandez , Pan Hui

The landscape of digital games is segregated by player ability. For example, sighted players have a multitude of highly visual games at their disposal, while blind players may choose from a variety of audio games. Attempts at improving…

Human-Computer Interaction · Computer Science 2021-01-15 David Gonçalves , André Rodrigues , Mike L. Richardson , Alexandra A. de Sousa , Michael J. Proulx , Tiago Guerreiro

We introduce PokAR, an augmented reality (AR) application to facilitate poker play. PokAR aims to alleviate three difficulties of traditional poker by leveraging AR technology: (1) need to have physical poker chips, (2) complex rules of…

Human-Computer Interaction · Computer Science 2023-01-03 Adam Gamba , Andrés Monroy-Hernández

Mental health problems are on the rise globally and strain national health systems worldwide. Mental disorders are closely associated with fear of stigma, structural barriers such as financial burden, and lack of available services and…

Computers and Society · Computer Science 2020-07-27 Kieran Woodward , Eiman Kanjo , David Brown , T. M. McGinnity , Becky Inkster , Donald J Macintyre , Athanasios Tsanas

Immersive technologies, including augmented and virtual reality (AR & VR) devices, have enhanced digital communication along with a considerable increase in digital threats. Thus, authentication becomes critical in AR & VR technology,…

Cryptography and Security · Computer Science 2020-07-27 Reyhan Duezguen , Peter Mayer , Sanchari Das , Melanie Volkamer

In this paper we explore the feasibility and design challenges in supporting co-located and virtual social interactions in residential care by building on the practice of reminiscence. Motivated by the challenges of social interaction in…

Computers and Society · Computer Science 2018-06-07 Francisco Ibarra , Marcos Baez , Francesca Fiore , Fabio Casati