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We study a two-player model of conflict with multiple battlefields -- the novel element is that each of the players has their own network of spillovers so that resources allocated to one battle can be utilized in winning neighboring…

Theoretical Economics · Economics 2025-10-14 Marcin Dziubiński , Sanjeev Goyal , Junjie Zhou

Evolutionary game theory has been a successful tool to combine classical game theory with learning-dynamical descriptions in multiagent systems. Provided some symmetric structures of interacting players, many studies have been focused on…

Artificial Intelligence · Computer Science 2022-06-23 Xinyu Zhang , Peng Peng , Yushan Zhou , Haifeng Wang , Wenxin Li

People can evaluate features of problems and their potential solutions well before we can effectively solve them. When considering a game we have never played, for instance, we might infer whether it is likely to be challenging, fair, or…

Computer Science and Game Theory · Computer Science 2025-02-10 Cedegao E. Zhang , Katherine M. Collins , Lionel Wong , Mauricio Barba , Adrian Weller , Joshua B. Tenenbaum

This chapter outlines the relation between artificial intelligence (AI) / machine learning (ML) algorithms and digital games. This relation is two-fold: on one hand, AI/ML researchers can generate large, in-the-wild datasets of human…

Artificial Intelligence · Computer Science 2021-05-10 Kostas Karpouzis , George Tsatiris

We study strategic interaction in data-driven games where players face uncertainty about payoff distributions inferred from finite samples. To model calibrated attitudes toward such uncertainty, we formulate distributionally robust games…

Computer Science and Game Theory · Computer Science 2026-05-28 Bharat Gangwani , Arunesh Sinha

Various social contexts ranging from public goods provision to information collection can be depicted as games of strategic interactions, where a player's well-being depends on her own action as well as on the actions taken by her…

Physics and Society · Physics 2015-04-01 Giulio Cimini , Claudio Castellano , Angel Sánchez

Esports has emerged as a popular genre for players as well as spectators, supporting a global entertainment industry. Esports analytics has evolved to address the requirement for data-driven feedback, and is focused on cyber-athlete…

Artificial Intelligence · Computer Science 2017-11-20 Victoria Hodge , Sam Devlin , Nick Sephton , Florian Block , Anders Drachen , Peter Cowling

Data-driven approaches which aim to identify and predict player engagement are becoming increasingly popular in games industry contexts. This is due to the growing practice of tracking and storing large volumes of in-game telemetries…

Machine Learning · Computer Science 2019-08-22 Valerio Bonometti , Charles Ringer , Mark Hall , Alex R. Wade , Anders Drachen

Digital games are one of the major and most important fields on the entertainment domain, which also involves cinema and music. Numerous attempts have been done to improve the quality of the games including more realistic artistic…

Artificial Intelligence · Computer Science 2017-06-12 Marcelo Souza Nery , Roque Anderson Teixeira , Victor do Nascimento Silva , Adriano Alonso Veloso

We here study the Battle of the Sexes game, a textbook case of asymmetric games, on small networks. Due to the conflicting preferences of the players, analytical approaches are scarce and most often update strategies are employed in…

Physics and Society · Physics 2021-08-24 A. D. Correia , L. L. Leestmaker , H. T. C. Stoof

The human ability to learn rules and solve problems has been a central concern of cognitive science research since the field's earliest days. But we do not just follow rules and solve problems given to us by others: we modify those rules,…

This study examines students' na\"ive mindset (misconceptions) about video game development, idealized and inaccurate beliefs that shape an unrealistic understanding of the field. The research evaluated the effectiveness of a…

Human-Computer Interaction · Computer Science 2025-11-04 Łukasz Sikorski , Jacek Matulewski

Understanding player strategies is a key question when analyzing player behavior both for academic researchers and industry practitioners. For game designers and game user researchers, it is important to gauge the distance between intended…

Human-Computer Interaction · Computer Science 2021-06-28 Truong-Huy Dinh Nguyen , Magy Seif El-Nasr , Alessandro Canossa

Consider $N$ players and $K$ games taking place simultaneously. Each of these games is modeled as a Tug-of-War (ToW) game where increasing the action of one player decreases the reward for all other players. Each player participates in only…

Computer Science and Game Theory · Computer Science 2026-04-14 Siddharth Chandak , Ilai Bistritz , Nicholas Bambos

This study presents a comprehensive analysis of user behavior and clustering in a popular mobile battle royale game, employing temporal and static data mining techniques to uncover distinct player segments. Our methodology encompasses time…

Social and Information Networks · Computer Science 2024-09-27 Yang Qiu , Yuxin Gong , Guanliang Liu

Outcome-driven studies designed to evaluate potential effects of games and apps designed to promote healthy eating and exercising remain limited either targeting design or usability factors while omitting out health-based outcomes…

Human-Computer Interaction · Computer Science 2021-06-28 S. Durga , S. Hallinan , M. Seif El-Nasr , M. Shiyko , C. Sceppa

Conventional noncooperative game theory hypothesizes that the joint strategy of a set of players in a game must satisfy an "equilibrium concept". All other joint strategies are considered impossible; the only issue is what equilibrium…

Adaptation and Self-Organizing Systems · Physics 2007-05-23 David H. Wolpert

Prediction is a well-studied machine learning task, and prediction algorithms are core ingredients in online products and services. Despite their centrality in the competition between online companies who offer prediction-based products,…

Computer Science and Game Theory · Computer Science 2019-05-09 Omer Ben-Porat , Moshe Tennenholtz

With increasing game size, a problem of computational complexity arises. This is especially true in real world problems such as in social systems, where there is a significant population of players involved in the game, and the complexity…

Computer Science and Game Theory · Computer Science 2016-09-12 Tatsuya Iwase , Takahiro Shiga

This study investigates the concept of flexibility within League of Legends, a popular online multiplayer game, focusing on the relationship between user adaptability and team success. Utilizing a dataset encompassing players of varying…

Human-Computer Interaction · Computer Science 2026-03-18 Emily Chen , Alexander Bisberg , Emilio Ferrara
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