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Related papers: Toward Optimized VR/AR Ergonomics: Modeling and Pr…

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Over the last decade, there has been significant progress in the field of interactive virtual rehabilitation. Physical therapy (PT) stands as a highly effective approach for enhancing physical impairments. However, patient motivation and…

Human-Computer Interaction · Computer Science 2024-05-24 Pavan Uttej Ravva , Pinar Kullu , Mohammad Fahim Abrar , Roghayeh Leila Barmaki

This paper presents a new technique for the virtual reality (VR) visu-alization of complex volume images obtained from computer tomography (CT) and Magnetic Resonance Imaging (MRI) by combining three-dimensional (3D) mesh processing and…

Multimedia · Computer Science 2023-05-02 Iva Vasic , Roberto Pierdicca , Emanuele Frontoni , Bata Vasic

Functional upper-limb prosthetic training can improve users performance in controlling prostheses and has been incorporated into occupational therapy for individuals in need. In recent years, virtual reality (VR) and augmented reality (AR)…

Human-Computer Interaction · Computer Science 2022-05-06 Yinghe Sun

Photorealistic telepresence requires both high-fidelity body modeling and faithful driving to enable dynamically synthesized appearance that is indistinguishable from reality. In this work, we propose an end-to-end framework that addresses…

Computer Vision and Pattern Recognition · Computer Science 2022-07-21 Edoardo Remelli , Timur Bagautdinov , Shunsuke Saito , Tomas Simon , Chenglei Wu , Shih-En Wei , Kaiwen Guo , Zhe Cao , Fabian Prada , Jason Saragih , Yaser Sheikh

Virtual Reality (VR) can support effective and scalable training of psychomotor skills in manufacturing. However, many industry training modules offer experiences that are close-ended and do not allow for human error. We aim to address this…

Human-Computer Interaction · Computer Science 2023-10-27 Hing Lie , Kachina Studer , Zhen Zhao , Ben Thomson , Dishita G Turakhia , John Liu

Since loose-fitting clothing contains dynamic modes that have proven to be difficult to predict via neural networks, we first illustrate how to coarsely approximate these modes with a real-time numerical algorithm specifically designed to…

Graphics · Computer Science 2024-04-29 Yongxu Jin , Dalton Omens , Zhenglin Geng , Joseph Teran , Abishek Kumar , Kenji Tashiro , Ronald Fedkiw

Continuous brain-computer interfaces (BCIs) that decode motion trajectories from imagined movement offer intuitive motor control, yet how feedback modality and longitudinal training shape neural representations and decoding performance…

Human-Computer Interaction · Computer Science 2026-05-29 Niall McShane , Attila Korik , Karl McCreadie , Naomi Du Bois , Darryl Charles , Damien Coyle

The way organs are positioned and moved in the workplace can cause pain and physical harm. Therefore, ergonomists use ergonomic risk assessments based on visual observation of the workplace, or review pictures and videos taken in the…

Computer Vision and Pattern Recognition · Computer Science 2024-05-28 Amin Ahmadi Kasani , Hedieh Sajedi

We present a learning method for predicting animation skeletons for input 3D models of articulated characters. In contrast to previous approaches that fit pre-defined skeleton templates or predict fixed sets of joints, our method produces…

Computer Vision and Pattern Recognition · Computer Science 2019-08-23 Zhan Xu , Yang Zhou , Evangelos Kalogerakis , Karan Singh

This paper introduces neck-mounted view gaze estimation, a new task that estimates user gaze from the neck-mounted camera perspective. Prior work on egocentric gaze estimation, which predicts device wearer's gaze location within the…

Computer Vision and Pattern Recognition · Computer Science 2026-02-13 Haoyu Huang , Yoichi Sato

Evolving virtual creatures is a field with a rich history and recently it has been getting more attention, especially in the soft robotics domain. The compliance of soft materials endows soft robots with complex behavior, but it also makes…

Robotics · Computer Science 2024-02-15 Alican Mertan , Nick Cheney

As augmented reality (AR) becomes increasingly integrated into everyday life, ensuring the safety and trustworthiness of its virtual content is critical. Our research addresses the risks of task-detrimental AR content, particularly that…

Computer Vision and Pattern Recognition · Computer Science 2025-08-01 Yanming Xiu

Accurately drawing non-planar 3D curves in immersive Virtual Reality (VR) is indispensable for many precise 3D tasks. However, due to lack of physical support, limited depth perception, and the non-planar nature of 3D curves, it is…

Human-Computer Interaction · Computer Science 2022-10-25 Chen Chen , Matin Yarmand , Zhuoqun Xu , Varun Singh , Yang Zhang , Nadir Weibel

For decades, manufacturers have attempted to reduce or eliminate the optical aberrations that appear on the progressive addition lens' surfaces during manufacturing. Besides every effort made, some of these distortions are inevitable given…

Human-Computer Interaction · Computer Science 2022-07-15 Miguel García García , Yannick Sauer , Tamara Watson , Siegfried Wahl

Stereoscopic, head-tracked display systems can show users realistic, world-locked virtual objects and environments. However, discrepancies between the rendering pipeline and physical viewing conditions can lead to perceived instability in…

Graphics · Computer Science 2023-12-13 Phillip Guan , Eric Penner , Joel Hegland , Benjamin Letham , Douglas Lanman

Wearable devices are a fast-growing technology with impact on personal healthcare for both society and economy. Due to the widespread of sensors in pervasive and distributed networks, power consumption, processing speed, and system…

Emerging Technologies · Computer Science 2024-02-08 Erika Covi , Elisa Donati , Hadi Heidari , David Kappel , Xiangpeng Liang , Melika Payvand , Wei Wang

Extended reality (XR) is evolving into a general-purpose computing platform, yet its adoption for productivity is hindered by visual fatigue and simulator sickness. While these symptoms are often attributed to latency or motion conflicts,…

Human-Computer Interaction · Computer Science 2026-01-07 Jialin Wang , Xinru Cheng , Boyong Hou , Hai-Ning Liang

Purpose: The purpose of this study is to present a framework to predict visual acuity (VA) based on a convolutional neural network (CNN) and to further to compare PAL designs. Method: A simple two hidden layer CNN was trained to classify…

Machine Learning · Computer Science 2021-03-22 Alexander Leube , Lukas Lang , Gerhard Kelch , Siegfried Wahl

In this paper, we introduce a new methodology for assessing the positioning accuracy of virtual reality (VR) headsets, utilizing a cooperative industrial robot to simulate user head trajectories in a reproducible manner. We conduct a…

Accurate lower-limb joint kinematic estimation is critical for applications such as patient monitoring, rehabilitation, and exoskeleton control. While previous studies have employed wearable sensor-based deep learning (DL) models for…

Robotics · Computer Science 2024-11-26 Changseob Song , Bogdan Ivanyuk-Skulskyi , Adrian Krieger , Kaitao Luo , Inseung Kang