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In this study, a temporal graph model is designed to model the behavior of collective sports teams based on the networks of player interactions. The main motivation for the model is to integrate the temporal dimension into the analysis of…
We present a general framework for solving a large class of learning problems with non-linear functions of classification rates. This includes problems where one wishes to optimize a non-decomposable performance metric such as the F-measure…
Many real-world datasets are labeled with natural orders, i.e., ordinal labels. Ordinal regression is a method to predict ordinal labels that finds a wide range of applications in data-rich domains, such as natural, health and social…
In many settings, machine learning models may be used to inform decisions that impact individuals or entities who interact with the model. Such entities, or agents, may game model decisions by manipulating their inputs to the model to…
Cricket, "a Gentleman's Game", is a prominent sport rising worldwide. Due to the rising competitiveness of the sport, players and team management have become more professional with their approach. Prior studies predicted individual…
Video-game players generate huge amounts of data, as everything they do within a game is recorded. In particular, among all the stored actions and behaviors, there is information on the in-game purchases of virtual products. Such…
In this research, I explore advanced deep learning methodologies to forecast the outcomes of the 2025 NCAA Division 1 Men's and Women's Basketball tournaments. Leveraging historical NCAA game data, I implement two sophisticated…
Over the past century, basketball analytics has moved from simple box-score rates toward complex context-aware measures that evaluate events by their expected effect on game outcomes. Officiating analysis has not made the same transition:…
In multi-person videos, especially team sport videos, a semantic event is usually represented as a confrontation between two teams of players, which can be represented as collective motion. In broadcast basketball videos, specific camera…
In this paper, we present a new model for ranking sports teams. Our model uses all scoring data from all games to produce a functional rating by the method of least squares. The functional rating can be interpreted as a teams average point…
We study the problem of training sequential generative models for capturing coordinated multi-agent trajectory behavior, such as offensive basketball gameplay. When modeling such settings, it is often beneficial to design hierarchical…
Dynamically planning in complex systems has been explored to improve decision-making in various domains. Professional basketball serves as a compelling example of a dynamic spatio-temporal game, encompassing context-dependent…
Basketball games evolve continuously in space and time as players constantly interact with their teammates, the opposing team, and the ball. However, current analyses of basketball outcomes rely on discretized summaries of the game that…
We consider online learning in an adversarial, non-convex setting under the assumption that the learner has an access to an offline optimization oracle. In the general setting of prediction with expert advice, Hazan et al. (2016)…
This study presents a quantitative framework to compare teams in collective sports with respect to their style of play. The style of play is characterized by the team's spatial distribution over a collection of frames. As a first step, we…
Many properties in the real world don't have metrics and can't be numerically observed, making them difficult to learn. To deal with this challenging problem, prior works have primarily focused on estimating those properties by using graded…
The effect of training data size on machine learning methods has been well investigated over the past two decades. The predictive performance of tree based machine learning methods, in general, improves with a decreasing rate as the size of…
Recent advances in deep reinforcement learning (deep RL) enable researchers to solve challenging control problems, from simulated environments to real-world robotic tasks. However, deep RL algorithms are known to be sensitive to the problem…
Machine learning (ML) models have been quite successful in predicting outcomes in many applications. However, in some cases, domain experts might have a judgment about the expected outcome that might conflict with the prediction of ML…
Many high-stakes decision-making problems, such as those found within cybersecurity and economics, can be modeled as competitive resource allocation games. In these games, multiple players must allocate limited resources to overcome their…