Related papers: Randomized and quantum query complexities of findi…
Lin and Lin have recently shown how starting with a classical query algorithm (decision tree) for a function, we may find upper bounds on its quantum query complexity. More precisely, they have shown that given a decision tree for a…
We resolve a number of long-standing open problems in online graph coloring. More specifically, we develop tight lower bounds on the performance of online algorithms for fundamental graph classes. An important contribution is that our…
A tournament is a directed graph T such that every pair of vertices are connected by an arc. A feedback vertex set is a set S of vertices in T such that T - S is acyclic. In this article we consider the Feedback Vertex Set problem in…
In this paper we present a quantum algorithm solving the triangle finding problem in unweighted graphs with query complexity $\tilde O(n^{5/4})$, where $n$ denotes the number of vertices in the graph. This improves the previous upper bound…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
We study the quantum query complexity of minor-closed graph properties, which include such problems as determining whether an $n$-vertex graph is planar, is a forest, or does not contain a path of a given length. We show that most…
A 3-tournament is a complete 3-uniform hypergraph where each edge has a special vertex designated as its tail. A vertex set $X$ dominates $T$ if every vertex not in $X$ is contained in an edge whose tail is in $X$. The domination number of…
We study the complexity of quantum query algorithms that make p queries in parallel in each timestep. This model is in part motivated by the fact that decoherence times of qubits are typically small, so it makes sense to parallelize quantum…
This paper studies complexity theoretic aspects of quantum refereed games, which are abstract games between two competing players that send quantum states to a referee, who performs an efficiently implementable joint measurement on the two…
We study searching and sorting in rounds motivated by a fair division question: given a cake cutting problem with $n$ players, compute a fair allocation in at most $k$ rounds of interaction with the players. Rounds interpolate between the…
Suppose one needs to change the direction of at least $\epsilon n^2$ edges of an $n$-vertex tournament $T$, in order to make it $H$-free. A standard application of the regularity method shows that in this case $T$ contains at least…
In the online matching on the line problem, the task is to match a set of requests $R$ online to a given set of servers $S$. The distance metric between any two points in $R\,\cup\, S$ is a line metric and the objective for the online…
Sumner's universal tournament conjecture states that any tournament on $2n-2$ vertices contains a copy of any directed tree on $n$ vertices. We prove an asymptotic version of this conjecture, namely that any tournament on $(2+o(1))n$…
Quantum walk search may exhibit phenomena beyond the intuition from a conventional random walk theory. One of such examples is exceptional configuration phenomenon -- it appears that it may be much harder to find any of two or more marked…
Sumner's universal tournament conjecture states that every $(2n-2)$-vertex tournament should contain a copy of every $n$-vertex oriented tree. If we know the number of leaves of an oriented tree, or its maximum degree, can we guarantee a…
The Local Search problem, which finds a local minimum of a black-box function on a given graph, is of both practical and theoretical importance to many areas in computer science and natural sciences. In this paper, we show that for the…
Given a graph $G = (V,E)$, an $(\alpha, \beta)$-ruling set is a subset $S \subseteq V$ such that the distance between any two vertices in $S$ is at least $\alpha$, and the distance between any vertex in $V$ and the closest vertex in $S$ is…
We study the quantum query complexity of two problems. First, we consider the problem of determining if a sequence of parentheses is a properly balanced one (a Dyck word), with a depth of at most $k$. We call this the $Dyck_{k,n}$ problem.…
A tournament $H$ is said to force quasirandomness if it has the property that a sequence $(T_n)_{n\in \mathbb{N}}$ of tournaments of increasing orders is quasirandom if and only if the homomorphism density of $H$ in $T_n$ tends to…
The score sequence of a tournament is the sequence of the out-degrees of its vertices arranged in nondecreasing order. The problem of counting score sequences of a tournament with $n$ vertices is more than 100 years old (MacMahon 1920). In…