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The Warden's Game is a 2-player game, played with a row of coins. One player (the prisoner) wants to get all coins to show tails; the other player (the warden) wants to delay that as long as possible. At each turn, one player transfers the…
The game of plates and olives, introduced by Nicolaescu, begins with an empty table. At each step either an empty plate is put down, an olive is put down on a plate, an olive is removed, an empty plate is removed, or the olives on two…
There are many combinatorial games in which a move can terminate the game, such as a checkmate in chess. These moves give rise to diverse situations that fall outside the scope of the classical normal play structure. To analyze these games,…
This work proposes a novel distributed approach for computing a Nash equilibrium in convex games with merely monotone and restricted strongly monotone pseudo-gradients. By leveraging the idea of the centralized operator extrapolation method…
We will describe a combinatorial game that models the problem of resolution of singularities of algebraic varieties over a field of characteristic zero. By giving a winning strategy for this game, we give another proof of the existence of…
The notions of captured/lost vertices and dead edges in the Shannon game (Shannon switching game on nodes) are examined using graph theory. Simple methods are presented for identifying some dead edges and some captured sets of vertices,…
Berlekamp proposed a class of impartial combinatorial games based on the moves of chess pieces on rectangular boards. We generalize impartial chess games by playing them on Young diagrams and obtain results about winning and losing…
In this paper we use viscosity approach to provide an explicit solution to the problem of a two - player switching game. We characterize the switching regions which reduce the switching problem into one of finding a finite number of…
The balance game is played on a graph $G$ by two players, Admirable (A) and Impish (I), who take turns selecting unlabeled vertices of $G$. Admirable labels the selected vertices by $0$ and Impish by $1$, and the resulting label on any edge…
We present three versions of the classic two-pile game \textsc{one-or-one-or-one-of-both} generalized to the multi-pile context. In each case, we explore the resulting $\mathcal{P}$-positions. In the first version, there is a simple…
Simple stochastic games are turn-based 2.5-player games with a reachability objective. The basic question asks whether one player can ensure reaching a given target with at least a given probability. A natural extension is games with a…
In a biased weak $(a,b)$ polyform achievement game, the maker and the breaker alternately mark $a,b$ previously unmarked cells on an infinite board, respectively. The maker's goal is to mark a set of cells congruent to a polyform. The…
Three different quantum cards which are non-orthogonal quantum bits are sent to two different players, Alice and Bob, randomly. Alice receives one of the three cards, and Bob receives the remaining two cards. We find that Bob could know…
The Gale-Berlekamp switching game is played on the following device: $G_n=\{1,2,\ldots,n\} \times \{1,2,\ldots,n\}$ is an $n \times n$ array of lights is controlled by $2n$ switches, one for each row or column. Given an (arbitrary) initial…
We study generalized games defined over Banach spaces using variational analysis. To reformulate generalized games as quasi-variational inequality problems, we will first form a suitable principal operator and study some significant…
In this paper we study two-player games with asymmetric partial observation and an energy objective. Such games are played on a weighted automaton by Eve, choosing actions, and Adam, choosing a transition labelled with the given action. Eve…
Suppose we have $n$ dice, each with $s$ faces (assume $s\geq n$). On the first turn, roll all of them, and remove from play those that rolled an $n$. Roll all of the remaining dice. In general, if at a certain turn you are left with $k$…
We analyze a two-player game in which players take turns avoiding the selection of certain points within a convex geometry. The objective is to prevent the convex closure of all chosen points from encompassing a predefined set. The first…
We present Solrex,an automated solver for the game of Reverse Hex.Reverse Hex, also known as Rex, or Misere Hex, is the variant of the game of Hex in which the player who joins her two sides loses the game. Solrex performs a mini-max search…
We carry out a game-theoretic analysis of the recursive game "Guts," a variant of poker featuring repeated play with possibly growing stakes. An interesting aspect of such games is the need to account for funds lost to all players if…