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As cognitive interventions for older adults evolve, modern technologies are increasingly integrated into their development. This study investigates the efficacy of augmented reality (AR)-based physical-cognitive training using an…

Neurons and Cognition · Quantitative Biology 2024-05-01 Sirinun Chaipunko , Watthanaree Ammawat , Keerathi Oanmun , Wanvipha Hongnaphadol , Supatida Sorasak , Pattrawadee Makmee

Deep research agents integrate fragmented evidence through multi-step tool use. BrowseComp offers a text-only testbed for such agents, but existing multimodal benchmarks rarely require both weak visual cues composition and BrowseComp-style…

Computation and Language · Computer Science 2026-04-07 Xinyu Geng , Yanjing Xiao , Yuyang Zhang , Hanwen Wang , Xinyan Liu , Rui Min , Tianqing Fang , Yi R. Fung

Remote sighted assistance (RSA) has emerged as a conversational assistive technology, where remote sighted workers, i.e., agents, provide real-time assistance to users with vision impairments via video-chat-like communication. Researchers…

Human-Computer Interaction · Computer Science 2022-02-04 Jingyi Xie , Rui Yu , Sooyeon Lee , Yao Lyu , Syed Masum Billah , John M. Carroll

The increasing applications of autonomous driving systems necessitates large-scale, high-quality datasets to ensure robust performance across diverse scenarios. Synthetic data has emerged as a viable solution to augment real-world datasets…

Computer Vision and Pattern Recognition · Computer Science 2025-03-14 Enes Özeren , Arka Bhowmick

Loneliness is a widely affecting mental health symptom and can be mediated by and co-vary with patterns of social exposure. Using momentary survey and smartphone sensing data collected from 129 Android-using college student participants…

The choice of representation for geographic location significantly impacts the accuracy of models for a broad range of geospatial tasks, including fine-grained species classification, population density estimation, and biome classification.…

Computer Vision and Pattern Recognition · Computer Science 2025-04-07 Aayush Dhakal , Srikumar Sastry , Subash Khanal , Adeel Ahmad , Eric Xing , Nathan Jacobs

Extended Reality in early childhood education presents high-risk challenges due to children's rapid developmental changes. While augmented and virtual reality offer immersive pedagogical benefits, they often impose excessive cognitive load…

Human-Computer Interaction · Computer Science 2026-01-28 Supriya Khadka , Sanchari Das

Despite the rise of digital libraries and online reading platforms, physical libraries still offer unique benefits for education and community engagement. However, due to the convenience of digital resources, physical library visits,…

Human-Computer Interaction · Computer Science 2024-08-13 Qianjie Wei , Jingling Zhang , Pengqi Wang , Xiaofu Jin , Mingming Fan

The paper introduces an innovative approach to industrial maintenance leveraging augmented reality (AR) technology, focusing on enhancing the user experience and efficiency. The shift from traditional to proactive maintenance strategies…

Human-Computer Interaction · Computer Science 2024-12-05 Akos Nagy , Yannis Spyridis , Gregory J Mills , Vasileios Argyriou

Extended Reality (XR) technologies, including Augmented Reality (AR), have attracted significant attention over the past few years and have been utilized in several fields, including education, healthcare, and manufacturing. In this paper,…

Human-Computer Interaction · Computer Science 2023-11-14 Pubudu Wijesooriya , Aaron Likens , Nick Stergiou , Spyridon Mastorakis

Inferring human mental state (e.g., emotion, depression, engagement) with sensing technology is one of the most valuable challenges in the affective computing area, which has a profound impact in all industries interacting with humans. The…

Human-Computer Interaction · Computer Science 2021-12-01 Nan Gao , Mohammad Saiedur Rahaman , Wei Shao , Flora D. Salim

As Artificial Intelligence (AI) tools become increasingly embedded in higher education, understanding how students interact with these systems is essential to supporting effective learning. This study examines how students' AI literacy and…

Human-Computer Interaction · Computer Science 2025-07-30 Meryem Yilmaz Soylu , Jeonghyun Lee , Jui-Tse Hung , Christopher Zhang Cui , David A. Joyner

Trust is essential for our interactions with others but also with artificial intelligence (AI) based systems. To understand whether a user trusts an AI, researchers need reliable measurement tools. However, currently discussed markers…

Human-Computer Interaction · Computer Science 2023-10-26 Martin Johannes Dechant , Olga Lukashova-Sanz , Siegfried Wahl

To study users' travel behaviour and travel time between origin and destination, researchers employ travel surveys. Although there is consensus in the field about the potential, after over ten years of research and field experimentation,…

Machine Learning · Computer Science 2021-10-27 Valentino Servizi , Francisco C. Pereira , Marie K. Anderson , Otto A. Nielsen

We provide an experimental evaluation of a wearable augmented reality (AR) system we have developed for human-robot teams working on tasks requiring collaboration in shared physical workspace. Recent advances in AR technology have…

Autonomous vehicles are more likely to be accepted if they drive accurately, comfortably, but also similar to how human drivers would. This is especially true when autonomous and human-driven vehicles need to share the same road. The main…

Computer Vision and Pattern Recognition · Computer Science 2019-03-27 Simon Hecker , Dengxin Dai , Luc Van Gool

With the development of multimedia technology, Augmented Reality (AR) has become a promising next-generation mobile platform. The primary value of AR is to promote the fusion of digital contents and real-world environments, however, studies…

Computer Vision and Pattern Recognition · Computer Science 2022-12-07 Huiyu Duan , Xiongkuo Min , Yucheng Zhu , Guangtao Zhai , Xiaokang Yang , Patrick Le Callet

Despite growing interest in virtual and augmented reality (VR/AR) for mental well-being, prior work using immersive interventions to teach mental health skills has largely focused on calming or abstract settings. As a result, little is…

Human-Computer Interaction · Computer Science 2025-10-15 Anna Fang , Jiayang Shi , Hriday Chhabria , Bosi Li , Haiyi Zhu

In this paper, we present an analysis of eye gaze patterns pertaining to visual cues in augmented reality (AR) for head-mounted displays (HMDs). We conducted an experimental study involving a picking and assembly task, which was guided by…

Human-Computer Interaction · Computer Science 2021-11-09 Arne Seeliger , Gerrit Merz , Christian Holz , Stefan Feuerriegel

Mobile navigation apps are among the most used mobile applications and are often used as a baseline to evaluate new mobile navigation technologies in field studies. As field studies often introduce external factors that are hard to control…