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This paper addresses the challenge of reconstructing an animatable human model from a multi-view video. Some recent works have proposed to decompose a non-rigidly deforming scene into a canonical neural radiance field and a set of…

Computer Vision and Pattern Recognition · Computer Science 2023-05-05 Sida Peng , Zhen Xu , Junting Dong , Qianqian Wang , Shangzhan Zhang , Qing Shuai , Hujun Bao , Xiaowei Zhou

Our goal is to efficiently learn personalized animatable 3D head avatars from videos that are geometrically accurate, realistic, relightable, and compatible with current rendering systems. While 3D meshes enable efficient processing and are…

Computer Vision and Pattern Recognition · Computer Science 2023-10-30 Shrisha Bharadwaj , Yufeng Zheng , Otmar Hilliges , Michael J. Black , Victoria Fernandez-Abrevaya

Learning an animatable and clothed human avatar model with vivid dynamics and photorealistic appearance from multi-view videos is an important foundational research problem in computer graphics and vision. Fueled by recent advances in…

Computer Vision and Pattern Recognition · Computer Science 2025-11-07 Heming Zhu , Guoxing Sun , Christian Theobalt , Marc Habermann

The creation of 3D human avatars from multi-view videos is a significant yet challenging task in computer vision. However, existing techniques rely on high-quality, sharp images as input, which are often impractical to obtain in real-world…

Computer Vision and Pattern Recognition · Computer Science 2026-03-06 Muyao Niu , Yifan Zhan , Qingtian Zhu , Zhuoxiao Li , Wei Wang , Zhihang Zhong , Xiao Sun , Yinqiang Zheng

In this paper, we propose ARCH (Animatable Reconstruction of Clothed Humans), a novel end-to-end framework for accurate reconstruction of animation-ready 3D clothed humans from a monocular image. Existing approaches to digitize 3D humans…

Graphics · Computer Science 2020-04-14 Zeng Huang , Yuanlu Xu , Christoph Lassner , Hao Li , Tony Tung

We introduce a novel framework for modeling high-fidelity, animatable 3D human avatars from motion-blurred monocular video inputs. Motion blur is prevalent in real-world dynamic video capture, especially due to human movements in 3D human…

Computer Vision and Pattern Recognition · Computer Science 2025-06-17 Xianrui Luo , Juewen Peng , Zhongang Cai , Lei Yang , Fan Yang , Zhiguo Cao , Guosheng Lin

Real-time rendering of high-fidelity and animatable avatars from monocular videos remains a challenging problem in computer vision and graphics. Over the past few years, the Neural Radiance Field (NeRF) has made significant progress in…

Computer Vision and Pattern Recognition · Computer Science 2025-03-05 Qipeng Yan , Mingyang Sun , Lihua Zhang

The ability to create realistic, animatable and relightable head avatars from casual video sequences would open up wide ranging applications in communication and entertainment. Current methods either build on explicit 3D morphable meshes…

Computer Vision and Pattern Recognition · Computer Science 2023-03-01 Yufeng Zheng , Wang Yifan , Gordon Wetzstein , Michael J. Black , Otmar Hilliges

We present a novel framework to reconstruct human avatars from monocular videos. Recent approaches have struggled either to capture the fine-grained dynamic details from the input or to generate plausible details at novel viewpoints, which…

Computer Vision and Pattern Recognition · Computer Science 2025-09-03 Yushuo Chen , Ruizhi Shao , Youxin Pang , Hongwen Zhang , Xinyi Wu , Rihui Wu , Yebin Liu

Reconstructing realistic 3D human avatars from monocular videos is a challenging task due to the limited geometric information and complex non-rigid motion involved. We present MonoCloth, a new method for reconstructing and animating…

Computer Vision and Pattern Recognition · Computer Science 2025-11-18 Daisheng Jin , Ying He

We introduce D$^3$-Human, a method for reconstructing Dynamic Disentangled Digital Human geometry from monocular videos. Past monocular video human reconstruction primarily focuses on reconstructing undecoupled clothed human bodies or only…

Computer Vision and Pattern Recognition · Computer Science 2025-01-06 Honghu Chen , Bo Peng , Yunfan Tao , Juyong Zhang

We present IntrinsicAvatar, a novel approach to recovering the intrinsic properties of clothed human avatars including geometry, albedo, material, and environment lighting from only monocular videos. Recent advancements in human-based…

Computer Vision and Pattern Recognition · Computer Science 2024-07-12 Shaofei Wang , Božidar Antić , Andreas Geiger , Siyu Tang

Obtaining personalized 3D animatable avatars from a monocular camera has several real world applications in gaming, virtual try-on, animation, and VR/XR, etc. However, it is very challenging to model dynamic and fine-grained clothing…

Computer Vision and Pattern Recognition · Computer Science 2023-10-31 Yuxuan Xue , Bharat Lal Bhatnagar , Riccardo Marin , Nikolaos Sarafianos , Yuanlu Xu , Gerard Pons-Moll , Tony Tung

In this paper, we aim to address the challenge of novel view rendering of human performers who wear clothes with complex texture patterns using a sparse set of camera views. Although some recent works have achieved remarkable rendering…

Computer Vision and Pattern Recognition · Computer Science 2023-10-24 Tiansong Zhou , Jing Huang , Tao Yu , Ruizhi Shao , Kun Li

We propose a novel approach for reconstructing animatable 3D Gaussian avatars from monocular videos captured by commodity devices like smartphones. Photorealistic 3D head avatar reconstruction from such recordings is challenging due to…

Computer Vision and Pattern Recognition · Computer Science 2025-04-15 Jiapeng Tang , Davide Davoli , Tobias Kirschstein , Liam Schoneveld , Matthias Niessner

We present a novel method for high detail-preserving human avatar creation from monocular video. A parameterized body model is refined and optimized to maximally resemble subjects from a video showing them from all sides. Our avatars…

Computer Vision and Pattern Recognition · Computer Science 2018-08-07 Thiemo Alldieck , Marcus Magnor , Weipeng Xu , Christian Theobalt , Gerard Pons-Moll

Neural radiance fields are capable of reconstructing high-quality drivable human avatars but are expensive to train and render and not suitable for multi-human scenes with complex shadows. To reduce consumption, we propose Animatable 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-07-30 Yang Liu , Xiang Huang , Minghan Qin , Qinwei Lin , Haoqian Wang

We present a novel pipeline for learning high-quality triangular human avatars from multi-view videos. Recent methods for avatar learning are typically based on neural radiance fields (NeRF), which is not compatible with traditional…

Computer Vision and Pattern Recognition · Computer Science 2024-07-12 Yushuo Chen , Zerong Zheng , Zhe Li , Chao Xu , Yebin Liu

Avatars are important to create interactive and immersive experiences in virtual worlds. One challenge in animating these characters to mimic a user's motion is that commercial AR/VR products consist only of a headset and controllers,…

Computer Vision and Pattern Recognition · Computer Science 2023-07-06 Daniele Reda , Jungdam Won , Yuting Ye , Michiel van de Panne , Alexander Winkler

This paper presents a novel framework to recover \emph{detailed} avatar from a single image. It is a challenging task due to factors such as variations in human shapes, body poses, texture, and viewpoints. Prior methods typically attempt to…

Computer Vision and Pattern Recognition · Computer Science 2021-08-21 Hao Zhu , Xinxin Zuo , Haotian Yang , Sen Wang , Xun Cao , Ruigang Yang