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Related papers: Exploiting Spatial-Temporal Context for Interactin…

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Recovering the past from present observations is an intriguing challenge with potential applications in forensics and scene analysis. Thermal imaging, operating in the infrared range, provides access to otherwise invisible information.…

Computer Vision and Pattern Recognition · Computer Science 2026-05-13 Kebin Contreras , Luis Toscano-Palomino , Mauro Dalla Mura , Jorge Bacca

Gesture recognition is essential for the interaction of autonomous vehicles with humans. While the current approaches focus on combining several modalities like image features, keypoints and bone vectors, we present neural network…

Computer Vision and Pattern Recognition · Computer Science 2022-08-19 Adrian Holzbock , Alexander Tsaregorodtsev , Youssef Dawoud , Klaus Dietmayer , Vasileios Belagiannis

Robots engaged in complex manipulation tasks require robust material property recognition to ensure adaptability and precision. Traditionally, visual data has been the primary source for object perception; however, it often proves…

Robotics · Computer Science 2025-01-28 Hengxu You , Tianyu Zhou , Jing Du

Spatio-temporal scene graphs provide a principled representation for modeling evolving object interactions, yet existing methods remain fundamentally frame-centric: they reason only about currently visible objects, discard entities upon…

Computer Vision and Pattern Recognition · Computer Science 2026-03-16 Rohith Peddi , Saurabh , Shravan Shanmugam , Likhitha Pallapothula , Yu Xiang , Parag Singla , Vibhav Gogate

This paper introduces a framework of gesture recognition operating on the output of an event based camera using the computational resources of a mobile phone. We will introduce a new development around the concept of time-surfaces modified…

Computer Vision and Pattern Recognition · Computer Science 2020-04-29 Jean-Matthieu Maro , Ryad Benosman

Humans build 3D understandings of the world through active object exploration, using jointly their senses of vision and touch. However, in 3D shape reconstruction, most recent progress has relied on static datasets of limited sensory data…

Computer Vision and Pattern Recognition · Computer Science 2021-10-27 Edward J. Smith , David Meger , Luis Pineda , Roberto Calandra , Jitendra Malik , Adriana Romero , Michal Drozdzal

We propose a novel framework for video understanding, called Temporally Contextualized CLIP (TC-CLIP), which leverages essential temporal information through global interactions in a spatio-temporal domain within a video. To be specific, we…

Computer Vision and Pattern Recognition · Computer Science 2024-07-25 Minji Kim , Dongyoon Han , Taekyung Kim , Bohyung Han

Estimating hand-object manipulations is essential for interpreting and imitating human actions. Previous work has made significant progress towards reconstruction of hand poses and object shapes in isolation. Yet, reconstructing hands and…

Computer Vision and Pattern Recognition · Computer Science 2019-04-12 Yana Hasson , Gül Varol , Dimitrios Tzionas , Igor Kalevatykh , Michael J. Black , Ivan Laptev , Cordelia Schmid

We introduce TempCLR, a new time-coherent contrastive learning approach for the structured regression task of 3D hand reconstruction. Unlike previous time-contrastive methods for hand pose estimation, our framework considers temporal…

Computer Vision and Pattern Recognition · Computer Science 2022-09-02 Andrea Ziani , Zicong Fan , Muhammed Kocabas , Sammy Christen , Otmar Hilliges

Real-world object manipulation has been commonly challenged by physical uncertainties and perception limitations. Being an effective strategy, while caging configuration-based manipulation frameworks have successfully provided robust…

Robotics · Computer Science 2025-05-05 Gaotian Wang , Kejia Ren , Andrew S. Morgan , Kaiyu Hang

Reconstructing 3D hand mesh is challenging but an important task for human-computer interaction and AR/VR applications. In particular, RGB and/or depth cameras have been widely used in this task. However, methods using these conventional…

Computer Vision and Pattern Recognition · Computer Science 2025-05-29 Ryosei Hara , Wataru Ikeda , Masashi Hatano , Mariko Isogawa

Graph convolutional network (GCN) has achieved great success in single hand reconstruction task, while interacting two-hand reconstruction by GCN remains unexplored. In this paper, we present Interacting Attention Graph Hand (IntagHand),…

Computer Vision and Pattern Recognition · Computer Science 2022-03-21 Mengcheng Li , Liang An , Hongwen Zhang , Lianpeng Wu , Feng Chen , Tao Yu , Yebin Liu

When collaborating relative to a shared 3D virtual object in mixed reality (MR), users may experience communication issues arising from differences in perspective. These issues include occlusion (e.g., one user not being able to see what…

Human-Computer Interaction · Computer Science 2025-03-18 Matt Gottsacker , Nels Numan , Anthony Steed , Gerd Bruder , Gregory F. Welch , Steve Feiner

Accurate capture of human-object interaction from ubiquitous sensors like RGB cameras is important for applications in human understanding, gaming, and robot learning. However, inferring 4D interactions from a single RGB view is highly…

Computer Vision and Pattern Recognition · Computer Science 2026-04-21 Xianghui Xie , Bowen Wen , Yan Chang , Hesam Rabeti , Jiefeng Li , Ye Yuan , Gerard Pons-Moll , Stan Birchfield

Modern touchscreens utilize capacitive sensing technology to enable precise and robust multi-touch interaction. However, the broader expressive potential of the human hand remains underutilized, since most existing methods directly filter…

Human-Computer Interaction · Computer Science 2026-05-14 Yuanlei Guo , Xizi Gong , Yizhong Zhang , Xiaoyu Zhang

Understanding temporal information and how the visual world changes over time is a fundamental ability of intelligent systems. In video understanding, temporal information is at the core of many current challenges, including compression,…

Computer Vision and Pattern Recognition · Computer Science 2019-10-31 Laura Sevilla-Lara , Shengxin Zha , Zhicheng Yan , Vedanuj Goswami , Matt Feiszli , Lorenzo Torresani

We propose and study a novel cross-reality environment that seamlessly integrates a monoscopic 2D surface (an interactive screen with touch and pen input) with a stereoscopic 3D space (an augmented reality HMD) to jointly host spatial data…

Human-Computer Interaction · Computer Science 2024-09-25 Lixiang Zhao , Tobias Isenberg , Fuqi Xie , Hai-Ning Liang , Lingyun Yu

We present TOCH, a method for refining incorrect 3D hand-object interaction sequences using a data prior. Existing hand trackers, especially those that rely on very few cameras, often produce visually unrealistic results with hand-object…

Computer Vision and Pattern Recognition · Computer Science 2023-10-30 Keyang Zhou , Bharat Lal Bhatnagar , Jan Eric Lenssen , Gerard Pons-Moll

{Recognizing human interactions is essential for social robots as it enables them to navigate safely and naturally in shared environments. Conventional robotic systems however often focus on obstacle avoidance, neglecting social cues…

The current main stream methods formulate their video saliency mainly from two independent venues, i.e., the spatial and temporal branches. As a complementary component, the main task for the temporal branch is to intermittently focus the…

Computer Vision and Pattern Recognition · Computer Science 2021-04-21 Chenglizhao Chen , Guotao Wang , Chong Peng , Dingwen Zhang , Yuming Fang , Hong Qin