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The compositional structure of language enables humans to decompose complex phrases and map them to novel visual concepts, showcasing flexible intelligence. While several algorithms exhibit compositionality, they fail to elucidate how…

Computer Vision and Pattern Recognition · Computer Science 2025-04-10 Zijun Lin , M Ganesh Kumar , Cheston Tan

Visual Language Models (VLMs) have emerged as pivotal tools for robotic systems, enabling cross-task generalization, dynamic environmental interaction, and long-horizon planning through multimodal perception and semantic reasoning. However,…

Robotics · Computer Science 2025-04-04 Zhiyuan Zhang , Yuxin He , Yong Sun , Junyu Shi , Lijiang Liu , Qiang Nie

In this paper, we address the challenge of generating realistic 3D human motions for action classes that were never seen during the training phase. Our approach involves decomposing complex actions into simpler movements, specifically those…

Computer Vision and Pattern Recognition · Computer Science 2024-09-19 Lorenzo Mandelli , Stefano Berretti

Imitation can allow us to quickly gain an understanding of a new task. Through a demonstration, we can gain direct knowledge about which actions need to be performed and which goals they have. In this paper, we introduce a new approach to…

Robotics · Computer Science 2024-06-04 Josua Spisak , Matthias Kerzel , Stefan Wermter

The synthesis of human motion has traditionally been addressed through task-dependent models that focus on specific challenges, such as predicting future motions or filling in intermediate poses conditioned on known key-poses. In this…

Computer Vision and Pattern Recognition · Computer Science 2024-04-09 Esteve Valls Mascaro , Hyemin Ahn , Dongheui Lee

Human motion generation from text prompts has made remarkable progress in recent years. However, existing methods primarily rely on either sequence-level or action-level descriptions due to the absence of fine-grained, part-level motion…

Computer Vision and Pattern Recognition · Computer Science 2026-01-19 Chuqiao Li , Xianghui Xie , Yong Cao , Andreas Geiger , Gerard Pons-Moll

In this work, we propose TextIM, a novel framework for synthesizing TEXT-driven human Interactive Motions, with a focus on the precise alignment of part-level semantics. Existing methods often overlook the critical roles of interactive body…

Computer Vision and Pattern Recognition · Computer Science 2024-08-07 Siyuan Fan , Bo Du , Xiantao Cai , Bo Peng , Longling Sun

Human action recognition is a crucial task for intelligent robotics, particularly within the context of human-robot collaboration research. In self-supervised skeleton-based action recognition, the mask-based reconstruction paradigm learns…

Computer Vision and Pattern Recognition · Computer Science 2025-08-19 Wei Wei , Shaojie Zhang , Yonghao Dang , Jianqin Yin

Analysis of human actions in videos demands understanding complex human dynamics, as well as the interaction between actors and context. However, these interaction relationships usually exhibit large intra-class variations from diverse…

Computer Vision and Pattern Recognition · Computer Science 2023-10-05 Zhijun Zhang , Xu Zou , Jiahuan Zhou , Sheng Zhong , Ying Wu

In this work, we present MoLang (a Motion-Language connecting model) for learning joint representation of human motion and language, leveraging both unpaired and paired datasets of motion and language modalities. To this end, we propose a…

Computer Vision and Pattern Recognition · Computer Science 2022-10-28 Jihoon Kim , Youngjae Yu , Seungyoun Shin , Taehyun Byun , Sungjoon Choi

Text-to-motion generation is a crucial task in computer vision, which generates the target 3D motion by the given text. The existing annotated datasets are limited in scale, resulting in most existing methods overfitting to the small…

Computer Vision and Pattern Recognition · Computer Science 2024-11-07 Ke Fan , Jiangning Zhang , Ran Yi , Jingyu Gong , Yabiao Wang , Yating Wang , Xin Tan , Chengjie Wang , Lizhuang Ma

This paper introduces a framework, called EMOTION, for generating expressive motion sequences in humanoid robots, enhancing their ability to engage in humanlike non-verbal communication. Non-verbal cues such as facial expressions, gestures,…

Robotics · Computer Science 2024-10-31 Peide Huang , Yuhan Hu , Nataliya Nechyporenko , Daehwa Kim , Walter Talbott , Jian Zhang

Can we make virtual characters in a scene interact with their surrounding objects through simple instructions? Is it possible to synthesize such motion plausibly with a diverse set of objects and instructions? Inspired by these questions,…

Computer Vision and Pattern Recognition · Computer Science 2023-02-28 Anindita Ghosh , Rishabh Dabral , Vladislav Golyanik , Christian Theobalt , Philipp Slusallek

Effective human behavior modeling requires a representation of the human body movement that capitalizes on its compositionality. We propose a hierarchical representation consisting of Action Atoms that capture the atomic joint movements and…

Computer Vision and Pattern Recognition · Computer Science 2026-05-01 Genki Kinoshita , Shu Nakamura , Ryo Kawahara , Shohei Nobuhara , Yasutomo Kawanishi , Ko Nishino

Generating human motions from textual descriptions has gained growing research interest due to its wide range of applications. However, only a few works consider human-scene interactions together with text conditions, which is crucial for…

Computer Vision and Pattern Recognition · Computer Science 2024-05-14 Zhi Cen , Huaijin Pi , Sida Peng , Zehong Shen , Minghui Yang , Shuai Zhu , Hujun Bao , Xiaowei Zhou

Generating natural human motion from a story has the potential to transform the landscape of animation, gaming, and film industries. A new and challenging task, Story-to-Motion, arises when characters are required to move to various…

Computer Vision and Pattern Recognition · Computer Science 2023-11-14 Zhongfei Qing , Zhongang Cai , Zhitao Yang , Lei Yang

Generating 3D human motions from textual descriptions is an important research problem with broad applications in video games, virtual reality, and augmented reality. Recent methods align the textual description with human motion at the…

Computer Vision and Pattern Recognition · Computer Science 2025-12-25 Bowen Dang , Lin Wu , Xiaohang Yang , Zheng Yuan , Zhixiang Chen

Understanding complex human activities demands the ability to decompose motion into fine-grained, semantic-aligned sub-actions. This motion grounding process is crucial for behavior analysis, embodied AI and virtual reality. Yet, most…

Computer Vision and Pattern Recognition · Computer Science 2025-11-20 Yunjiao Zhou , Xinyan Chen , Junlang Qian , Lihua Xie , Jianfei Yang

Human motion generation aims to produce plausible human motion sequences according to various conditional inputs, such as text or audio. Despite the feasibility of existing methods in generating motion based on short prompts and simple…

Multimedia · Computer Science 2024-11-12 Bo Han , Hao Peng , Minjing Dong , Yi Ren , Yixuan Shen , Chang Xu

While previous approaches to 3D human motion generation have achieved notable success, they often rely on extensive training and are limited to specific tasks. To address these challenges, we introduce Motion-Agent, an efficient…

Computer Vision and Pattern Recognition · Computer Science 2024-10-08 Qi Wu , Yubo Zhao , Yifan Wang , Xinhang Liu , Yu-Wing Tai , Chi-Keung Tang