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Related papers: Semantics2Hands: Transferring Hand Motion Semantic…

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Capturing and preserving motion semantics is essential to motion retargeting between animation characters. However, most of the previous works neglect the semantic information or rely on human-designed joint-level representations. Here, we…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Haodong Zhang , ZhiKe Chen , Haocheng Xu , Lei Hao , Xiaofei Wu , Songcen Xu , Zhensong Zhang , Yue Wang , Rong Xiong

The ability to grasp objects, signal with gestures, and share emotion through touch all stem from the unique capabilities of human hands. Yet creating high-quality personalized hand avatars from images remains challenging due to complex…

Computer Vision and Pattern Recognition · Computer Science 2026-02-10 Zicong Fan , Edoardo Remelli , David Dimond , Fadime Sener , Liuhao Ge , Bugra Tekin , Cem Keskin , Shreyas Hampali

Both manual (relating to the use of hands) and non-manual markers (NMM), such as facial expressions or mouthing cues, are important for providing the complete meaning of phrases in American Sign Language (ASL). Efforts have been made in…

Computer Vision and Pattern Recognition · Computer Science 2024-09-13 Lipisha Chaudhary , Fei Xu , Ifeoma Nwogu

In human interactions, hands are a powerful way of expressing information that, in some cases, can be used as a valid substitute for voice, as it happens in Sign Language. Hand gesture recognition has always been an interesting topic in the…

Computer Vision and Pattern Recognition · Computer Science 2019-07-26 Danilo Avola , Marco Bernardi , Luigi Cinque , Gian Luca Foresti , Cristiano Massaroni

Active Shape Model (ASM) is a statistical model of object shapes that represents a target structure. ASM can guide machine learning algorithms to fit a set of points representing an object (e.g., face) onto an image. This paper presents a…

Computer Vision and Pattern Recognition · Computer Science 2021-06-17 Ali Pourramezan Fard , Hojjat Abdollahi , Mohammad Mahoor

Movement control of artificial limbs has made big advances in recent years. New sensor and control technology enhanced the functionality and usefulness of artificial limbs to the point that complex movements, such as grasping, can be…

Machine Learning · Computer Science 2020-12-17 Ivan Sosin , Daniel Kudenko , Aleksei Shpilman

American Sign Language recognition is a difficult gesture recognition problem, characterized by fast, highly articulate gestures. These are comprised of arm movements with different hand shapes, facial expression and head movements. Among…

Computer Vision and Pattern Recognition · Computer Science 2020-03-20 Al Amin Hosain , Panneer Selvam Santhalingam , Parth Pathak , Huzefa Rangwala , Jana Kosecka

Human action recognition is a crucial task for intelligent robotics, particularly within the context of human-robot collaboration research. In self-supervised skeleton-based action recognition, the mask-based reconstruction paradigm learns…

Computer Vision and Pattern Recognition · Computer Science 2025-08-19 Wei Wei , Shaojie Zhang , Yonghao Dang , Jianqin Yin

Sign language is a gesture-based symbolic communication medium among speech and hearing impaired people. It also serves as a communication bridge between non-impaired and impaired populations. Unfortunately, in most situations, a…

Computer Vision and Pattern Recognition · Computer Science 2025-02-19 Prasun Roy , Saumik Bhattacharya , Partha Pratim Roy , Umapada Pal

In multiagent systems (MASs), each agent makes individual decisions but all of them contribute globally to the system evolution. Learning in MASs is difficult since each agent's selection of actions must take place in the presence of other…

Multiagent Systems · Computer Science 2020-01-17 Weixun Wang , Tianpei Yang , Yong Liu , Jianye Hao , Xiaotian Hao , Yujing Hu , Yingfeng Chen , Changjie Fan , Yang Gao

Preserving semantics, in particular in terms of contacts, is a key challenge when retargeting motion between characters of different morphologies. Our solution relies on a low-dimensional embedding of the character's mesh, based on rigged…

Graphics · Computer Science 2025-03-03 Théo Cheynel , Thomas Rossi , Baptiste Bellot-Gurlet , Damien Rohmer , Marie-Paule Cani

Facial expression retargeting from humans to virtual characters is a useful technique in computer graphics and animation. Traditional methods use markers or blendshapes to construct a mapping between the human and avatar faces. However,…

Computer Vision and Pattern Recognition · Computer Science 2020-08-13 Juyong Zhang , Keyu Chen , Jianmin Zheng

To enable realistic experience in AR/VR and digital entertainment, we present the first point-based human avatar model that embodies the entirety expressive range of digital humans. We employ two MLPs to model pose-dependent deformation and…

Computer Vision and Pattern Recognition · Computer Science 2023-11-21 Lixiang Lin , Jianke Zhu

We study the design of transfer functions for volumetric rendering of magnetic resonance imaging (MRI) datasets of human hands. Human hands are anatomically complex, containing various organs within a limited space, which presents…

Graphics · Computer Science 2024-12-02 Jingtao Huang , Bohan Wang , Zhiyuan Gao , Mianlun Zheng , George Matcuk , Jernej Barbic

Hand avatars play a pivotal role in a wide array of digital interfaces, enhancing user immersion and facilitating natural interaction within virtual environments. While previous studies have focused on photo-realistic hand rendering, little…

Computer Vision and Pattern Recognition · Computer Science 2024-07-31 Qijun Gan , Zijie Zhou , Jianke Zhu

In this paper, we propose a novel single image action recognition algorithm which is based on the idea of semantic body part actions. Unlike existing bottom up methods, we argue that the human action is a combination of meaningful body part…

Computer Vision and Pattern Recognition · Computer Science 2016-12-15 Zhichen Zhao , Huimin Ma , Shaodi You

Estimating 3D hand pose from monocular RGB images is fundamental for applications in AR/VR, human-computer interaction, and sign language understanding. In this work we focus on a scenario where a discrete set of gesture labels is available…

Computer Vision and Pattern Recognition · Computer Science 2026-04-08 Rui Hong , Jana Kosecka

For robots to navigate and interact more richly with the world around them, they will likely require a deeper understanding of the world in which they operate. In robotics and related research fields, the study of understanding is often…

Hand motion capture data is now relatively easy to obtain, even for complicated grasps; however this data is of limited use without the ability to retarget it onto the hands of a specific character or robot. The target hand may differ…

Graphics · Computer Science 2024-02-08 Arjun S. Lakshmipathy , Jessica K. Hodgins , Nancy S. Pollard

Humans are social creatures who readily recognize various social interactions from simple display of moving shapes. While previous research has often focused on visual features, we examine what semantic representations that humans employ to…

Computer Vision and Pattern Recognition · Computer Science 2025-09-26 Yiling Yun , Hongjing Lu
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