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Discovering effective reward functions remains a fundamental challenge in motor control of high-dimensional musculoskeletal systems. While humans can describe movement goals explicitly such as "walking forward with an upright posture," the…

Robotics · Computer Science 2026-01-27 Saraswati Soedarmadji , Yunyue Wei , Chen Zhang , Yisong Yue , Yanan Sui

Microsoft Kinect camera and its skeletal tracking capabilities have been embraced by many researchers and commercial developers in various applications of real-time human movement analysis. In this paper, we evaluate the accuracy of the…

Computer Vision and Pattern Recognition · Computer Science 2016-11-17 Qifei Wang , Gregorij Kurillo , Ferda Ofli , Ruzena Bajcsy

Virtual Reality (VR) has been utilized for several applications and has shown great potential for rehabilitation, especially for home therapy. However, these systems solely rely on information from VR hand controllers, which do not fully…

This paper proposes a novel operation for controlling a mobile robot using a head-mounted device. Conventionally, robots are operated using computers or a joystick, which creates limitations in usability and flexibility because control…

Robotics · Computer Science 2023-06-23 Joosun Lee , Taeyhang Lim , Wansoo Kim

Deep Reinforcement Learning (RL) has emerged as a promising method to develop humanoid robot locomotion controllers. Despite the robust and stable locomotion demonstrated by previous RL controllers, their behavior often lacks the natural…

Robotics · Computer Science 2025-02-06 Qiyuan Zhang , Chenfan Weng , Guanwu Li , Fulai He , Yusheng Cai

In this work, we propose a new head-tracking solution for human-machine real-time interaction with virtual 3D environments. This solution leverages RGBD data to compute virtual camera pose according to the movements of the user's head. The…

Computer Vision and Pattern Recognition · Computer Science 2021-10-28 Abdenour Amamra

The analysis of human motion as a clinical tool can bring many benefits such as the early detection of disease and the monitoring of recovery, so in turn helping people to lead independent lives. However, it is currently under used.…

Computer Vision and Pattern Recognition · Computer Science 2018-04-10 Sean Maudsley-Barton , Jamie McPheey , Anthony Bukowski , Daniel Leightley , Moi Hoon Yap

Immersiveness is the main characteristic of Virtual Reality(VR) applications. Precise integration between hardware design and software are necessary for providing a seamless virtual experience. Allowing the user to navigate the VR scene…

Human-Computer Interaction · Computer Science 2023-06-27 Y Pawan Kumar Gururaj , Raghav Mittal , Sai Anirudh Karre , Y. Raghu Reddy , Syed Azeemuddin

Markerless motion capture has become an active field of research in computer vision in recent years. Its extensive applications are known in a great variety of fields, including computer animation, human motion analysis, biomedical…

Computer Vision and Pattern Recognition · Computer Science 2022-01-10 Doan Duy Vo , Russell Butler

This paper presents a control framework that combines model-based optimal control and reinforcement learning (RL) to achieve versatile and robust legged locomotion. Our approach enhances the RL training process by incorporating on-demand…

Robotics · Computer Science 2024-10-01 Dongho Kang , Jin Cheng , Miguel Zamora , Fatemeh Zargarbashi , Stelian Coros

Eye tracking has been found to be useful in various tasks including diagnostic and screening tools. However, traditional eye trackers had a complicated setup and operated at a higher frequency to measure eye movements. The use of more…

Human-Computer Interaction · Computer Science 2025-03-13 Teran Bukenberger , Brent Davis

We present an approach for retartgeting off-the-shelf Virtual Reality (VR) trackers to effectively teleoperate an upper-body humanoid while ensuring self-collision-free motions. Key to the effectiveness was the proper assignment of trackers…

Robotics · Computer Science 2024-11-19 Steven Jens Jorgensen , Ravi Bhadeshiya

Rehabilitation technology is a natural setting to study the shared learning and decision-making of human and machine agents. In this work, we explore the use of Hierarchical Reinforcement Learning (HRL) to develop adaptive control…

Machine Learning · Computer Science 2025-07-24 Sonny T. Jones , Grange M. Simpson , Patrick M. Pilarski , Ashley N. Dalrymple

Physical exercise has significant benefits for humans in improving the health and quality of their lives, by improving the functional performance of their cardiovascular and respiratory systems. However, it is very important to control the…

Quantitative Methods · Quantitative Biology 2014-03-28 Dur-e-Zehra Baig

Ergonomic efficiency is essential to the mass and prolonged adoption of VR/AR experiences. While VR/AR head-mounted displays unlock users' natural wide-range head movements during viewing, their neck muscle comfort is inevitably compromised…

Human-Computer Interaction · Computer Science 2023-08-30 Yunxiang Zhang , Kenneth Chen , Qi Sun

We present Fitness tutor, an application for maintaining correct posture during workout exercises or doing yoga. Current work on fitness focuses on suggesting food supplements, accessing workouts, workout wearables does a great job in…

Computer Vision and Pattern Recognition · Computer Science 2021-09-06 Mahendran N

Musculoskeletal models have been widely used for detailed biomechanical analysis to characterise various functional impairments given their ability to estimate movement variables (i.e., muscle forces and joint moment) which cannot be…

Signal Processing · Electrical Eng. & Systems 2022-07-05 Jie Zhang , Yihui Zhao , Fergus Shone , Zhenhong Li , Alejandro F. Frangi , Shengquan Xie , Zhiqiang Zhang

Extended Reality (XR) technologies, including Augmented Reality (AR), have attracted significant attention over the past few years and have been utilized in several fields, including education, healthcare, and manufacturing. In this paper,…

Human-Computer Interaction · Computer Science 2023-11-14 Pubudu Wijesooriya , Aaron Likens , Nick Stergiou , Spyridon Mastorakis

Facial motion tracking in head-mounted displays (HMD) has the potential to enable immersive "face-to-face" interaction in a virtual environment. However, current works on facial tracking are not suitable for unobtrusive augmented reality…

Human-Computer Interaction · Computer Science 2023-08-16 Yinan Xuan , Varun Viswanath , Sunny Chu , Owen Bartolf , Jessica Echterhoff , Edward Wang

Combining interconnected wearables provides fascinating opportunities like augmenting exergaming with virtual coaches, feedback on the execution of sports activities, or how to improve on them. Breathing rhythm is a particularly interesting…

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