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The world of competitive Esports and video gaming has seen and continues to experience steady growth in popularity and complexity. Correspondingly, more research on the topic is being published, ranging from social network analyses to the…

Machine Learning · Computer Science 2020-02-18 Alfonso White , Daniela M. Romano

Online social interactions in multiplayer games can be supportive and positive or toxic and harmful; however, few methods can easily assess interpersonal interaction quality in games. We use behavioural traces to predict affiliation between…

Human-Computer Interaction · Computer Science 2020-03-10 Julian Frommel , Valentin Sagl , Ansgar E. Depping , Colby Johanson , Matthew K. Miller , Regan L. Mandryk

Affective interaction between players of video games can elicit rich and varying patterns of emotions. In multiplayer activities that take place in a common space (such as sports and board games), players are generally aware of the emotions…

Human-Computer Interaction · Computer Science 2020-06-19 Yoones A. Sekhavat , Samad Roohi , Hesam Sakian Mohammadi , Georgios N. Yannakakis

Is it possible to predict the motivation of players just by observing their gameplay data? Even if so, how should we measure motivation in the first place? To address the above questions, on the one end, we collect a large dataset of…

Machine Learning · Computer Science 2019-10-17 David Melhart , Ahmad Azadvar , Alessandro Canossa , Antonios Liapis , Georgios N. Yannakakis

In many settings, machine learning models may be used to inform decisions that impact individuals or entities who interact with the model. Such entities, or agents, may game model decisions by manipulating their inputs to the model to…

Machine Learning · Computer Science 2024-12-04 Trenton Chang , Lindsay Warrenburg , Sae-Hwan Park , Ravi B. Parikh , Maggie Makar , Jenna Wiens

Understanding how people behave in strategic settings--where they make decisions based on their expectations about the behavior of others--is a long-standing problem in the behavioral sciences. We conduct the largest study to date of…

General Economics · Economics 2024-08-16 Jian-Qiao Zhu , Joshua C. Peterson , Benjamin Enke , Thomas L. Griffiths

Understanding complex user behaviour under various conditions, scenarios and journeys can be fundamental to the improvement of the user-experience for a given system. Predictive models of user reactions, responses -- and in particular,…

Human-Computer Interaction · Computer Science 2016-08-11 Mohamed Mostafa , Tom Crick , Ana C. Calderon , Giles Oatley

We present a method for extracting a multilingual sentiment annotated dialog data set from Fallout New Vegas. The game developers have preannotated every line of dialog in the game in one of the 8 different sentiments: \textit{anger,…

Computation and Language · Computer Science 2022-12-06 Mika Hämäläinen , Khalid Alnajjar , Thierry Poibeau

A key challenge in the accurate prediction of viewers' emotional responses to video stimuli in real-world applications is accounting for person- and situation-specific variation. An important contextual influence shaping individuals'…

Human-Computer Interaction · Computer Science 2020-08-28 Bernd Dudzik , Joost Broekens , Mark Neerincx , Hayley Hung

Personalized gamification explores knowledge about the users to tailor gamification designs to improve one-size-fits-all gamification. The tailoring process should simultaneously consider user and contextual characteristics (e.g., activity…

Human-Computer Interaction · Computer Science 2022-03-29 Luiz Rodrigues , Armando M. Toda , Wilk Oliveira , Paula T. Palomino , Julita Vassileva , Seiji Isotani

The research aims to explore how individuals perceive and interact with data protection practices in an era of increasing reliance on technology and the widespread availability of personal data. The study employs a game theoretical approach…

Human-Computer Interaction · Computer Science 2024-04-24 Mike Nkongolo , Jahrad Sewnath

Both offline and online human behaviors are affected by personality. Of special interests are online games, where players have to impersonate specific roles and their behaviors are extensively tracked by the game. In this paper, we propose…

Human-Computer Interaction · Computer Science 2019-05-22 Zhao Wang , Anna Sapienza , Aron Culotta , Emilio Ferrara

Gameplay research about experiential phenomena is a challenging undertaking, given the variety of experiences that gamers encounter when playing and which currently do not have a formal taxonomy, such as flow, immersion, boredom, and fun.…

Human-Computer Interaction · Computer Science 2010-04-05 Lennart E. Nacke , Craig A. Lindley

The psychology of the individual is continuously changing in nature, which has a significant influence on the evolutionary dynamics of populations. To study the influence of the continuously changing psychology of individuals on the…

Social and Information Networks · Computer Science 2025-02-11 Minyu Feng , Bin Pi , Liang-Jian Deng , Jürgen Kurths

Sports competitions are widely researched in computer and social science, with the goal of understanding how players act under uncertainty. While there is an abundance of computational work on player metrics prediction based on past…

Computation and Language · Computer Science 2020-07-02 Nadav Oved , Amir Feder , Roi Reichart

Can we really "read the mind in the eyes"? Moreover, can AI assist us in this task? This paper answers these two questions by introducing a machine learning system that predicts personality characteristics of individuals on the basis of…

Computer Vision and Pattern Recognition · Computer Science 2021-12-24 P. A. Gloor , A. Fronzetti Colladon , E. Altuntas , C. Cetinkaya , M. F. Kaiser , L. Ripperger , T. Schaefer

Can non-player characters have human-realistic personalities, changing over time depending on input from those around them? And can they have different reactions and thoughts about different people? Using Extreme AI, a psychology-based…

Artificial Intelligence · Computer Science 2016-09-20 Jeffrey Georgeson

Current works in the generation of personalized dialogue primarily contribute to the agent presenting a consistent personality and driving a more informative response. However, we found that the generated responses from most previous models…

Computation and Language · Computer Science 2022-08-23 Itsugun Cho , Dongyang Wang , Ryota Takahashi , Hiroaki Saito

The goal of video games is to challenge and entertain the players. Successful video games deliver experience that impact players on a level of arousal. Therefore undertaking a user experience (UX) study is crucial to ensure that a game…

Human-Computer Interaction · Computer Science 2011-02-17 Pejman Mirza-Babaei

AI is gradually receiving more attention as a fundamental feature to increase the immersion in digital games. Among the several AI approaches, player modeling is becoming an important one. The main idea is to understand and model the player…

Artificial Intelligence · Computer Science 2013-12-16 Marlos C. Machado