Related papers: On enumerative problems for maps and quasimaps: fr…
In this paper we consider the concept of preintersection numbers of a graph. These numbers are determined by the spectrum of the adjacency matrix of the graph, and generalize the intersection numbers of a distance-regular graph. By using…
The abundance of peaks in weak gravitational lensing maps is a potentially powerful cosmological tool, complementary to measurements of the shear power spectrum. We study peaks detected directly in shear maps, rather than convergence maps,…
Color transfer between images uses the statistics information of image effectively. We present a novel approach of local color transfer between images based on the simple statistics and locally linear embedding. A sketching interface is…
An overlap representation is an assignment of sets to the vertices of a graph in such a way that two vertices are adjacent if and only if the sets assigned to them overlap. The overlap number of a graph is the minimum number of elements…
Let $P : \Sigma \rightarrow S$ be a finite degree covering map between surfaces. Rafi and Schleimer show that there is an induced quasi-isometric embedding $\Pi : \mathcal{C}(S) \rightarrow \mathcal{C}(\Sigma)$ between the associated curve…
We consider the problem of enumeration of maps from plurifibered varieties.
In this paper we continue to study (`strong') Nielsen coincidence numbers (which were introduced recently for pairs of maps between manifolds of arbitrary dimensions) and the corresponding minimum numbers of coincidence points and…
This contribution summarizes recent work of the authors that combines methods from dynamical systems theory (discrete Painlev\'e equations) and asymptotic analysis of orthogonal polynomial recurrences, to address long-standing questions in…
Graph problems are troublesome when it comes to MapReduce. Typically, to be able to design algorithms that make use of the advantages of MapReduce, assumptions beyond what the model imposes, such as the density of the input graph, are…
This paper addresses the enumeration of rooted and unrooted hypermaps of a given genus. For rooted hypermaps the enumeration method consists of considering the more general family of multirooted hypermaps, in which darts other than the root…
Given a smooth subscheme of a projective space over a finite field, we compute the probability that its intersection with a fixed number of hypersurface sections of large degree is smooth of the expected dimension. This generalizes the case…
We study a map matching problem, the task of finding in an embedded graph a path that has low distance to a given curve in R^2. The Fr\'echet distance is a common measure for this problem. Efficient methods exist to compute the best path…
To date, the comparison of Statistical Shape Models (SSMs) is often solely performance-based, carried out by means of simplistic metrics such as compactness, generalization, or specificity. Any similarities or differences between the actual…
We look at the expectation values for quantized linear symplectic maps on the multidimensional torus and their distribution in the semiclassical limit. We construct super-scars that are stable under the arithmetic symmetries of the system…
We demonstrate that frequently appearing objects can be discovered by training randomly sampled patches from a small number of images (100 to 200) by self-supervision. Key to this approach is the pattern space, a latent space of patterns…
We provide the first non-trivial examples of quasi-isometric embeddings between curve complexes. These are induced either by puncturing a closed surface or via orbifold coverings. As a corollary, we give new quasi-isometric embeddings…
In this paper, we consider a problem of counting multiplicities. We fix a counting function of multiplicity of rational points in a hypersurface of a projective space over a finite field, and we give an upper bound for the sum with respect…
Line intersection with convex and un-convex polygons or polyhedron algorithms are well known as line clipping algorithms and very often used in computer graphics. Rendering of geometrical problems often leads to ray tracing techniques, when…
We unify and extend previous bijections on plane quadrangulations to bipartite and quasibipartite plane maps. Starting from a bipartite plane map with a distinguished edge and two distinguished corners (in the same face or in two different…
A surface embedded in space, in such a way that each point has a neighborhood within which the surface is a terrain, projects to an immersed surface in the plane, the boundary of which is a self-intersecting curve. Under what circumstances…