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In modern-era video streaming systems, videos are streamed and displayed on a wide range of devices. Such devices vary from large-screen UHD and HDTVs to medium-screen Desktop PCs and Laptops to smaller-screen devices such as mobile phones…

Multimedia · Computer Science 2023-06-23 Nabajeet Barman , Yuriy Reznik , Maria G. Martini

Virtual Reality (VR) and its applications have attracted significant and increasing attention. However, the requirements of much larger file sizes, different storage formats, and immersive viewing conditions pose significant challenges to…

Image and Video Processing · Electrical Eng. & Systems 2022-04-06 Meixu Chen , Yize Jin , Todd Goodall , Xiangxu Yu , Alan C. Bovik

Consumer 3D scanners and depth cameras are increasingly being used to generate content and avatars for Virtual Reality (VR) environments and avoid the inconveniences of hand modeling; however, it is sometimes difficult to evaluate…

Human-Computer Interaction · Computer Science 2017-02-01 Jacob Thorn , Rodrigo Pizarro , Bernhard Spanlang , Pablo Bermell-Garcia , Mar Gonzalez-Franco

Humans can infer the three-dimensional structure of objects from two-dimensional visual inputs. Modeling this ability has been a longstanding goal for the science and engineering of visual intelligence, yet decades of computational methods…

Computer Vision and Pattern Recognition · Computer Science 2026-04-01 Tyler Bonnen , Jitendra Malik , Angjoo Kanazawa

Designing 3D User Interfaces (UI) requires adequate evaluation tools to ensure good usability and user experience. While many evaluation tools are already available and widely used, existing approaches generally cannot provide continuous…

Human-Computer Interaction · Computer Science 2015-06-01 Dennis Wobrock , Jérémy Frey , Delphine Graeff , Jean-Baptiste De La Rivière , Julien Castet , Fabien Lotte

Recent advancements in dialogue generation have broadened the scope of human-bot interactions, enabling not only contextually appropriate responses but also the analysis of human affect and sensitivity. While prior work has suggested that…

Computation and Language · Computer Science 2025-07-16 Ikumi Numaya , Shoji Moriya , Shiki Sato , Reina Akama , Jun Suzuki

This paper proposes a novel framework to evaluate fluid simulation methods based on crowd-sourced user studies in order to robustly gather large numbers of opinions. The key idea for a robust and reliable evaluation is to use a reference…

Graphics · Computer Science 2020-11-23 Kiwon Um , Xiangyu Hu , Nils Thuerey

Over the years, many subjective and objective quality assessment datasets have been created and made available to the research community. However, there is no standard process for documenting the various aspects of the dataset, such as…

Multimedia · Computer Science 2023-05-04 Nabajeet Barman , Yuriy Reznik , Maria Martini

Perceptual video quality assessment plays a vital role in the field of video processing due to the existence of quality degradations introduced in various stages of video signal acquisition, compression, transmission and display. With the…

Multimedia · Computer Science 2024-02-07 Xiongkuo Min , Huiyu Duan , Wei Sun , Yucheng Zhu , Guangtao Zhai

3D Content Generation is at the heart of many computer graphics applications, including video gaming, film-making, virtual and augmented reality, etc. This paper proposes a novel deep-learning based approach for automatically generating…

Computer Vision and Pattern Recognition · Computer Science 2026-02-09 Yongzhi Xu , Yonhon Ng , Yifu Wang , Inkyu Sa , Yunfei Duan , Zhenhong Sun , Yang Li , Pan Ji , Hongdong Li

The rise of AR/VR has led to an increased demand for 3D content. However, the traditional method of creating 3D content using Computer-Aided Design (CAD) is a labor-intensive and skill-demanding process, making it difficult to use for…

Human-Computer Interaction · Computer Science 2023-10-30 Ying Zang , Chaotao Ding , Tianrun Chen , Papa Mao , Wenjun Hu

By providing substantial amounts of data and standardized evaluation protocols, datasets in computer vision have helped fuel advances across all areas of visual recognition. But even in light of breakthrough results on recent benchmarks, it…

Computer Vision and Pattern Recognition · Computer Science 2018-07-06 Brandon RichardWebster , Samuel E. Anthony , Walter J. Scheirer

Interactive 3D simulations have enabled breakthroughs in robotics and computer vision, but simulating the broad diversity of environments needed for deep learning requires large corpora of photo-realistic 3D object models. To address this…

Although 3D generated content (3DGC) offers advantages in reducing production costs and accelerating design timelines, its quality often falls short when compared to 3D professionally generated content. Common quality issues frequently…

Image and Video Processing · Electrical Eng. & Systems 2024-09-13 Yingjie Zhou , Zicheng Zhang , Farong Wen , Jun Jia , Yanwei Jiang , Xiaohong Liu , Xiongkuo Min , Guangtao Zhai

Deep generative models have various content creation applications such as graphic design, e-commerce, and virtual Try-on. However, current works mainly focus on synthesizing realistic visual outputs, often ignoring other sensory modalities,…

Computer Vision and Pattern Recognition · Computer Science 2023-05-05 Ruihan Gao , Wenzhen Yuan , Jun-Yan Zhu

Social interactions incorporate nonverbal signals to convey emotions alongside speech, including facial expressions and body gestures. Generative models have demonstrated promising results in creating full-body nonverbal animations…

Human-Computer Interaction · Computer Science 2026-04-01 Kiran Chhatre , Renan Guarese , Andrii Matviienko , Christopher Peters

Recently, point clouds have shown to be a promising way to represent 3D visual data for a wide range of immersive applications, from augmented reality to autonomous cars. Emerging imaging sensors have made easier to perform richer and…

Image and Video Processing · Electrical Eng. & Systems 2020-11-16 Alireza Javaheri , Catarina Brites , Fernando Pereira , Joao Ascenso

With the development of rendering techniques, computer graphics generated images (CGIs) have been widely used in practical application scenarios such as architecture design, video games, simulators, movies, etc. Different from natural scene…

Graphics · Computer Science 2022-06-13 Tao Wang , Zicheng Zhang , Wei Sun , Xiongkuo Min , Wei Lu , Guangtao Zhai

Image generation models are poised to become ubiquitous in a range of applications. These models are often fine-tuned and evaluated using human quality judgments that assume a universal standard, failing to consider the subjectivity of such…

3D Gaussian Splatting is a novel method for 3D view synthesis, which can gain an implicit neural learning rendering result than the traditional neural rendering technology but keep the more high-definition fast rendering speed. But it is…

Computer Vision and Pattern Recognition · Computer Science 2024-05-13 Jinwei Lin