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Related papers: ToonTalker: Cross-Domain Face Reenactment

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We present a novel approach for synthesizing 3D facial motions from audio sequences using key motion embeddings. Despite recent advancements in data-driven techniques, accurately mapping between audio signals and 3D facial meshes remains…

Computer Vision and Pattern Recognition · Computer Science 2024-09-04 Zhihao Xu , Shengjie Gong , Jiapeng Tang , Lingyu Liang , Yining Huang , Haojie Li , Shuangping Huang

Image-to-image translation has drawn great attention during the past few years. It aims to translate an image in one domain to a given reference image in another domain. Due to its effectiveness and efficiency, many applications can be…

Computer Vision and Pattern Recognition · Computer Science 2019-11-05 Weihao Xia , Yujiu Yang , Jing-Hao Xue

This paper presents a generic method for generating full facial 3D animation from speech. Existing approaches to audio-driven facial animation exhibit uncanny or static upper face animation, fail to produce accurate and plausible…

Computer Vision and Pattern Recognition · Computer Science 2022-05-23 Alexander Richard , Michael Zollhoefer , Yandong Wen , Fernando de la Torre , Yaser Sheikh

Recent advances in domain adaptation, especially those applied to heterogeneous facial recognition, typically rely upon restrictive Euclidean loss functions (e.g., $L_2$ norm) which perform best when images from two different domains (e.g.,…

Computer Vision and Pattern Recognition · Computer Science 2020-08-20 Cedric Nimpa Fondje , Shuowen Hu , Nathaniel J. Short , Benjamin S. Riggan

We present a novel approach for generating animatable 3D-aware art avatars from a single image, with controllable facial expressions, head poses, and shoulder movements. Unlike previous reenactment methods, our approach utilizes a…

Computer Vision and Pattern Recognition · Computer Science 2024-03-27 Shaoxu Li

In this paper, we present our method for neural face reenactment, called HyperReenact, that aims to generate realistic talking head images of a source identity, driven by a target facial pose. Existing state-of-the-art face reenactment…

Computer Vision and Pattern Recognition · Computer Science 2023-07-21 Stella Bounareli , Christos Tzelepis , Vasileios Argyriou , Ioannis Patras , Georgios Tzimiropoulos

Speech-driven 3D facial animation aims to synthesize realistic facial motion sequences from given audio, matching the speaker's speaking style. However, previous works often require priors such as class labels of a speaker or additional 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-08-26 Hyung Kyu Kim , Sangmin Lee , Hak Gu Kim

With the rise of the ``metaverse'' and the rapid development of games, it has become more and more critical to reconstruct characters in the virtual world faithfully. The immersive experience is one of the most central themes of the…

Computer Vision and Pattern Recognition · Computer Science 2024-12-17 Qi Wen , Xiang Wen , Hao Jiang , Siqi Yang , Bingfeng Han , Tianlei Hu , Gang Chen , Shuang Li

Photo-realistic video portrait reenactment benefits virtual production and numerous VR/AR experiences. The task remains challenging as the reenacted expression should match the source while the lighting should be adjustable to new…

Computer Vision and Pattern Recognition · Computer Science 2021-12-10 Youjia Wang , Taotao Zhou , Minzhang Li , Teng Xu , Minye Wu , Lan Xu , Jingyi Yu

We start by asking an interesting yet challenging question, "If an eyewitness can only recall the eye features of the suspect, such that the forensic artist can only produce a sketch of the eyes (e.g., the top-left sketch shown in Fig. 1),…

Computer Vision and Pattern Recognition · Computer Science 2017-12-08 Yang Song , Zhifei Zhang , Hairong Qi

This paper proposes a new end-to-end neural rendering architecture to transfer appearance and reenact human actors. Our method leverages a carefully designed graph convolutional network (GCN) to model the human body manifold structure,…

Computer Vision and Pattern Recognition · Computer Science 2021-10-25 Thiago L. Gomes , Thiago M. Coutinho , Rafael Azevedo , Renato Martins , Erickson R. Nascimento

Video retargeting for digital face animation is used in virtual reality, social media, gaming, movies, and video conference, aiming to animate avatars' facial expressions based on videos of human faces. The standard method to represent…

Graphics · Computer Science 2023-06-22 Ariel Larey , Omri Asraf , Adam Kelder , Itzik Wilf , Ofer Kruzel , Nati Daniel

Image-to-image translation aims to learn the mapping between two visual domains. There are two main challenges for many applications: 1) the lack of aligned training pairs and 2) multiple possible outputs from a single input image. In this…

Computer Vision and Pattern Recognition · Computer Science 2018-08-03 Hsin-Ying Lee , Hung-Yu Tseng , Jia-Bin Huang , Maneesh Kumar Singh , Ming-Hsuan Yang

Pose-guided human image animation aims to synthesize realistic videos of a reference character driven by a sequence of poses. While diffusion-based methods have achieved remarkable success, most existing approaches are limited to…

Computer Vision and Pattern Recognition · Computer Science 2026-05-12 Yingcheng Hu , Haowen Gong , Chuanguang Yang , Zhulin An , Yongjun Xu , Songhua Liu

We introduce context-aware translation, a novel method that combines the benefits of inpainting and image-to-image translation, respecting simultaneously the original input and contextual relevance -- where existing methods fall short. By…

Computer Vision and Pattern Recognition · Computer Science 2024-12-23 Joao Liborio Cardoso , Francesco Banterle , Paolo Cignoni , Michael Wimmer

Reliable perception during fast motion maneuvers or in high dynamic range environments is crucial for robotic systems. Since event cameras are robust to these challenging conditions, they have great potential to increase the reliability of…

Computer Vision and Pattern Recognition · Computer Science 2022-02-04 Nico Messikommer , Daniel Gehrig , Mathias Gehrig , Davide Scaramuzza

State-of-the-art techniques in Generative Adversarial Networks (GANs) have shown remarkable success in image-to-image translation from peer domain X to domain Y using paired image data. However, obtaining abundant paired data is a…

Computer Vision and Pattern Recognition · Computer Science 2020-08-28 Xuewen Yang , Dongliang Xie , Xin Wang

Real-world robotics problems often occur in domains that differ significantly from the robot's prior training environment. For many robotic control tasks, real world experience is expensive to obtain, but data is easy to collect in either…

Computer Vision and Pattern Recognition · Computer Science 2017-05-29 Eric Tzeng , Coline Devin , Judy Hoffman , Chelsea Finn , Pieter Abbeel , Sergey Levine , Kate Saenko , Trevor Darrell

Domain adaption (DA) allows machine learning methods trained on data sampled from one distribution to be applied to data sampled from another. It is thus of great practical importance to the application of such methods. Despite the fact…

Computer Vision and Pattern Recognition · Computer Science 2017-07-20 Hao Lu , Lei Zhang , Zhiguo Cao , Wei Wei , Ke Xian , Chunhua Shen , Anton van den Hengel

Image-to-image translation aims to learn the mapping between two visual domains. There are two main challenges for this task: 1) lack of aligned training pairs and 2) multiple possible outputs from a single input image. In this work, we…

Computer Vision and Pattern Recognition · Computer Science 2019-12-19 Hsin-Ying Lee , Hung-Yu Tseng , Qi Mao , Jia-Bin Huang , Yu-Ding Lu , Maneesh Singh , Ming-Hsuan Yang
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