Related papers: A Divide and Conquer Approximation Algorithm for P…
Divide and Conquer is a well known algorithmic procedure for solving many kinds of problem. In this procedure, the problem is partitioned into two parts until the problem is trivially solvable. Finding the distance of the closest pair is an…
This paper attacks the following problem. We are given a large number $N$ of rectangles in the plane, each with horizontal and vertical sides, and also a number $r<N$. The given list of $N$ rectangles may contain duplicates. The problem is…
We propose a technique called Rotate-and-Kill for solving the polygon inclusion and circumscribing problems. By applying this technique, we obtain $O(n)$ time algorithms for computing (1) the maximum area triangle in a given $n$-sided…
This paper discusses the problem of covering and hitting a set of line segments $\cal L$ in ${\mathbb R}^2$ by a pair of axis-parallel squares such that the side length of the larger of the two squares is minimized. We also discuss the…
We design new approximation algorithms for the Multiway Cut problem, improving the previously known factor of 1.32388 [Buchbinder et al., 2013]. We proceed in three steps. First, we analyze the rounding scheme of Buchbinder et al., 2013 and…
In this paper, we investigate a divide and conquer approach to Kernel Ridge Regression (KRR). Given n samples, the division step involves separating the points based on some underlying disjoint partition of the input space (possibly via…
In this paper, we present two approximation algorithms for the directed multi-multiway cut and directed multicut problems. The so called region growing paradigm \cite{1} is modified and used for these two cut problems on directed graphs. By…
For many hard computational problems, simple algorithms that run in time $2^n \cdot n^{O(1)}$ arise, say, from enumerating all subsets of a size-$n$ set. Finding (exponentially) faster algorithms is a natural goal that has driven much of…
A rectangular layout $\mathcal{L}$ is a rectangle partitioned into disjoint smaller rectangles so that no four smaller rectangles meet at the same point. Rectangular layouts were originally used as floorplans in VLSI design to represent…
We present conjectured candidates for the least perimeter partition of a disc into $N \le 10$ regions which take one of two possible areas. We assume that the optimal partition is connected, and therefore enumerate all three-connected…
We consider the following geometric optimization problem: find a maximum-area rectangle and a maximum-perimeter rectangle contained in a given convex polygon with $n$ vertices. We give exact algorithms that solve these problems in time…
We investigate the problem of partitioning a rectilinear polygon $P$ with $n$ vertices and no holes % with no holes into rectangles using disjoint line segments drawn inside $P$ under two optimality criteria. In the minimum ink partition,…
Given a set R of n red points and a set B of m blue points, we study the problem of finding a rectangle that contains all the red points, the minimum number of blue points and has the largest area. We call such rectangle a maximum…
In the \textsc{2-Dimensional Knapsack} problem (2DK) we are given a square knapsack and a collection of $n$ rectangular items with integer sizes and profits. Our goal is to find the most profitable subset of items that can be packed…
Divide-and-conquer is a central paradigm for the design of algorithms, through which some fundamental computational problems, such as sorting arrays and computing convex hulls, are solved in optimal time within $\Theta(n\log{n})$ in the…
We establish optimal convergence rates for a decomposition-based scalable approach to kernel ridge regression. The method is simple to describe: it randomly partitions a dataset of size N into m subsets of equal size, computes an…
We explore an instance of the question of partitioning a polygon into pieces, each of which is as ``circular'' as possible, in the sense of having an aspect ratio close to 1. The aspect ratio of a polygon is the ratio of the diameters of…
We give a polynomial-time constant-factor approximation algorithm for maximum independent set for (axis-aligned) rectangles in the plane. Using a polynomial-time algorithm, the best approximation factor previously known is $O(\log\log n)$.…
We revisit two NP-hard geometric partitioning problems - convex decomposition and surface approximation. Building on recent developments in geometric separators, we present quasi-polynomial time algorithms for these problems with improved…
Partitioning and grouping of similar objects plays a fundamental role in image segmentation and in clustering problems. In such problems a typical goal is to group together similar objects, or pixels in the case of image processing. At the…