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Conditional generative adversarial networks (cGANs) have been widely researched to generate class conditional images using a single generator. However, in the conventional cGANs techniques, it is still challenging for the generator to learn…

Computer Vision and Pattern Recognition · Computer Science 2020-04-09 Min-Cheol Sagong , Yong-Goo Shin , Yoon-Jae Yeo , Seung Park , Sung-Jea Ko

Gait, as one of unique biometric features, has the advantage of being recognized from a long distance away, can be widely used in public security. Considering 3D pose estimation is more challenging than 2D pose estimation in practice , we…

Computer Vision and Pattern Recognition · Computer Science 2020-12-10 Na Li , Xinbo Zhao , Chong Ma

In skeleton-based action recognition, Graph Convolutional Networks model human skeletal joints as vertices and connect them through an adjacency matrix, which can be seen as a local attention mask. However, in most existing Graph…

Computer Vision and Pattern Recognition · Computer Science 2022-07-13 Hao Xing , Darius Burschka

Graph Convolutional Networks (GCNs) have attracted increasing interests for the task of skeleton-based action recognition. The key lies in the design of the graph structure, which encodes skeleton topology information. In this paper, we…

Computer Vision and Pattern Recognition · Computer Science 2020-07-30 Fanfan Ye , Shiliang Pu , Qiaoyong Zhong , Chao Li , Di Xie , Huiming Tang

As a unique biometric that can be perceived at a distance, gait has broad applications in person authentication, social security, and so on. Existing gait recognition methods suffer from changes in viewpoint and clothing and barely consider…

Computer Vision and Pattern Recognition · Computer Science 2023-10-03 Jingqi Li , Jiaqi Gao , Yuzhen Zhang , Hongming Shan , Junping Zhang

Skeleton-based human action recognition has attracted much attention with the prevalence of accessible depth sensors. Recently, graph convolutional networks (GCNs) have been widely used for this task due to their powerful capability to…

Computer Vision and Pattern Recognition · Computer Science 2021-08-23 Zhen Huang , Xu Shen , Xinmei Tian , Houqiang Li , Jianqiang Huang , Xian-Sheng Hua

Human action recognition from skeleton data, fueled by the Graph Convolutional Network (GCN), has attracted lots of attention, due to its powerful capability of modeling non-Euclidean structure data. However, many existing GCN methods…

Computer Vision and Pattern Recognition · Computer Science 2019-11-12 Wei Peng , Xiaopeng Hong , Haoyu Chen , Guoying Zhao

A collection of approaches based on graph convolutional networks have proven success in skeleton-based action recognition by exploring neighborhood information and dense dependencies between intra-frame joints. However, these approaches…

Computer Vision and Pattern Recognition · Computer Science 2019-12-30 Jialin Gao , Tong He , Xi Zhou , Shiming Ge

Skeleton-based gait recognizers excel at modeling spatial configurations but often underuse explicit motion dynamics that are crucial under appearance changes. We introduce a plug-and-play Wavelet Feature Stream that augments any skeleton…

Computer Vision and Pattern Recognition · Computer Science 2026-04-06 Seoyeon Ko , Yeojin Song , Egene Chung , Luca Quagliato , Taeyong Lee , Junhyug Noh

Spectral graph convolutional neural networks (CNNs) require approximation to the convolution to alleviate the computational complexity, resulting in performance loss. This paper proposes the topology adaptive graph convolutional network…

Machine Learning · Computer Science 2018-02-13 Jian Du , Shanghang Zhang , Guanhang Wu , Jose M. F. Moura , Soummya Kar

The shared topology of human skeletons motivated the recent investigation of graph convolutional network (GCN) solutions for action recognition. However, most of the existing GCNs rely on the binary connection of two neighboring vertices…

Computer Vision and Pattern Recognition · Computer Science 2025-08-05 Youwei Zhou , Tianyang Xu , Cong Wu , Xiaojun Wu , Josef Kittler

Skeleton-based human action recognition has recently attracted increasing attention thanks to the accessibility and the popularity of 3D skeleton data. One of the key challenges in skeleton-based action recognition lies in the large view…

Computer Vision and Pattern Recognition · Computer Science 2019-09-04 Pengfei Zhang , Cuiling Lan , Junliang Xing , Wenjun Zeng , Jianru Xue , Nanning Zheng

Over the last few years, we have witnessed the availability of an increasing data generated from non-Euclidean domains, which are usually represented as graphs with complex relationships, and Graph Neural Networks (GNN) have gained a high…

Machine Learning · Computer Science 2023-08-15 Andrea Apicella , Francesco Isgrò , Andrea Pollastro , Roberto Prevete

Graph Neural Networks (GNNs) have been widely studied for graph data representation and learning. However, existing GNNs generally conduct context-aware learning on node feature representation only which usually ignores the learning of edge…

Machine Learning · Computer Science 2019-10-07 Bo Jiang , Leiling Wang , Jin Tang , Bin Luo

Deep learning techniques have recently been utilized for model-free age-associated gait feature extraction. However, acquiring model-free gait demands accurate pre-processing such as background subtraction, which is non-trivial in…

Machine Learning · Computer Science 2024-09-23 Timilehin B. Aderinola , Tee Connie , Thian Song Ong , Andrew Beng Jin Teoh , Michael Kah Ong Goh

Current exoskeleton control methods often face challenges in delivering personalized treatment. Standardized walking gaits can lead to patient discomfort or even injury. Therefore, personalized gait is essential for the effectiveness of…

Robotics · Computer Science 2025-05-26 Lijiang Liu , Junyu Shi , Yong Sun , Zhiyuan Zhang , Jinni Zhou , Shugen Ma , Qiang Nie

Graph convolutional networks have significantly improved 3D human pose estimation by representing the human skeleton as an undirected graph. However, this representation fails to reflect the articulated characteristic of human skeletons as…

Computer Vision and Pattern Recognition · Computer Science 2021-08-05 Wenbo Hu , Changgong Zhang , Fangneng Zhan , Lei Zhang , Tien-Tsin Wong

With the advances in capturing 2D or 3D skeleton data, skeleton-based action recognition has received an increasing interest over the last years. As skeleton data is commonly represented by graphs, graph convolutional networks have been…

Computer Vision and Pattern Recognition · Computer Science 2021-01-19 Shijie Li , Jinhui Yi , Yazan Abu Farha , Juergen Gall

As a unique and promising biometric, video-based gait recognition has broad applications. The key step of this methodology is to learn the walking pattern of individuals, which, however, often suffers challenges to extract the behavioral…

Computer Vision and Pattern Recognition · Computer Science 2021-08-30 Xinnan Ding , Kejun Wang , Chenhui Wang , Tianyi Lan , Liangliang Liu

Skeleton-based gait recognition models usually suffer from the robustness problem, as the Rank-1 accuracy varies from 90\% in normal walking cases to 70\% in walking with coats cases. In this work, we propose a state-of-the-art robust…

Computer Vision and Pattern Recognition · Computer Science 2022-04-11 Cun Zhang , Xing-Peng Chen , Guo-Qiang Han , Xiang-Jie Liu