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We present GLNet, a self-supervised framework for learning depth, optical flow, camera pose and intrinsic parameters from monocular video - addressing the difficulty of acquiring realistic ground-truth for such tasks. We propose three…

Computer Vision and Pattern Recognition · Computer Science 2019-09-10 Yuhua Chen , Cordelia Schmid , Cristian Sminchisescu

Rendering scenes observed in a monocular video from novel viewpoints is a challenging problem. For static scenes the community has studied both scene-specific optimization techniques, which optimize on every test scene, and generalized…

Computer Vision and Pattern Recognition · Computer Science 2024-02-21 Xiaoming Zhao , Alex Colburn , Fangchang Ma , Miguel Angel Bautista , Joshua M. Susskind , Alexander G. Schwing

4D reconstruction of human-object interaction is critical for immersive VR/AR experience and human activity understanding. Recent advances still fail to recover fine geometry and texture results from sparse RGB inputs, especially under…

Computer Vision and Pattern Recognition · Computer Science 2021-08-04 Guoxing Sun , Xin Chen , Yizhang Chen , Anqi Pang , Pei Lin , Yuheng Jiang , Lan Xu , Jingya Wang , Jingyi Yu

Volumetric (4D) performance capture is fundamental for AR/VR content generation. Whereas previous work in 4D performance capture has shown impressive results in studio settings, the technology is still far from being accessible to a typical…

We introduce MetricHMSR, a novel framework for recovering metric human meshes and 3D scenes from a single monocular image. Existing methods struggle to recover metric scale due to monocular scale ambiguity and weak-perspective camera…

Computer Vision and Pattern Recognition · Computer Science 2026-04-01 Chentao Song , He Zhang , Haolei Yuan , Haozhe Lin , Jianhua Tao , Hongwen Zhang , Tao Yu

We introduce an approach that creates animatable human avatars from monocular videos using 3D Gaussian Splatting (3DGS). Existing methods based on neural radiance fields (NeRFs) achieve high-quality novel-view/novel-pose image synthesis but…

Computer Vision and Pattern Recognition · Computer Science 2024-04-05 Zhiyin Qian , Shaofei Wang , Marko Mihajlovic , Andreas Geiger , Siyu Tang

Volumetric neural rendering methods, such as neural radiance fields (NeRFs), have enabled photo-realistic novel view synthesis. However, in their standard form, NeRFs do not support the editing of objects, such as a human head, within a…

Computer Vision and Pattern Recognition · Computer Science 2022-06-15 ShahRukh Athar , Zexiang Xu , Kalyan Sunkavalli , Eli Shechtman , Zhixin Shu

Monocular person following (MPF) is a capability that supports many useful applications of a mobile robot. However, existing MPF solutions are not completely satisfactory. Firstly, they often fail to track the target at a close distance…

Robotics · Computer Science 2022-04-26 Hanjing Ye , Jieting Zhao , Yaling Pan , Weinan Chen , Hong Zhang

Vision-based monocular human pose estimation, as one of the most fundamental and challenging problems in computer vision, aims to obtain posture of the human body from input images or video sequences. The recent developments of deep…

Computer Vision and Pattern Recognition · Computer Science 2020-06-03 Yucheng Chen , Yingli Tian , Mingyi He

Despite the recent success of Neural Radiance Field (NeRF), it is still challenging to render large-scale driving scenes with long trajectories, particularly when the rendering quality and efficiency are in high demand. Existing methods for…

Computer Vision and Pattern Recognition · Computer Science 2023-11-29 Zhuopeng Li , Chenming Wu , Liangjun Zhang , Jianke Zhu

We present a method that enables synthesizing novel views and novel poses of arbitrary human performers from sparse multi-view images. A key ingredient of our method is a hybrid appearance blending module that combines the advantages of the…

Computer Vision and Pattern Recognition · Computer Science 2023-04-12 Youngjoong Kwon , Dahun Kim , Duygu Ceylan , Henry Fuchs

We propose DistillNeRF, a self-supervised learning framework addressing the challenge of understanding 3D environments from limited 2D observations in outdoor autonomous driving scenes. Our method is a generalizable feedforward model that…

Computer Vision and Pattern Recognition · Computer Science 2024-11-01 Letian Wang , Seung Wook Kim , Jiawei Yang , Cunjun Yu , Boris Ivanovic , Steven L. Waslander , Yue Wang , Sanja Fidler , Marco Pavone , Peter Karkus

Self-supervised monocular depth estimation has gathered notable interest since it can liberate training from dependency on depth annotations. In monocular video training case, recent methods only conduct view synthesis between existing…

Computer Vision and Pattern Recognition · Computer Science 2024-07-22 Jinfeng Liu , Lingtong Kong , Bo Li , Zerong Wang , Hong Gu , Jinwei Chen

In this work, we tackle 6-DoF grasp detection for transparent and specular objects, which is an important yet challenging problem in vision-based robotic systems, due to the failure of depth cameras in sensing their geometry. We, for the…

Robotics · Computer Science 2023-03-16 Qiyu Dai , Yan Zhu , Yiran Geng , Ciyu Ruan , Jiazhao Zhang , He Wang

The latest regularized Neural Radiance Field (NeRF) approaches produce poor geometry and view extrapolation for large scale sparse view scenes, such as ETH3D. Density-based approaches tend to be under-constrained, while surface-based…

Computer Vision and Pattern Recognition · Computer Science 2024-08-23 Yuqun Wu , Jae Yong Lee , Chuhang Zou , Shenlong Wang , Derek Hoiem

Modeling animatable human avatars from videos is a long-standing and challenging problem. While conventional methods require per-instance optimization, recent feed-forward methods have been proposed to generate 3D Gaussians with a learnable…

Computer Vision and Pattern Recognition · Computer Science 2025-07-28 Yifan Liu , Shengjun Zhang , Chensheng Dai , Yang Chen , Hao Liu , Chen Li , Yueqi Duan

The problem of inferring object shape from a single 2D image is underconstrained. Prior knowledge about what objects are plausible can help, but even given such prior knowledge there may still be uncertainty about the shapes of occluded…

Computer Vision and Pattern Recognition · Computer Science 2022-11-01 Matthew D. Hoffman , Tuan Anh Le , Pavel Sountsov , Christopher Suter , Ben Lee , Vikash K. Mansinghka , Rif A. Saurous

Feature point detection and description is the backbone for various computer vision applications, such as Structure-from-Motion, visual SLAM, and visual place recognition. While learning-based methods have surpassed traditional handcrafted…

Computer Vision and Pattern Recognition · Computer Science 2024-09-23 Ali Youssef , Francisco Vasconcelos

This paper proposes a new end-to-end neural rendering architecture to transfer appearance and reenact human actors. Our method leverages a carefully designed graph convolutional network (GCN) to model the human body manifold structure,…

Computer Vision and Pattern Recognition · Computer Science 2021-10-25 Thiago L. Gomes , Thiago M. Coutinho , Rafael Azevedo , Renato Martins , Erickson R. Nascimento

Neural Radiance Fields (NeRF) have become an increasingly popular representation to capture high-quality appearance and shape of scenes and objects. However, learning generalizable NeRF priors over categories of scenes or objects has been…

Computer Vision and Pattern Recognition · Computer Science 2023-12-27 Bipasha Sen , Gaurav Singh , Aditya Agarwal , Rohith Agaram , K Madhava Krishna , Srinath Sridhar