Related papers: Extend Wave Function Collapse to Large-Scale Conte…
Motion plans are often randomly generated for minor game NPCs. Repetitive or regular movements, however, require non-trivial programming effort and/or integration with a pathing system. We here describe an example-based approach to path…
In this paper, we present a new heuristic that focuses on the optimization problem for the Minimum Set Cover Problem. Our new heuristic involves using Wave Function Collapse and is called Wave Function Collapse Set Covering (WFC-SC). This…
Floating Content (FC) is a communication paradigm for the local dissemination of contextualized information through D2D connectivity, in a way which minimizes the use of resources while achieving some specified performance target. Existing…
Statistics of grain sizes and orientations in metals correlate to the material's mechanical properties. Reproducing representative volume elements for further analysis of deformation and failure in metals, like 316L stainless steel, is…
Image tiling -- the seamless connection of disparate images to create a coherent visual field -- is crucial for applications such as texture creation, video game asset development, and digital art. Traditionally, tiles have been constructed…
The game and movie industries always face the challenge of reproducing materials. This problem is tackled by combining illumination models and various textures (painted or procedural patterns). Gnerating stochastic wall patterns is crucial…
Opportunistic communications are expected to playa crucial role in enabling context-aware vehicular services. A widely investigated opportunistic communication paradigm for storing a piece of content probabilistically in a geographica larea…
We present a novel and flexible learning-based method for generating tileable image sets. Our method goes beyond simple self-tiling, supporting sets of mutually tileable images that exhibit a high degree of diversity. To promote diversity…
This paper introduces the Wave Transactional Filesystem (WTF), a novel, transactional, POSIX-compatible filesystem based on a new file slicing API that enables efficient file transformations. WTF provides transactional access to a…
Latent variable collaborative filtering methods have been a standard approach to modelling user-click interactions due to their simplicity and effectiveness. However, there is limited work on analyzing the mathematical properties of these…
We present DiffCollage, a compositional diffusion model that can generate large content by leveraging diffusion models trained on generating pieces of the large content. Our approach is based on a factor graph representation where each…
Learning to plan for multi-step, multi-manipulator tasks is notoriously difficult because of the large search space and the complex constraint satisfaction problems. We present Generative Factor Chaining~(GFC), a composable generative model…
This paper presents a stochastic Wang tiling based technique to compress or reconstruct disordered microstructures on the basis of given spatial statistics. Unlike the existing approaches based on a single unit cell, it utilizes a finite…
Data distillation and coresets have emerged as popular approaches to generate a smaller representative set of samples for downstream learning tasks to handle large-scale datasets. At the same time, machine learning is being increasingly…
Modeling non-stationary processes, where statistical properties vary across the input domain, is a critical challenge in machine learning; yet most scalable methods rely on a simplifying assumption of stationarity. This forces a difficult…
In computer vision, convolutional networks (CNNs) often adopts pooling to enlarge receptive field which has the advantage of low computational complexity. However, pooling can cause information loss and thus is detrimental to further…
Scalable generation of furniture layouts is essential for many applications in virtual reality, augmented reality, game development and synthetic data generation. Many existing methods tackle this problem as a sequence generation problem…
A novel long-lived distributed problem, called Team Formation (TF), is introduced together with a message- and time-efficient randomized algorithm. The problem is defined over the asynchronous model with a complete communication graph,…
Graph convolutional networks (GCNs) are becoming increasingly popular as they can process a wide variety of data formats that prior deep neural networks cannot easily support. One key challenge in designing hardware accelerators for GCNs is…
This work proposes an unsupervised fusion framework based on deep convolutional transform learning. The great learning ability of convolutional filters for data analysis is well acknowledged. The success of convolutive features owes to…