Related papers: Quantized distributed Nash equilibrium seeking und…
We present a fully-distributed algorithm for Nash equilibrium seeking in aggregative games over networks. The proposed scheme endows each agent with a gradient-based scheme equipped with a tracking mechanism to locally reconstruct the…
Cyber-attacks have been one of the deadliest attacks in today's world. One of them is DDoS (Distributed Denial of Services). It is a cyber-attack in which the attacker attacks and makes a network or a machine unavailable to its intended…
The wireless ad hoc networks are highly vulnerable to distributed denial of service(DDoS) attacks because of its unique characteristics such as open network architecture, shared wireless medium and stringent resource constraints. These…
In this paper, we consider the problem of finding a Nash equilibrium in a multi-player game over generally connected networks. This model differs from a conventional setting in that players have partial information on the actions of their…
Distributed online stochastic optimization has received extensive attention in large-scale distributed learning and other related fields due to its unique advantage in processing streaming data. However, information exchange through the…
A distributed Nash equilibrium seeking algorithm is presented for networked games. We assume an incomplete information available to each player about the other players' actions. The players communicate over a strongly connected digraph to…
This article investigates the problem of dynamic spectrum access for canonical wireless networks, in which the channel states are time-varying. In the most existing work, the commonly used optimization objective is to maximize the…
Denial-of-Service (DoS) threats pose a major challenge to the idea of physical-layer key generation as the underlying wireless channels for key extraction are usually public. Identifying this vulnerability, we study the effect of DoS…
We identify and study a new security loophole in continuous-variable quantum key distribution (CV-QKD) implementations, related to the imperfect linearity of the homodyne detector. By exploiting this loophole, we propose an active…
This paper addresses the security allocation problem within networked control systems, which consist of multiple interconnected control systems under the influence of two opposing agents: a defender and a malicious adversary. The adversary…
In noncooperative Nash games, equilibria are often inefficient. This is exemplified by the Prisoner's Dilemma and was first provably shown in the 1980s. Since then, understanding the quality of Nash equilibrium (NE) received considerable…
We study the distributed average consensus problem in multi-agent systems with directed communication links that are subject to quantized information flow. The goal of distributed average consensus is for the nodes, each associated with…
Many applications and protocols depend on the ability to generate a pool of servers to conduct majority-based consensus mechanisms and often this is done by doing plain DNS queries. A recent off-path attack [1] against NTP and security…
This paper details data science research in the area of Cyber Threat Intelligence applied to a specific type of Distributed Denial of Service (DDoS) attack. We study a DDoS technique prevalent in the Domain Name System (DNS) for which…
This paper is concerned with the problem of stabilizing continuous-time linear time-invariant systems subject to quantization and Denial-of-Service (DoS) attacks. In this context, two DoS-induced challenges emerge with the design of…
Securely and efficiently procuring energy balancing services in distribution networks remains challenging, especially within a privacy-preserving environment. This paper proposes a network-constrained demand response game, i.e., a…
We consider a game in which a strategic defender classifies an intruder as spy or spammer. The classification is based on the number of file server and mail server attacks observed during a fixed window. The spammer naively attacks (with a…
This paper aims to reduce the communication and computation costs of the Nash equilibrium seeking strategy for the $N$-coalition noncooperative games proposed in [1]. The objective is achieved in two manners: 1. An interference graph is…
Quantum key distribution (QKD) networks are expected to enable information-theoretical secure (ITS) communication over a large-scale network. Most researches on relay-based QKD network assume that all relays or nodes are completely…
In this paper, a multi-cluster game with high-order players is investigated. Different from the well-known multi-cluster games, the dynamics of players are taken into account in our problem. Due to the high-order dynamics of players,…