Related papers: ToonTalker: Cross-Domain Face Reenactment
We present a novel approach for synthesizing 3D facial motions from audio sequences using key motion embeddings. Despite recent advancements in data-driven techniques, accurately mapping between audio signals and 3D facial meshes remains…
Image-to-image translation has drawn great attention during the past few years. It aims to translate an image in one domain to a given reference image in another domain. Due to its effectiveness and efficiency, many applications can be…
This paper presents a generic method for generating full facial 3D animation from speech. Existing approaches to audio-driven facial animation exhibit uncanny or static upper face animation, fail to produce accurate and plausible…
Recent advances in domain adaptation, especially those applied to heterogeneous facial recognition, typically rely upon restrictive Euclidean loss functions (e.g., $L_2$ norm) which perform best when images from two different domains (e.g.,…
We present a novel approach for generating animatable 3D-aware art avatars from a single image, with controllable facial expressions, head poses, and shoulder movements. Unlike previous reenactment methods, our approach utilizes a…
In this paper, we present our method for neural face reenactment, called HyperReenact, that aims to generate realistic talking head images of a source identity, driven by a target facial pose. Existing state-of-the-art face reenactment…
Speech-driven 3D facial animation aims to synthesize realistic facial motion sequences from given audio, matching the speaker's speaking style. However, previous works often require priors such as class labels of a speaker or additional 3D…
With the rise of the ``metaverse'' and the rapid development of games, it has become more and more critical to reconstruct characters in the virtual world faithfully. The immersive experience is one of the most central themes of the…
Photo-realistic video portrait reenactment benefits virtual production and numerous VR/AR experiences. The task remains challenging as the reenacted expression should match the source while the lighting should be adjustable to new…
We start by asking an interesting yet challenging question, "If an eyewitness can only recall the eye features of the suspect, such that the forensic artist can only produce a sketch of the eyes (e.g., the top-left sketch shown in Fig. 1),…
This paper proposes a new end-to-end neural rendering architecture to transfer appearance and reenact human actors. Our method leverages a carefully designed graph convolutional network (GCN) to model the human body manifold structure,…
Video retargeting for digital face animation is used in virtual reality, social media, gaming, movies, and video conference, aiming to animate avatars' facial expressions based on videos of human faces. The standard method to represent…
Image-to-image translation aims to learn the mapping between two visual domains. There are two main challenges for many applications: 1) the lack of aligned training pairs and 2) multiple possible outputs from a single input image. In this…
Pose-guided human image animation aims to synthesize realistic videos of a reference character driven by a sequence of poses. While diffusion-based methods have achieved remarkable success, most existing approaches are limited to…
We introduce context-aware translation, a novel method that combines the benefits of inpainting and image-to-image translation, respecting simultaneously the original input and contextual relevance -- where existing methods fall short. By…
Reliable perception during fast motion maneuvers or in high dynamic range environments is crucial for robotic systems. Since event cameras are robust to these challenging conditions, they have great potential to increase the reliability of…
State-of-the-art techniques in Generative Adversarial Networks (GANs) have shown remarkable success in image-to-image translation from peer domain X to domain Y using paired image data. However, obtaining abundant paired data is a…
Real-world robotics problems often occur in domains that differ significantly from the robot's prior training environment. For many robotic control tasks, real world experience is expensive to obtain, but data is easy to collect in either…
Domain adaption (DA) allows machine learning methods trained on data sampled from one distribution to be applied to data sampled from another. It is thus of great practical importance to the application of such methods. Despite the fact…
Image-to-image translation aims to learn the mapping between two visual domains. There are two main challenges for this task: 1) lack of aligned training pairs and 2) multiple possible outputs from a single input image. In this work, we…