English
Related papers

Related papers: Neural Categorical Priors for Physics-Based Charac…

200 papers

A longstanding goal in character animation is to combine data-driven specification of behavior with a system that can execute a similar behavior in a physical simulation, thus enabling realistic responses to perturbations and environmental…

Graphics · Computer Science 2018-08-07 Xue Bin Peng , Pieter Abbeel , Sergey Levine , Michiel van de Panne

In this paper, we introduce ControlVAE, a novel model-based framework for learning generative motion control policies based on variational autoencoders (VAE). Our framework can learn a rich and flexible latent representation of skills and a…

Graphics · Computer Science 2022-10-13 Heyuan Yao , Zhenhua Song , Baoquan Chen , Libin Liu

Synthesizing graceful and life-like behaviors for physically simulated characters has been a fundamental challenge in computer animation. Data-driven methods that leverage motion tracking are a prominent class of techniques for producing…

Graphics · Computer Science 2022-05-13 Xue Bin Peng , Ze Ma , Pieter Abbeel , Sergey Levine , Angjoo Kanazawa

Standard reinforcement learning (RL) optimizes policies for reward but imposes few constraints on how decisions evolve over time. As a result, policies may achieve high performance while exhibiting temporally incoherent behavior such as…

Machine Learning · Computer Science 2026-04-24 Sukesh Subaharan

Pre-training for Reinforcement Learning (RL) with purely video data is a valuable yet challenging problem. Although in-the-wild videos are readily available and inhere a vast amount of prior world knowledge, the absence of action…

Computer Vision and Pattern Recognition · Computer Science 2024-11-06 Hao Luo , Bohan Zhou , Zongqing Lu

Reinforcement learning (RL)-based motion imitation methods trained on demonstration data can effectively learn natural and expressive motions with minimal reward engineering but often struggle to generalize to novel environments. We address…

Robotics · Computer Science 2025-09-01 Zewei Zhang , Chenhao Li , Takahiro Miki , Marco Hutter

Virtual character animation control is a problem for which Reinforcement Learning (RL) is a viable approach. While current work have applied RL effectively to portray physics-based skills, social behaviours are challenging to design reward…

Machine Learning · Computer Science 2021-04-14 Vihanga Gamage , Cathy Ennis , Robert Ross

The offline reinforcement learning (RL) paradigm provides a general recipe to convert static behavior datasets into policies that can perform better than the policy that collected the data. While policy constraints, conservatism, and other…

Artificial Intelligence · Computer Science 2023-10-19 Jianlan Luo , Perry Dong , Jeffrey Wu , Aviral Kumar , Xinyang Geng , Sergey Levine

Reinforcement learning (RL) has significantly advanced the control of physics-based and robotic characters that track kinematic reference motion. However, methods typically rely on a weighted sum of conflicting reward functions, requiring…

Robotics · Computer Science 2025-05-30 Lucas N. Alegre , Agon Serifi , Ruben Grandia , David Müller , Espen Knoop , Moritz Bächer

As we deploy reinforcement learning agents to solve increasingly challenging problems, methods that allow us to inject prior knowledge about the structure of the world and effective solution strategies becomes increasingly important. In…

Reinforcement learning provides a general framework for flexible decision making and control, but requires extensive data collection for each new task that an agent needs to learn. In other machine learning fields, such as natural language…

Machine Learning · Computer Science 2020-11-20 Avi Singh , Huihan Liu , Gaoyue Zhou , Albert Yu , Nicholas Rhinehart , Sergey Levine

A fundamental problem in computer animation is that of realizing purposeful and realistic human movement given a sufficiently-rich set of motion capture clips. We learn data-driven generative models of human movement using autoregressive…

Machine Learning · Computer Science 2021-03-29 Hung Yu Ling , Fabio Zinno , George Cheng , Michiel van de Panne

While model-based deep reinforcement learning (RL) holds great promise for sample efficiency and generalization, learning an accurate dynamics model is often challenging and requires substantial interaction with the environment. A wide…

Machine Learning · Computer Science 2019-07-12 Yilun Du , Karthik Narasimhan

We present a versatile latent representation that enables physically simulated character to efficiently utilize motion priors. To build a powerful motion embedding that is shared across multiple tasks, the physics controller should employ…

Graphics · Computer Science 2025-03-18 Jinseok Bae , Jungdam Won , Donggeun Lim , Inwoo Hwang , Young Min Kim

Despite recent advances in improving the sample-efficiency of reinforcement learning (RL) algorithms, designing an RL algorithm that can be practically deployed in real-world environments remains a challenge. In this paper, we present…

Robotics · Computer Science 2024-07-11 Younggyo Seo , Jafar Uruç , Stephen James

Unsupervised reinforcement learning (RL) aims at pre-training agents that can solve a wide range of downstream tasks in complex environments. Despite recent advancements, existing approaches suffer from several limitations: they may require…

The field of physics-based animation is gaining importance due to the increasing demand for realism in video games and films, and has recently seen wide adoption of data-driven techniques, such as deep reinforcement learning (RL), which…

Graphics · Computer Science 2020-12-01 Tingwu Wang , Yunrong Guo , Maria Shugrina , Sanja Fidler

Reinforcement learning (RL) presents a promising framework to learn policies through environment interaction, but often requires an infeasible amount of interaction data to solve complex tasks from sparse rewards. One direction includes…

Machine Learning · Computer Science 2024-05-07 Stone Tao , Arth Shukla , Tse-kai Chan , Hao Su

Prior plays an important role in providing the plausible constraint on human motion. Previous works design motion priors following a variety of paradigms under different circumstances, leading to the lack of versatility. In this paper, we…

Computer Vision and Pattern Recognition · Computer Science 2021-11-29 Jiachen Xu , Min Wang , Jingyu Gong , Wentao Liu , Chen Qian , Yuan Xie , Lizhuang Ma

In Reinforcement Learning (RL), agents aim at maximizing cumulative rewards in a given environment. During the learning process, RL agents face the dilemma of exploitation and exploration: leveraging existing knowledge to acquire rewards or…

Machine Learning · Computer Science 2023-10-24 Chenfan Weng , Zhongguo Li
‹ Prev 1 2 3 10 Next ›