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Related papers: Toward Optimized VR/AR Ergonomics: Modeling and Pr…

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Background The development of a simulation model of full body reaching tasks that can predict endeffector trajectories and joint excursions consistent with experimental data is a non-trivial task. Because of the kinematic redundancy…

Systems and Control · Computer Science 2011-08-10 Daohang Sha , James S Thomas

This dissertation advances the state of the art for AR/VR tracking systems by increasing the tracking frequency by orders of magnitude and proposes an efficient algorithm for the problem of edge-aware optimization. AR/VR is a natural way of…

Computer Vision and Pattern Recognition · Computer Science 2023-09-06 Akash Bapat

Tech neck is a modern epidemic caused by prolonged device usage and it can lead to significant neck strain and discomfort. This paper addresses the challenge of detecting and preventing tech neck syndrome using non-invasive ubiquitous…

Human-Computer Interaction · Computer Science 2024-12-19 Bhawana Chhaglani , Alan Seefeldt

This study aimed to explore how novices and experts differ in performing complex psychomotor tasks guided by augmented reality (AR), focusing on decision-making and technical proficiency. Participants were divided into novice and expert…

Human-Computer Interaction · Computer Science 2024-09-19 Steven Yoo , Casper Harteveld , Nicholas Wilson , Kemi Jona , Mohsen Moghaddam

Previous studies showed that natural walking reduces the susceptibility to VR sickness. However, many users still experience VR sickness when wearing VR headsets that allow free walking in room-scale spaces. This paper studies VR sickness…

Human-Computer Interaction · Computer Science 2023-02-23 Carlos Alfredo Tirado Cortes , Chin-Teng Lin , Tien-Thong Nguyen Do , Hsiang-Ting Chen

Immersive virtual reality (VR) applications demand accurate, temporally coherent full-body pose tracking. Recent head-mounted camera-based approaches show promise in egocentric pose estimation, but encounter challenges when applied to VR…

Computer Vision and Pattern Recognition · Computer Science 2026-02-06 Haojie Cheng , Shaun Jing Heng Ong , Shaoyu Cai , Aiden Tat Yang Koh , Fuxi Ouyang , Eng Tat Khoo

Internal computational models of physical bodies are fundamental to the ability of robots and animals alike to plan and control their actions. These "self-models" allow robots to consider outcomes of multiple possible future actions,…

Robotics · Computer Science 2021-11-23 Boyuan Chen , Robert Kwiatkowski , Carl Vondrick , Hod Lipson

Human-robot collaborative assembly systems enhance the efficiency and productivity of the workplace but may increase the workers' cognitive demand. This paper proposes an online and quantitative framework to assess the cognitive workload…

Robotics · Computer Science 2022-07-11 Marta Lagomarsino , Marta Lorenzini , Pietro Balatti , Elena De Momi , Arash Ajoudani

Automated vehicles will allow occupants to engage in non-driving tasks, but limited visual cues will make them vulnerable to unexpected movements. These unpredictable perturbations create a "surprise factor," forcing the central nervous…

Systems and Control · Electrical Eng. & Systems 2025-08-05 Chrysovalanto Messiou , Riender Happee , Georgios Papaioannou

Despite the technological advancements in Virtual Reality (VR), users are constantly combating feelings of nausea and disorientation, the so called cybersickness. Cybersickness symptoms cause severe discomfort and hinder the immersive VR…

Human-Computer Interaction · Computer Science 2021-11-18 Iqra Arshad , Paulo De Mello , Martin Ender , Jason D. McEwen , Elisa R. Ferré

Musculoskeletal disorders (MSDs) are a leading cause of injury and productivity loss in the manufacturing industry, incurring substantial economic costs. Ergonomic assessments can mitigate these risks by identifying workplace adjustments…

Computer Vision and Pattern Recognition · Computer Science 2025-05-13 Sander De Coninck , Emilio Gamba , Bart Van Doninck , Abdellatif Bey-Temsamani , Sam Leroux , Pieter Simoens

This paper describes a novel approach in human robot interaction driven by ergonomics. With a clear focus on optimising ergonomics, the approach proposed here continuously observes a human user's posture and by invoking appropriate…

The combination of Visual Guidance and Extended Reality (XR) technology holds the potential to greatly improve the performance of human workforces in numerous areas, particularly industrial environments. Focusing on virtual assembly tasks…

Human-Computer Interaction · Computer Science 2023-08-08 Leon Pietschmann , Paul-David Zuercher , Erik Bubík , Zhutian Chen , Hanspeter Pfister , Thomas Bohné

Many neurological conditions, e.g., a stroke, can cause patients to experience upper limb (UL) motor impairments that hinder their daily activities. For such patients, while rehabilitation therapy is key for regaining autonomy and restoring…

Human-Computer Interaction · Computer Science 2024-04-22 Christian Lourido , Zaid Waghoo , Hassam Khan Wazir , Nishtha Bhagat , Vikram Kapila

As life expectancy is mostly increasing, the incidence of many neurological disorders is also constantly growing. For improving the physical functions affected by a neurological disorder, rehabilitation procedures are mandatory, and they…

Virtual reality (VR) is not a new technology but has been in development for decades, driven by advances in computer technology. Currently, VR technology is increasingly being used in applications to enable immersive, yet controlled…

Human-Computer Interaction · Computer Science 2022-11-24 Hong Gao

Virtual reality (VR) can create compelling experiences that evoke presence, the sense of ``being there.'' However, problems in rendering can create sensorimotor disruptions that undermine presence and task performance. Presence is typically…

Human-Computer Interaction · Computer Science 2025-10-28 Lukas Gehrke , Leonie Terfurth , Klaus Gramann

Predicting user intentions in virtual reality (VR) is crucial for creating immersive experiences, particularly in tasks involving complex grasping motions where accurate haptic feedback is essential. In this work, we leverage time-series…

Human-Computer Interaction · Computer Science 2025-08-26 Linghao Zeng

ECG is an attractive option to assess stress in serious Virtual Reality (VR) applications due to its non-invasive nature. However, the existing Machine Learning (ML) models perform poorly. Moreover, existing studies only perform a binary…

Machine Learning · Computer Science 2021-07-12 Zeeshan Ahmad , Suha Rabbani , Muhammad Rehman Zafar , Syem Ishaque , Sridhar Krishnan , Naimul Khan

Exoskeletons and orthoses are wearable mobile systems providing mechanical benefits to the users. Despite significant improvements in the last decades, the technology is not fully mature to be adopted for strenuous and non-programmed tasks.…

Robotics · Computer Science 2023-03-23 Farhad Nazari , Navid Mohajer , Darius Nahavandi , Abbas Khosravi , Saeid Nahavandi