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Current works in the generation of personalized dialogue primarily contribute to the agent presenting a consistent personality and driving a more informative response. However, we found that the generated responses from most previous models…
The existing methods for audio-driven talking head video editing have the limitations of poor visual effects. This paper tries to tackle this problem through editing talking face images seamless with different emotions based on two modules:…
We present Neural Voice Puppetry, a novel approach for audio-driven facial video synthesis. Given an audio sequence of a source person or digital assistant, we generate a photo-realistic output video of a target person that is in sync with…
Speech-driven visual speech synthesis involves mapping features extracted from acoustic speech to the corresponding lip animation controls for a face model. This mapping can take many forms, but a powerful approach is to use deep neural…
The objective of this work is to manipulate visual timelines (e.g. a video) through natural language instructions, making complex timeline editing tasks accessible to non-expert or potentially even disabled users. We call this task…
Movie dubbing aims to synthesize speech that preserves the vocal identity of a reference audio while synchronizing with the lip movements in a target video. Existing methods fail to achieve precise lip-sync and lack naturalness due to…
The ability of a dialog system to express consistent language style during conversations has a direct, positive impact on its usability and on user satisfaction. Although previous studies have demonstrated that style transfer is feasible…
We introduce Generative Spoken Language Modeling, the task of learning the acoustic and linguistic characteristics of a language from raw audio (no text, no labels), and a set of metrics to automatically evaluate the learned representations…
Unified Speech Recognition (USR) has emerged as a semi-supervised framework for training a single model for audio, visual, and audiovisual speech recognition, achieving state-of-the-art results on in-distribution benchmarks. However, its…
Automated audio captioning is a cross-modal translation task that aims to generate natural language descriptions for given audio clips. This task has received increasing attention with the release of freely available datasets in recent…
Diffusion models can generate realistic videos, but existing methods rely on implicitly learning physical reasoning from large-scale text-video datasets, which is costly, difficult to scale, and still prone to producing implausible motions…
Streaming voice conversion has become increasingly popular for its potential in real-time applications. The recently proposed DualVC 2 has achieved robust and high-quality streaming voice conversion with a latency of about 180ms.…
Voice impersonation is not the same as voice transformation, although the latter is an essential element of it. In voice impersonation, the resultant voice must convincingly convey the impression of having been naturally produced by the…
Controllable generative sequence models with the capability to extract and replicate the style of specific examples enable many applications, including narrating audiobooks in different voices, auto-completing and auto-correcting written…
Speech synthesis has recently seen significant improvements in fidelity, driven by the advent of neural vocoders and neural prosody generators. However, these systems lack intuitive user controls over prosody, making them unable to rectify…
Use a parametric representation of audio to train a generative model in the interest of obtaining more flexible control over the generated sound.
Speech-driven facial animation is the process which uses speech signals to automatically synthesize a talking character. The majority of work in this domain creates a mapping from audio features to visual features. This often requires…
Unlike video coding for professional content, the delivery pipeline of User Generated Content (UGC) involves transcoding where unpristine reference content needs to be compressed repeatedly. In this work, we observe that existing…
Audio-driven talking head generation aims to create vivid and realistic videos from a static portrait and speech. Existing AR-based methods rely on intermediate facial representations, which limit their expressiveness and realism.…
The ability to envisage the visual of a talking face based just on hearing a voice is a unique human capability. There have been a number of works that have solved for this ability recently. We differ from these approaches by enabling a…