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Triangle counting and sampling are two fundamental problems for streaming algorithms. Arguably, designing sampling algorithms is more challenging than their counting variants. It may be noted that triangle counting has received far greater…
The analysis of several algorithms and data structures can be framed as a peeling process on a random hypergraph: vertices with degree less than k and their adjacent edges are removed until no vertices of degree less than k are left. Often…
In the last decade, subgraph detection and enumeration have emerged as a central problem in distributed graph algorithms. This is largely due to the theoretical challenges and practical applications of these problems. In this paper, we…
The problem of Distance Edge Labeling is a variant of Distance Vertex Labeling (also known as $L_{2,1}$ labeling) that has been studied for more than twenty years and has many applications, such as frequency assignment. The Distance Edge…
We establish that a simple polynomial-time algorithm that we call reweighted spectral partitioning obtains small 2/3-balanced vertex-separators for a number of graph classes, including $O(\sqrt{n})$-sized separators for planar graphs,…
Distance labeling is a preprocessing technique introduced by Peleg [Journal of Graph Theory, 33(3)] to speed up distance queries in large networks. Herein, each vertex receives a (short) label and, the distance between two vertices can be…
We develop the first parallel graph coloring heuristics with strong theoretical guarantees on work and depth and coloring quality. The key idea is to design a relaxation of the vertex degeneracy order, a well-known graph theory concept, and…
We address here the problem of generating random graphs uniformly from the set of simple connected graphs having a prescribed degree sequence. Our goal is to provide an algorithm designed for practical use both because of its ability to…
$ $We study the $d$-Uniform Hypergraph Matching ($d$-UHM) problem: given an $n$-vertex hypergraph $G$ where every hyperedge is of size $d$, find a maximum cardinality set of disjoint hyperedges. For $d\geq3$, the problem of finding the…
For $n\geq 3$, let $r=r(n)\geq 3$ be an integer. A hypergraph is $r$-uniform if each edge is a set of $r$ vertices, and is said to be linear if two edges intersect in at most one vertex. In this paper, the number of linear $r$-uniform…
Graph isomorphism is an important computer science problem. The problem for the general case is unknown to be in polynomial time. The base algorithm for the general case works in quasi-polynomial time. The solutions in polynomial time for…
We consider the maximum vertex-weighted matching problem (MVM) for non-bipartite graphs. In earlier work we have described a 2/3-approximation algorithm for the MVM on bipartite graphs (Dobrian, Halappanavar, Pothen and Al-Herz, SIAM J.…
In a Subgraph Problem we are given some graph and want to find a feasible subgraph that optimizes some measure. We consider Multistage Subgraph Problems (MSPs), where we are given a sequence of graph instances (stages) and are asked to find…
Property Testing is a formal framework to study the computational power and complexity of sampling from combinatorial objects. A central goal in standard graph property testing is to understand which graph properties are testable with…
Let H be a graph, and let C_H(G) be the number of (subgraph isomorphic) copies of H contained in a graph G. We investigate the fundamental problem of estimating C_H(G). Previous results cover only a few specific instances of this general…
We introduce a random hypergraph model for core-periphery structure. By leveraging our model's sufficient statistics, we develop a novel statistical inference algorithm that is able to scale to large hypergraphs with runtime that is…
We consider the task of detecting a hidden bipartite subgraph in a given random graph. This is formulated as a hypothesis testing problem, under the null hypothesis, the graph is a realization of an Erd\H{o}s-R\'{e}nyi random graph over $n$…
We investigate sublinear-time algorithms that take partially erased graphs represented by adjacency lists as input. Our algorithms make degree and neighbor queries to the input graph and work with a specified fraction of adversarial…
The definition of $1$-planar graphs naturally extends graph planarity, namely a graph is $1$-planar if it can be drawn in the plane with at most one crossing per edge. Unfortunately, while testing graph planarity is solvable in linear time,…
We develop a theory for the existence of perfect matchings in hypergraphs under quite general conditions. Informally speaking, the obstructions to perfect matchings are geometric, and are of two distinct types: 'space barriers' from convex…