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Related papers: Language-guided Human Motion Synthesis with Atomic…

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Generating diverse and natural human motion is one of the long-standing goals for creating intelligent characters in the animated world. In this paper, we propose a self-supervised method for generating long-range, diverse and plausible…

Computer Vision and Pattern Recognition · Computer Science 2020-08-25 Jingwei Xu , Huazhe Xu , Bingbing Ni , Xiaokang Yang , Xiaolong Wang , Trevor Darrell

Ordering the selection of training data using active learning can lead to improvements in learning efficiently from smaller corpora. We present an exploration of active learning approaches applied to three grounded language problems of…

Robotics · Computer Science 2020-11-17 Nisha Pillai , Edward Raff , Francis Ferraro , Cynthia Matuszek

Capturing and preserving motion semantics is essential to motion retargeting between animation characters. However, most of the previous works neglect the semantic information or rely on human-designed joint-level representations. Here, we…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Haodong Zhang , ZhiKe Chen , Haocheng Xu , Lei Hao , Xiaofei Wu , Songcen Xu , Zhensong Zhang , Yue Wang , Rong Xiong

Large language models (LLMs) have unified diverse linguistic tasks within a single framework, yet such unification remains unexplored in human motion generation. Existing methods are confined to isolated tasks, limiting flexibility for…

Computer Vision and Pattern Recognition · Computer Science 2025-12-23 Wendong Bu , Kaihang Pan , Yuze Lin , Jiacheng Li , Kai Shen , Wenqiao Zhang , Juncheng Li , Jun Xiao , Siliang Tang

Robotic assembly tasks involve complex and low-clearance insertion trajectories with varying contact forces at different stages. While the nominal motion trajectory can be easily obtained from human demonstrations through kinesthetic…

Robotics · Computer Science 2021-03-11 Yan Wang , Cristian C. Beltran-Hernandez , Weiwei Wan , Kensuke Harada

We present a real-time method for synthesizing highly complex human motions using a novel training regime we call the auto-conditioned Recurrent Neural Network (acRNN). Recently, researchers have attempted to synthesize new motion by using…

Machine Learning · Computer Science 2018-07-11 Zimo Li , Yi Zhou , Shuangjiu Xiao , Chong He , Zeng Huang , Hao Li

Learning human-object manipulation presents significant challenges due to its fine-grained and contact-rich nature of the motions involved. Traditional physics-based animation requires extensive modeling and manual setup, and more…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Quankai Gao , Jiawei Yang , Qiangeng Xu , Le Chen , Yue Wang

Synthesizing natural interactions between virtual humans and their 3D environments is critical for numerous applications, such as computer games and AR/VR experiences. Our goal is to synthesize humans interacting with a given 3D scene…

Computer Vision and Pattern Recognition · Computer Science 2022-07-27 Kaifeng Zhao , Shaofei Wang , Yan Zhang , Thabo Beeler , Siyu Tang

In this paper we present a new deep learning-driven approach to image-based synthesis of animations involving humanoid characters. Unlike previous deep approaches to image-based animation our method makes no assumptions on the type of…

Graphics · Computer Science 2019-08-14 John Kanji , David I. W. Levin

Generating human motion from text has been dominated by denoising motion models either through diffusion or generative masking process. However, these models face great limitations in usability by requiring prior knowledge of the motion…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Ekkasit Pinyoanuntapong , Muhammad Usama Saleem , Pu Wang , Minwoo Lee , Srijan Das , Chen Chen

We propose a new representation of human body motion which encodes a full motion in a sequence of latent motion primitives. Recently, task generic motion priors have been introduced and propose a coherent representation of human motion…

Computer Vision and Pattern Recognition · Computer Science 2022-09-02 Mathieu Marsot , Stefanie Wuhrer , Jean-Sebastien Franco , Anne Hélène Olivier

Text-guided human body animation has advanced rapidly, yet facial animation lags due to the scarcity of well-annotated, text-paired facial corpora. To close this gap, we leverage foundation generative models to synthesize a large, balanced…

Computer Vision and Pattern Recognition · Computer Science 2026-03-19 Luchuan Song , Pinxin Liu , Haiyang Liu , Zhenchao Jin , Yolo Yunlong Tang , Zichong Xu , Susan Liang , Jing Bi , Jason J Corso , Chenliang Xu

In this paper we address the problem of automatically discovering atomic actions in unsupervised manner from instructional videos, which are rarely annotated with atomic actions. We present an unsupervised approach to learn atomic actions…

Computer Vision and Pattern Recognition · Computer Science 2021-06-08 AJ Piergiovanni , Anelia Angelova , Michael S. Ryoo , Irfan Essa

For effective human-robot interaction, it is important that a robotic assistant can forecast the next action a human will consider in a given task. Unfortunately, real-world tasks are often very long, complex, and repetitive; as a result…

Computer Vision and Pattern Recognition · Computer Science 2017-09-20 Tengda Han , Jue Wang , Anoop Cherian , Stephen Gould

Effective human-AI coordination requires artificial agents capable of exhibiting and responding to human-like behaviors while adapting to changing contexts. Imitation learning has emerged as one of the prominent approaches to build such…

Artificial Intelligence · Computer Science 2026-02-25 Rakshit Trivedi , Kartik Sharma , David C Parkes

This work targets a novel text-driven whole-body motion generation task, which takes a given textual description as input and aims at generating high-quality, diverse, and coherent facial expressions, hand gestures, and body motions…

Computer Vision and Pattern Recognition · Computer Science 2023-10-20 Shunlin Lu , Ling-Hao Chen , Ailing Zeng , Jing Lin , Ruimao Zhang , Lei Zhang , Heung-Yeung Shum

Text to Motion aims to generate human motions from texts. Existing settings rely on limited Action Texts that include action labels, which limits flexibility and practicability in scenarios difficult to describe directly. This paper extends…

Computer Vision and Pattern Recognition · Computer Science 2025-07-01 Runqi Wang , Caoyuan Ma , Guopeng Li , Hanrui Xu , Yuke Li , Zheng Wang

Diffusion-based video motion customization facilitates the acquisition of human motion representations from a few video samples, while achieving arbitrary subjects transfer through precise textual conditioning. Existing approaches often…

Computer Vision and Pattern Recognition · Computer Science 2026-04-29 Shuai Tan , Biao Gong , Yujie Wei , Shiwei Zhang , Zhuoxin Liu , Ke Ma , Yan Wang , Kecheng Zheng , Xing Zhu , Yujun Shen , Hengshuang Zhao

We introduce a novel text-to-pose video editing method, ReimaginedAct. While existing video editing tasks are limited to changes in attributes, backgrounds, and styles, our method aims to predict open-ended human action changes in video.…

Computer Vision and Pattern Recognition · Computer Science 2024-03-13 Lan Wang , Vishnu Boddeti , Sernam Lim

AI-generated video generation continues its journey through the uncanny valley to produce content that is increasingly perceptually indistinguishable from reality. To better protect individuals, organizations, and societies from its…

Computer Vision and Pattern Recognition · Computer Science 2025-06-24 Matyas Bohacek , Hany Farid