Related papers: The odd Hummer principle
A pile-scramble shuffle is one of the most effective shuffles in card-based cryptography. Indeed, many card-based protocols are constructed from pile-scramble shuffles. This article aims to study the power of pile-scramble shuffles. In…
P. J. Kelly conjectured in 1968 that every diregular tournament on (2n+1) points can be decomposed in directed Hamilton circuits [1]. We define so called leading diregular tournament on (2n+1) points and show that it can be decomposed in…
We argue that a restriction determined by a drawn card or quantum random numbers, on the running of LHC (Large Hadron Collider), which was proposed in earlier articles by us, can only result in an, at first, apparent success whatever the…
This article, based on a talk, treats some elementary, but not completely simple examples from probability. They concern multiple birthday coincidences, throwing dice, the combinatorics of the German card game "Doppelkopf", and the…
Erd\H{o}s first introduced the idea of covering systems in 1950. Since then, much of the work in this area has concentrated on identifying covering systems that meet specific conditions on their moduli. Among the central open problems in…
The game of memory is played with a deck of n pairs of cards. The cards in each pair are identical. The deck is shuffled and the cards laid face down. A move consists of flipping over first one card then another. The cards are removed from…
Recently Wilson [Ann. Appl. Probab. 14 (2004) 274--325] introduced an important new technique for lower bounding the mixing time of a Markov chain. In this paper we extend Wilson's technique to find lower bounds of the correct order for…
In card-based cryptography, a deck of physical cards is used to achieve secure computation. A shuffle, which randomly permutes a card-sequence along with some probability distribution, ensures the security of a card-based protocol. The…
Mathematics has been used in the exploration and enumeration of juggling patterns. In the case when we catch and throw one ball at a time the number of possible juggling patterns is well-known. When we are allowed to catch and throw any…
We consider new types of perfect shuffles wherein a deck is split in half, one half of the deck is "reversed", and then the cards are interlaced. Flip shuffles are when the reversal comes from flipping the half over so that we also need to…
Poker is a large complex game of imperfect information, which has been singled out as a major AI challenge problem. Recently there has been a series of breakthroughs culminating in agents that have successfully defeated the strongest human…
A graph is called odd if there is an orientation of its edges and an automorphism that reverses the sense of an odd number of its edges, and even otherwise. Pontus von Br\"omssen (n\'e Andersson) showed that the existence of such an…
In a series of papers, G. Harmer and D. Abbott study the behavior of random walks associated with games introduced in 1997 by J. M. R. Parrondo. These games illustrate an apparent paradox that random and deterministic mixtures of losing…
Mastermind is a popular board game released in 1971, where a codemaker chooses a secret pattern of colored pegs, and a codebreaker has to guess it in several trials. After each attempt, the codebreaker gets a response from the codemaker…
We study games of chance (e.g., pokers, dices, horse races) in the form of agents' first-order posterior beliefs about game outcomes. We ask for any profile of agents' posterior beliefs, is there a game that can generate these beliefs? We…
We revisit the classic 'guess my number' game and extend it from its familiar binary form to representations in any integer base. For each base we derive formulas for the number of cards needed to identify a given integer and, conversely,…
The thesis consider the mixing of few (3-4) card shuffling as well as of large (52 card) deck. The thesis is showing the limit on the shuffling to homogeneity elaborated in short program; the thesis is in italian.
In 1934 L. R\'edei published his famous theorem that the number of Hamiltonian paths in a tournament is odd. In fact it is a corollary of a stronger theorem in his paper. Stronger theorems were also obtained in the early 1970s by G.A. Dirac…
We introduce and analyze the $S_k$ shuffle on $N$ cards, a natural generalization of the celebrated random adjacent transposition shuffle. In the $S_k$ shuffle, we choose uniformly at random a block of $k$ consecutive cards, and shuffle…
English title: Eigenvalues of Symmetrized Shuffling Operators The random-to-random shuffling operator explains, for example, the evolution of a deck of cards subject to the following random process: draw a card randomly from the deck and…