Related papers: DRGame: Diversified Recommendation for Multi-categ…
Recommender systems serve a dual purpose for users: sifting out inappropriate or mismatched information while accurately identifying items that align with their preferences. Numerous recommendation algorithms are designed to provide users…
This paper addresses two persistent challenges in sequential recommendation: (i) evidence insufficiency-cold-start sparsity together with noisy, length-varying item texts; and (ii) opaque modeling of dynamic, multi-faceted intents across…
The primary goal in recommendation is to suggest relevant content to users, but optimizing for accuracy often results in recommendations that lack diversity. To remedy this, conventional approaches such as re-ranking improve diversity by…
Recently, industrial recommendation services have been boosted by the continual upgrade of deep learning methods. However, they still face de-biasing challenges such as exposure bias and cold-start problem, where circulations of machine…
Recommendation systems capable of providing diverse sets of results are a focus of increasing importance, with motivations ranging from fairness to novelty and other aspects of optimizing user experience. One form of diversity of recent…
Interactive recommendation that models the explicit interactions between users and the recommender system has attracted a lot of research attentions in recent years. Most previous interactive recommendation systems only focus on optimizing…
Multimodal recommendation systems integrate diverse multimodal information into the feature representations of both items and users, thereby enabling a more comprehensive modeling of user preferences. However, existing methods are hindered…
With the rapid development of recommender systems, accuracy is no longer the only golden criterion for evaluating whether the recommendation results are satisfying or not. In recent years, diversity has gained tremendous attention in…
When recommending personalized top-$k$ items to users, how can we recommend the items diversely to them while satisfying their needs? Aggregately diversified recommender systems aim to recommend a variety of items across whole users without…
In a growing retail electricity market, demand response (DR) is becoming an integral part of the system to enhance economic and operational performances. This is rendered as incentive-based DR (IBDR) in the proposed study. It presents a…
Cross domain recommender systems have been increasingly valuable for helping consumers identify the most satisfying items from different categories. However, previously proposed cross-domain models did not take into account bidirectional…
Videogames are nowadays one of the biggest entertainment industries in the world. Being part of this industry means competing against lots of other companies and developers, thus, making fanbases of vital importance. They are a group of…
In recommender systems, the user-item interaction data is usually sparse and not sufficient for learning comprehensive user/item representations for recommendation. To address this problem, we propose a novel dual-bridging recommendation…
Recommender systems in multi-behavior domains, such as advertising and e-commerce, aim to guide users toward high-value but inherently sparse conversions. Leveraging auxiliary behaviors (e.g., clicks, likes, shares) is therefore essential.…
Group recommender systems facilitate group decision making for a set of individuals (e.g., a group of friends, a team, a corporation, etc.). Many of these systems, however, either assume that (i) user preferences can be elicited (or…
Collaborative Metric Learning (CML) has recently emerged as a popular method in recommendation systems (RS), closing the gap between metric learning and collaborative filtering. Following the convention of RS, existing practices exploit…
Recommender system has been deployed in a large amount of real-world applications, profoundly influencing people's daily life and production.Traditional recommender models mostly collect as comprehensive as possible user behaviors for…
Learning in multi-player games can model a large variety of practical scenarios, where each player seeks to optimize its own local objective function, which at the same time relies on the actions taken by others. Motivated by the frequent…
As one of the main solutions to the information overload problem, recommender systems are widely used in daily life. In the recent emerging micro-video recommendation scenario, micro-videos contain rich multimedia information, involving…
Game recommendation is an important application of recommender systems. Recommendations are made possible by data sets of historical player and game interactions, and sometimes the data sets include features that describe games or players.…