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We present an efficient method for joint optimization of topology, materials and lighting from multi-view image observations. Unlike recent multi-view reconstruction approaches, which typically produce entangled 3D representations encoded…

Computer Vision and Pattern Recognition · Computer Science 2023-04-12 Jacob Munkberg , Jon Hasselgren , Tianchang Shen , Jun Gao , Wenzheng Chen , Alex Evans , Thomas Müller , Sanja Fidler

Extracting high-fidelity mesh surfaces from Signed Distance Fields has become a fundamental operation in geometry processing. Despite significant progress over the past decades, key challenges remain namely, how to automatically capture the…

Computational Geometry · Computer Science 2025-06-27 Pengfei Wang , Ziyang Zhang , Wensong Wang , Shuangmin Chen , Lin Lu , Shiqing Xin , Changhe Tu

Triangulated meshes have become ubiquitous discrete-surface representations. In this paper we address the problem of how to maintain the manifold properties of a surface while it undergoes strong deformations that may cause topological…

Computer Vision and Pattern Recognition · Computer Science 2020-12-11 Andrei Zaharescu , Edmond Boyer , Radu Horaud

Creating high-fidelity 3D meshes with arbitrary topology, including open surfaces and complex interiors, remains a significant challenge. Existing implicit field methods often require costly and detail-degrading watertight conversion, while…

Computer Vision and Pattern Recognition · Computer Science 2025-03-28 Xianglong He , Zi-Xin Zou , Chia-Hao Chen , Yuan-Chen Guo , Ding Liang , Chun Yuan , Wanli Ouyang , Yan-Pei Cao , Yangguang Li

We consider the task of generating realistic 3D shapes, which is useful for a variety of applications such as automatic scene generation and physical simulation. Compared to other 3D representations like voxels and point clouds, meshes are…

Graphics · Computer Science 2023-04-18 Zhen Liu , Yao Feng , Michael J. Black , Derek Nowrouzezahrai , Liam Paull , Weiyang Liu

Meshes are commonly used as 3D maps since they encode the topology of the scene while being lightweight. Unfortunately, 3D meshes are mathematically difficult to handle directly because of their combinatorial and discrete nature. Therefore,…

Computer Vision and Pattern Recognition · Computer Science 2021-08-09 Antoni Rosinol , Luca Carlone

Recently, 3D Gaussian Splatting (3DGS) greatly accelerated mesh extraction from posed images due to its explicit representation and fast software rasterization. While the addition of geometric losses and other priors has improved the…

Computer Vision and Pattern Recognition · Computer Science 2026-04-23 Lukas Radl , Felix Windisch , Andreas Kurz , Thomas Köhler , Michael Steiner , Markus Steinberger

We introduce an algorithm to remesh triangle meshes representing developable surfaces to planar quad dominant meshes. The output of our algorithm consists of planar quadrilateral (PQ) strips that are aligned to principal curvature…

Graphics · Computer Science 2021-06-28 Floor Verhoeven , Amir Vaxman , Tim Hoffmann , Olga Sorkine-Hornung

There are various methods for extracting iso-surfaces from volumetric data. Marching cubes or tetrahedra or raytracing methods are mostly used. There are many specific techniques to increase speed of computation and decrease memory…

Graphics · Computer Science 2022-01-11 Vaclav Skala , Alex Brusi

Recent developments for mathematical modeling and numerical simulation of biomolecular systems raise new demands for qualified, stable, and efficient surface meshing, especially in implicit-solvent modeling. In our former work, we have…

Numerical Analysis · Mathematics 2016-11-11 Tiantian Liu , Minxin Chen , Benzhuo Lu

This paper presents a new mesh segmentation method that integrates geometrical and topological features through a flexible Reeb graph representation. The algorithm consists of three phases: construction of the Reeb graph using the improved…

Graphics · Computer Science 2025-01-22 Florian Beguet , Sandrine Lanquetin , Romain Raffin

Isosurfaces are an important tool for analysis and visualization of univariate scalar fields. Earlier works have demonstrated the presence of interesting isosurfaces at isovalues close to critical values. This motivated the development of…

Graphics · Computer Science 2023-01-11 Mohit Sharma , Vijay Natarajan

Neural implicit functions have emerged as a powerful representation for surfaces in 3D. Such a function can encode a high quality surface with intricate details into the parameters of a deep neural network. However, optimizing for the…

Computer Vision and Pattern Recognition · Computer Science 2021-04-13 Wang Yifan , Shihao Wu , Cengiz Oztireli , Olga Sorkine-Hornung

In this paper, we present a novel algorithm that integrates deep learning with the polycube method (DL-Polycube) to generate high-quality hexahedral (hex) meshes, which are then used to construct volumetric splines for isogeometric…

Computational Geometry · Computer Science 2024-10-25 Yuxuan Yu , Yuzhuo Fang , Hua Tong , Yongjie Jessica Zhang

We propose a method that morphs high-orger meshes such that their boundaries and interfaces coincide/align with implicitly defined geometries. Our focus is particularly on the case when the target surface is prescribed as the zero…

Computational Geometry · Computer Science 2023-02-17 Jorge-Luis Barrera , Tzanio Kolev , Ketan Mittal , Vladimir Tomov

In this paper, we propose a new method, called DoubleCoverUDF, for extracting the zero level-set from unsigned distance fields (UDFs). DoubleCoverUDF takes a learned UDF and a user-specified parameter $r$ (a small positive real number) as…

Computer Vision and Pattern Recognition · Computer Science 2024-01-11 Fei Hou , Xuhui Chen , Wencheng Wang , Hong Qin , Ying He

Triangular meshes are a widely used representation in the field of 3D modeling. In this paper, we present a novel approach for edge length-based linear subdivision on triangular meshes, along with two auxiliary techniques. We conduct a…

Graphics · Computer Science 2023-10-04 Junyi Shen

We present a differentiable representation, DMesh, for general 3D triangular meshes. DMesh considers both the geometry and connectivity information of a mesh. In our design, we first get a set of convex tetrahedra that compactly tessellates…

Computer Vision and Pattern Recognition · Computer Science 2025-07-08 Sanghyun Son , Matheus Gadelha , Yang Zhou , Zexiang Xu , Ming C. Lin , Yi Zhou

We introduce Neural Marching Cubes (NMC), a data-driven approach for extracting a triangle mesh from a discretized implicit field. Classical MC is defined by coarse tessellation templates isolated to individual cubes. While more refined…

Graphics · Computer Science 2021-09-14 Zhiqin Chen , Hao Zhang

Multi-view mesh reconstruction remains a core challenge in computer graphics and vision, especially for recovering high-frequency geometry from sparse observations. Recent methods such as 3D Gaussian Splatting (3DGS) and Neural Radiance…

Computer Vision and Pattern Recognition · Computer Science 2026-05-11 Nandhana Sunil , Abhirami R Iyer , Avirup Mandal