Related papers: Game semantics for the constructive $\mu$-calculus
In this paper, we introduce open parity games, which is a compositional approach to parity games. This is achieved by adding open ends to the usual notion of parity games. We introduce the category of open parity games, which is defined…
Cirquent calculus is a proof system with inherent ability to account for sharing subcomponents in logical expressions. Within its framework, this article constructs an axiomatization CL18 of the basic propositional fragment of computability…
We define a general framework of partition games for formulating two-player pebble games over finite structures. We show that one particular such game, which we call the invertible-map game, yields a family of polynomial-time approximations…
In this paper, we further develop the framework of Modular Systems that lays model-theoretic foundations for combining different declarative languages, agents and solvers. We introduce a multi-language logic of modular systems. We define…
The article introduces a ceteris paribus modal logic interpreted on the equivalence classes induced by sets of propositional atoms. This logic is used to embed two logics of agency and games, namely atemporal STIT and the coalition logic of…
I investigate modal group theory for arbitrary homomorphisms. Possibility is interpreted by the existence of a group homomorphism out of the given group, so the semantics is governed by the possibility of collapse: elements may be…
We develop polytopological semantics for various constructive, intuitionistic, and G\"odel--Dummett variations of $\mathsf{K4}$ and $\mathsf{S4}$. In our models, intuitionistic and modal operators are interpreted via various topologies over…
Genericity is the idea that the same program can work at many different data types. Longo, Milstead and Soloviev proposed to capture the inability of generic programs to probe the structure of their instances by the following equational…
In this paper we will discuss scoring play games. We will give the basic definitions for scoring play games, and show that they form a well defined set, with clear and distinct outcome classes under these definitions. We will also show that…
In game semantics and related approaches to programming language semantics, programs are modelled by interaction dialogues. Such models have recently been used in the design of new compilation methods, e.g. for hardware synthesis or for…
Using semi-tensor product of matrices, the structures of several kinds of symmetric games are investigated via the linear representation of symmetric group in the structure vector of games as its representation space. First of all, the…
Game comonads offer a categorical view of a number of model-comparison games central to model theory, such as pebble and Ehrenfeucht-Fra\"iss\'e games. Remarkably, the categories of coalgebras for these comonads capture preservation of…
In this paper, we construct an interpretation-preserving functor from a category of concurrent games to the category of Scott domains and Scott-continuous functions. We give a concrete description of this functor, extending earlier results…
We exhibit a new relationship between dynamic and static semantics. We define the categorical outlay needed to define Interaction Graphs models, a generalisation of Girard's Geometry of Interaction models, which strongly relate to game…
We discuss how mathematical semantics has evolved, and suggest some new directions for future work. As an example, we discuss some recent work on encapsulating model comparison games as comonads, in the context of finite model theory.
Spoiler-Duplicator games are used in finite model theory to examine the expressive power of logics. Their strategies have recently been reformulated as coKleisli maps of game comonads over relational structures, providing new results in…
Game semantics has provided adequate models for a variety of programming languages, in which types are interpreted as two-player games and programs as strategies. Melli\`es (2018) suggested that such categories of games and strategies may…
In this paper we work on (bi)simulation semantics of processes that exhibit both nondeterministic and probabilistic behaviour. We propose a probabilistic extension of the modal mu-calculus and show how to derive characteristic formulae for…
We explore the theory of illfounded and cyclic proofs for the propositional modal $\mu$-calculus. A fine analysis of provability for classical and intuitionistic modal logic provides a novel bridge between finitary, cyclic and illfounded…
The aim of illocutionary logic is to explain how context can affect the meaning of certain special kinds of performative utterances. Recall that performative utterances are understood as follows: a speaker performs the illocutionary act…