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Related papers: An All Deep System for Badminton Game Analysis

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This study proposes a simple method for multi-object tracking (MOT) of players in a badminton court. We leverage two off-the-shelf cameras, one on the top of the court and the other on the side of the court. The one on the top is to track…

Computer Vision and Pattern Recognition · Computer Science 2023-08-10 Young-Ching Chou , Shen-Ru Zhang , Bo-Wei Chen , Hong-Qi Chen , Cheng-Kuan Lin , Yu-Chee Tseng

Humanoid robots have demonstrated strong capabilities for interacting with static scenes across locomotion and manipulation, yet dynamic real-world interactions remain challenging. As a step toward fast-moving object interactions, we…

Robotics · Computer Science 2026-04-28 Chenhao Liu , Leyun Jiang , Yibo Wang , Kairan Yao , Jinchen Fu , Xiaoyu Ren

Big Data Analytics help team sports' managers in their decisions by processing a number of different kind of data. With the advent of Information Technologies, collecting, processing and storing big amounts of sport data in different form…

Applications · Statistics 2018-06-28 Rodolfo Metulini

The popularity of racket sports (e.g., tennis and table tennis) leads to high demands for data analysis, such as notational analysis, on player performance. While sports videos offer many benefits for such analysis, retrieving accurate…

Human-Computer Interaction · Computer Science 2021-05-21 Dazhen Deng , Jiang Wu , Jiachen Wang , Yihong Wu , Xiao Xie , Zheng Zhou , Hui Zhang , Xiaolong Zhang , Yingcai Wu

Tracking sports players is a widely challenging scenario, specially in single-feed videos recorded in tight courts, where cluttering and occlusions cannot be avoided. This paper presents an analysis of several geometric and semantic visual…

Computer Vision and Pattern Recognition · Computer Science 2019-07-11 Adrià Arbués-Sangüesa , Coloma Ballester , Gloria Haro

Multi-object tracking, player identification, and pose estimation are fundamental components of sports analytics, essential for analyzing player movements, performance, and tactical strategies. However, existing datasets and methodologies…

Computer Vision and Pattern Recognition · Computer Science 2026-01-21 Kazuhiro Yamada , Li Yin , Qingrui Hu , Ning Ding , Shunsuke Iwashita , Jun Ichikawa , Kiwamu Kotani , Calvin Yeung , Keisuke Fujii

We present a new method and a large-scale database to detect audio-video synchronization(A/V sync) errors in tennis videos. A deep network is trained to detect the visual signature of the tennis ball being hit by the racquet in the video…

Multimedia · Computer Science 2021-04-21 Joshua P. Ebenezer , Yongjun Wu , Hai Wei , Sriram Sethuraman , Zongyi Liu

While deep learning has been widely used for video analytics, such as video classification and action detection, dense action detection with fast-moving subjects from sports videos is still challenging. In this work, we release yet another…

Computer Vision and Pattern Recognition · Computer Science 2024-03-27 Jiang Bian , Xuhong Li , Tao Wang , Qingzhong Wang , Jun Huang , Chen Liu , Jun Zhao , Feixiang Lu , Dejing Dou , Haoyi Xiong

Dynamic ball-interaction tasks remain challenging for robots because they require tight perception-action coupling under limited reaction time. This challenge is especially pronounced in humanoid racket sports, where successful interception…

Robotics · Computer Science 2026-03-17 Peng Ren , Chuan Qi , Haoyang Ge , Qiyuan Su , Xuguo He , Cong Huang , Pei Chi , Jiang Zhao , Kai Chen

We introduce RacketVision, a novel dataset and benchmark for advancing computer vision in sports analytics, covering table tennis, tennis, and badminton. The dataset is the first to provide large-scale, fine-grained annotations for racket…

Computer Vision and Pattern Recognition · Computer Science 2026-01-29 Linfeng Dong , Yuchen Yang , Hao Wu , Wei Wang , Yuenan Hou , Zhihang Zhong , Xiao Sun

In the dynamic and rapid tactic involvements of turn-based sports, badminton stands out as an intrinsic paradigm that requires alter-dependent decision-making of players. While the advancement of learning from offline expert data in…

Artificial Intelligence · Computer Science 2024-08-06 Kuang-Da Wang , Wei-Yao Wang , Ping-Chun Hsieh , Wen-Chih Peng

This research focuses on real-time monitoring and analysis of track and field athletes, addressing the limitations of traditional monitoring systems in terms of real-time performance and accuracy. We propose an IoT-optimized system that…

Machine Learning · Computer Science 2024-11-12 Xiaowei Tang , Bin Long , Li Zhou

Tracking objects in soccer videos is extremely important to gather both player and team statistics, whether it is to estimate the total distance run, the ball possession or the team formation. Video processing can help automating the…

Computer Vision and Pattern Recognition · Computer Science 2025-02-18 Anthony Cioppa , Silvio Giancola , Adrien Deliege , Le Kang , Xin Zhou , Zhiyu Cheng , Bernard Ghanem , Marc Van Droogenbroeck

In this work, the novel task of detecting and classifying table tennis strokes solely using the ball trajectory has been explored. A single camera setup positioned in the umpire's view has been employed to procure a dataset consisting of…

Computer Vision and Pattern Recognition · Computer Science 2023-02-21 Kaustubh Milind Kulkarni , Rohan S Jamadagni , Jeffrey Aaron Paul , Sucheth Shenoy

Sound can complement vision in ball sports by providing subtle cues about contact dynamics. In table tennis, the brief, high-frequency sounds produced during racket-ball impacts carry information about the racket type, the surface…

Sound · Computer Science 2025-09-22 Thomas Gossard , Julian Schmalzl , Andreas Ziegler , Andreas Zell

Modeling each hit as a multivariate event in racket sports and conducting sequential analysis aids in assessing player/team performance and identifying successful tactics for coaches and analysts. However, the complex correlations among…

Databases · Computer Science 2023-07-27 Jiang Wu , Dongyu Liu , Ziyang Guo , Yingcai Wu

Temporal Action Localization (TAL) has been extensively studied in generic video understanding, while fine-grained sports scenarios, such as professional badminton, remain underexplored due to their complex and subtle spatio-temporal…

Computer Vision and Pattern Recognition · Computer Science 2026-05-25 Tianyu Wang , Junjie Wu , Jingquan Gao , Shishuo Li

The application of visual tracking to the performance analysis of sports players in dynamic competitions is vital for effective coaching. In doubles matches, coordinated positioning is crucial for maintaining control of the court and…

Computer Vision and Pattern Recognition · Computer Science 2023-10-27 Ning Ding , Kazuya Takeda , Wenhui Jin , Yingjiu Bei , Keisuke Fujii

Impressed by the coolest skateboarding sports program from 2021 Tokyo Olympic Games, we are the first to curate the original real-world video datasets "SkateboardAI" in the wild, even self-design and implement diverse uni-modal and…

Computer Vision and Pattern Recognition · Computer Science 2024-01-04 Hanxiao Chen

We present BASKET, a large-scale basketball video dataset for fine-grained skill estimation. BASKET contains 4,477 hours of video capturing 32,232 basketball players from all over the world. Compared to prior skill estimation datasets, our…

Computer Vision and Pattern Recognition · Computer Science 2025-03-27 Yulu Pan , Ce Zhang , Gedas Bertasius