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The task of reconstructing 3D human motion has wideranging applications. The gold standard Motion capture (MoCap) systems are accurate but inaccessible to the general public due to their cost, hardware and space constraints. In contrast,…

Computer Vision and Pattern Recognition · Computer Science 2022-12-29 Kuan-Chieh Wang , Zhenzhen Weng , Maria Xenochristou , Joao Pedro Araujo , Jeffrey Gu , C. Karen Liu , Serena Yeung

Estimating 3D full-body avatars from AR/VR devices is essential for creating immersive experiences in AR/VR applications. This task is challenging due to the limited input from Head Mounted Devices, which capture only sparse observations…

Computer Vision and Pattern Recognition · Computer Science 2024-06-04 Han Feng , Wenchao Ma , Quankai Gao , Xianwei Zheng , Nan Xue , Huijuan Xu

Robotic avatars promise immersive teleoperation with human-like manipulation and communication capabilities. We present such an avatar system, based on the key components of immersive 3D visualization and transparent force-feedback…

Robotics · Computer Science 2021-09-29 Max Schwarz , Christian Lenz , Andre Rochow , Michael Schreiber , Sven Behnke

We construct the first markerless deformable interaction dataset recording interactive motions of the hands and deformable objects, called HMDO (Hand Manipulation with Deformable Objects). With our built multi-view capture system, it…

Computer Vision and Pattern Recognition · Computer Science 2023-01-19 Wei Xie , Zhipeng Yu , Zimeng Zhao , Binghui Zuo , Yangang Wang

In this paper, we propose a novel audio-driven talking head method capable of simultaneously generating highly expressive facial expressions and hand gestures. Unlike existing methods that focus on generating full-body or half-body poses,…

Computer Vision and Pattern Recognition · Computer Science 2025-01-22 Linrui Tian , Siqi Hu , Qi Wang , Bang Zhang , Liefeng Bo

Inferring full-body poses from Head Mounted Devices, which capture only 3-joint observations from the head and wrists, is a challenging task with wide AR/VR applications. Previous attempts focus on learning one-stage motion mapping and thus…

Computer Vision and Pattern Recognition · Computer Science 2025-05-13 Fangyu Du , Yang Yang , Xuehao Gao , Hongye Hou

Grasping manipulation is a fundamental mode for human interaction with daily life objects. The synthesis of grasping motion is also greatly demanded in many applications such as animation and robotics. In objects grasping research field,…

Robotics · Computer Science 2024-10-04 Quanquan Shao , Yi Fang

Previous motion generation methods are limited to the pre-rigged 3D human model, hindering their applications in the animation of various non-rigged characters. In this work, we present TapMo, a Text-driven Animation Pipeline for…

Graphics · Computer Science 2023-10-20 Jiaxu Zhang , Shaoli Huang , Zhigang Tu , Xin Chen , Xiaohang Zhan , Gang Yu , Ying Shan

We present Neural Memory Object (NeMO), a novel object-centric representation that can be used to detect, segment and estimate the 6DoF pose of objects unseen during training using RGB images. Our method consists of an encoder that requires…

Computer Vision and Pattern Recognition · Computer Science 2026-05-27 Sebastian Jung , Leonard Klüpfel , Rudolph Triebel , Maximilian Durner

3D pose estimation is a challenging but important task in computer vision. In this work, we show that standard deep learning approaches to 3D pose estimation are not robust when objects are partially occluded or viewed from a previously…

Computer Vision and Pattern Recognition · Computer Science 2021-02-05 Angtian Wang , Adam Kortylewski , Alan Yuille

This work focuses on generating realistic, physically-based human behaviors from multi-modal inputs, which may only partially specify the desired motion. For example, the input may come from a VR controller providing arm motion and body…

Robotics · Computer Science 2025-02-11 Aayam Shrestha , Pan Liu , German Ros , Kai Yuan , Alan Fern

Generating human-object interactions (HOIs) is critical with the tremendous advances of digital avatars. Existing datasets are typically limited to humans interacting with a single object while neglecting the ubiquitous manipulation of…

Computer Vision and Pattern Recognition · Computer Science 2024-09-12 Xintao Lv , Liang Xu , Yichao Yan , Xin Jin , Congsheng Xu , Shuwen Wu , Yifan Liu , Lincheng Li , Mengxiao Bi , Wenjun Zeng , Xiaokang Yang

Body actions and head gestures are natural interfaces for interaction in virtual environments. Existing methods for in-place body action recognition often require hardware more than a head-mounted display (HMD), making body action…

Human-Computer Interaction · Computer Science 2023-02-28 Jingbo Zhao , Mingjun Shao , Yaojun Wang , Ruolin Xu

Recent communities have seen significant progress in building photo-realistic animatable avatars from sparse multi-view videos. However, current workflows struggle to render realistic garment dynamics for loose-fitting characters as they…

Computer Vision and Pattern Recognition · Computer Science 2024-01-30 Beijia Chen , Yuefan Shen , Qing Shuai , Xiaowei Zhou , Kun Zhou , Youyi Zheng

The growing applications of AR/VR increase the demand for real-time full-body pose estimation from Head-Mounted Displays (HMDs). Although HMDs provide joint signals from the head and hands, reconstructing a full-body pose remains…

Computer Vision and Pattern Recognition · Computer Science 2025-04-28 Shuting Zhao , Linxin Bai , Liangjing Shao , Ye Zhang , Xinrong Chen

We introduce HuMoR: a 3D Human Motion Model for Robust Estimation of temporal pose and shape. Though substantial progress has been made in estimating 3D human motion and shape from dynamic observations, recovering plausible pose sequences…

Computer Vision and Pattern Recognition · Computer Science 2021-08-19 Davis Rempe , Tolga Birdal , Aaron Hertzmann , Jimei Yang , Srinath Sridhar , Leonidas J. Guibas

Due to the increasing use of virtual avatars, the animation of head-hand interactions has recently gained attention. To this end, we present a novel volumetric and physics-based interaction simulation. In contrast to previous work, our…

Graphics · Computer Science 2024-10-18 Nicolas Wagner , Mario Botsch , Ulrich Schwanecke

Existing methods for human motion control in video generation typically rely on either 2D poses or explicit 3D parametric models (e.g., SMPL) as control signals. However, 2D poses rigidly bind motion to the driving viewpoint, precluding…

Computer Vision and Pattern Recognition · Computer Science 2026-02-17 Zhixue Fang , Xu He , Songlin Tang , Haoxian Zhang , Qingfeng Li , Xiaoqiang Liu , Pengfei Wan , Kun Gai

Humans move their hands and bodies together to communicate and solve tasks. Capturing and replicating such coordinated activity is critical for virtual characters that behave realistically. Surprisingly, most methods treat the 3D modeling…

Graphics · Computer Science 2022-01-10 Javier Romero , Dimitrios Tzionas , Michael J. Black

Existing for audio- and pose-driven human animation methods often struggle with stiff head movements and blurry hands, primarily due to the weak correlation between audio and head movements and the structural complexity of hands. To address…

Computer Vision and Pattern Recognition · Computer Science 2025-10-14 Donglin Huang , Yongyuan Li , Tianhang Liu , Junming Huang , Xiaoda Yang , Chi Wang , Weiwei Xu