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We address the problem of generating realistic 3D motions of humans interacting with objects in a scene. Our key idea is to create a neural interaction field attached to a specific object, which outputs the distance to the valid interaction…
Current talking avatars mostly generate co-speech gestures based on audio and text of the utterance, without considering the non-speaking motion of the speaker. Furthermore, previous works on co-speech gesture generation have designed…
This work targets to construct a robust human pose prior. However, it remains a persistent challenge due to biomechanical constraints and diverse human movements. Traditional priors like VAEs and NDFs often exhibit shortcomings in realism…
Despite recent progress, video diffusion models still struggle to synthesize realistic videos involving highly dynamic motions or requiring fine-grained motion controllability. A central limitation lies in the scarcity of such examples in…
Hands are central to interacting with our surroundings and conveying gestures, making their inclusion essential for full-body motion synthesis. Despite this, existing human motion synthesis methods fall short: some ignore hand motions…
In recent years, diffusion models have achieved tremendous success in the field of video generation, with controllable video generation receiving significant attention. However, existing control methods still face two limitations: Firstly,…
Text-driven controllable dance generation remains under-explored, primarily due to the severe scarcity of high-quality datasets and the inherent difficulty of articulating complex choreographies. Characterizing dance is particularly…
Digital art synthesis is receiving increasing attention in the multimedia community because of engaging the public with art effectively. Current digital art synthesis methods usually use single-modality inputs as guidance, thereby limiting…
In recent years, Generative Adversarial Networks have achieved impressive results in photorealistic image synthesis. This progress nurtures hopes that one day the classical rendering pipeline can be replaced by efficient models that are…
3D Human motion generation is pivotal across film, animation, gaming, and embodied intelligence. Traditional 3D motion synthesis relies on costly motion capture, while recent work shows that 2D videos provide rich, temporally coherent…
Latent diffusion models excel at producing high-quality images from text. Yet, concerns appear about the lack of diversity in the generated imagery. To tackle this, we introduce Diverse Diffusion, a method for boosting image diversity…
Recent advancements in generative models have unlocked the capabilities to render photo-realistic data in a controllable fashion. Trained on the real data, these generative models are capable of producing realistic samples with minimal to…
Pose-guided video generation refers to controlling the motion of subjects in generated video through a sequence of poses. It enables precise control over subject motion and has important applications in animation. However, current…
Generative models have advanced significantly in realistic image synthesis, with diffusion models excelling in quality and stability. Recent multi-view diffusion models improve 3D-aware street view generation, but they struggle to produce…
Due to the emergence of Generative Adversarial Networks, video synthesis has witnessed exceptional breakthroughs. However, existing methods lack a proper representation to explicitly control the dynamics in videos. Human pose, on the other…
Music-to-dance generation represents a challenging yet pivotal task at the intersection of choreography, virtual reality, and creative content generation. Despite its significance, existing methods face substantial limitation in achieving…
Group dance, a sub-genre characterized by intricate motions made by a cohort of performers in tight synchronization, has a longstanding and culturally significant history and, in modern forms such as cheerleading, a broad base of current…
We propose a novel generative approach for 3D human pose estimation. 3D human pose estimation poses several key challenges due to the complex geometry of the human body, self-occluding joints, and the requirement for large-scale real-world…
Recent work has demonstrated the significant potential of denoising diffusion models for generating human motion, including text-to-motion capabilities. However, these methods are restricted by the paucity of annotated motion data, a focus…
Group dance generation from music has broad applications in film, gaming, and animation production. However, it requires synchronizing multiple dancers while maintaining spatial coordination. As the number of dancers and sequence length…