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With face-to-face music collaboration being severely limited during the recent pandemic, mixed reality technologies and their potential to provide musicians a feeling of "being there" with their musical partner can offer tremendous…

Human-Computer Interaction · Computer Science 2023-01-24 Ruben Schlagowski , Dariia Nazarenko , Yekta Can , Kunal Gupta , Silvan Mertes , Mark Billinghurst , Elisabeth André

Making music with other people is a social activity as well as an artistic one. Music therapists take advantage of the social aspects of music to obtain benefits for the patients, interacting with them musically, but this activity requires…

Multimedia · Computer Science 2022-09-01 Filippo Carnovalini , Antonio Rodà , Paolo Caneva

Live cultural experiences like concerts generate shared physiological arousal among audience members, a collective resonance that contributes to their emotional power. Recreating such experiences in virtual reality therefore requires not…

Human-Computer Interaction · Computer Science 2026-03-23 Xiaru Meng , Yulan Ju , Yan He , Matthias Hoppe , Kouta Minamizawa , Jiawen Han , Kai Kunze

This paper presents a study of the dynamic coupling between a user and a virtual character during body interaction. Coupling is directly linked with other dimensions, such as co-presence, engagement, and believability, and was measured in…

Human-Computer Interaction · Computer Science 2014-09-22 Elisabetta Bevacqua , Sankovic Igor , Maatalaoui Ayoub , A. Nédélec , Pierre De Loor

Since 2014, we have been conducting experiments based on a multidisciplinary collaboration between specialists in theatrical staging and researchers in virtual reality, digital art, and video games. This team focused its work on the…

Human-Computer Interaction · Computer Science 2024-07-18 Georges Gagneré , Cédric Plessiet , Rémy Sohier

This paper provides an analysis of a mixed-media experimental musical work that explores the integration of human musical interaction with a newly developed interface for the violin, manipulated by an improvising violinist, interactive…

Human-Computer Interaction · Computer Science 2024-07-25 Anna Savery , Richard Savery

Human sensory processing is sensitive to the proximity of stimuli to the body. It is therefore plausible that these perceptual mechanisms also modulate the detectability of content in VR, depending on its location. We evaluate this in a…

Human-Computer Interaction · Computer Science 2020-09-07 Sofia Seinfeld , Tiare Feuchtner , Johannes Pinzek , Jörg Müller

Virtual Reality (VR) has emerged as a promising tool for enhancing social skills and emotional well-being in individuals with Autism Spectrum Disorder (ASD). Through a technical exploration, this study employs a multiplayer serious gaming…

Multimodal research and applications are becoming more commonplace as Virtual Reality (VR) technology integrates different sensory feedback, enabling the recreation of real spaces in an audio-visual context. Within VR experiences, numerous…

Audio and Speech Processing · Electrical Eng. & Systems 2025-04-08 Mauricio Flores-Vargas , Enda Bates , Rachel McDonnell

During musical collaboration, visual cues are essential for communication between musicians. Extended Reality (XR) applications, often used with head-mounted displays like Augmented Reality (AR) glasses, can limit the field of view (FOV) of…

Human-Computer Interaction · Computer Science 2026-01-05 Suibi Che-Chuan Weng , Torin Hopkins , Shih-Yu Ma , Amy Banic , Ellen Yi-Luen Do

The risk of isolation in virtual reality (VR) stems from the immersive nature of the technology. VR can transport users to entirely virtual environments, often disconnecting them from the physical world and real-life interactions.…

Human-Computer Interaction · Computer Science 2025-10-17 Francesco Vona , Evelyn Romanjuk , Sina Hinzmann , Julia Schorlemmer , Navid Ashrafi , Jan-Niklas Voigt-Antons

In this paper, we introduce a concept called ''virtual co-embodiment'', which enables a user to share their virtual avatar with another entity (e.g., another user, robot, or autonomous agent). We describe a proof-of-concept in which two…

Human-Computer Interaction · Computer Science 2020-06-11 Rebecca Fribourg , Nami Ogawa , Ludovic Hoyet , Ferran Argelaguet , Takuji Narumi , Michitaka Hirose , Anatole Lécuyer

Collaborative virtual environments allow workers to contribute to team projects across space and time. While much research has closely examined the problem of working in different spaces at the same time, few have investigated the best…

Human-Computer Interaction · Computer Science 2025-02-04 Alexander Giovannelli , Leonardo Pavanatto , Shakiba Davari , Haichao Miao , Vuthea Chheang , Brian Giera , Peer-Timo Bremer , Doug Bowman

Collaboration is built on trust, and establishing trust with a creative Artificial Intelligence is difficult when the decision process or internal state driving its behaviour isn't exposed. When human musicians improvise together, a number…

Human-Computer Interaction · Computer Science 2019-02-19 Jon McCormack , Toby Gifford , Patrick Hutchings , Maria Teresa Llano Rodriguez , Matthew Yee-King , Mark d'Inverno

Joint improvisation is observed to emerge spontaneously among humans performing joint action tasks, and has been associated with high levels of movement synchrony and enhanced sense of social bonding. Exploring the underlying cognitive and…

Optimization and Control · Mathematics 2015-12-18 Chao Zhai , Francesco Alderisio , Piotr Slowinski , Krasimira Tsaneva-Atanasova , Mario di Bernardo

Our study delves into the "Embodied Musicking Dataset," exploring the intertwined relationships and correlations between physiological and psychological dimensions during improvisational music performances. The primary objective is to…

Sound · Computer Science 2024-01-24 Yawen Zhang

The collaboration in co-located shared environments has sparked an increased interest in immersive technologies, including Augmented Reality (AR). Since research in this field has primarily focused on individual user experiences in AR, the…

Human-Computer Interaction · Computer Science 2024-04-26 Francesco Vona , Sina Hinzmann , Michael Stern , Tanja Kojić , Navid Ashrafi , David Grieshammer , Jan-Niklas Voigt-Antons

The landscape of digital games is segregated by player ability. For example, sighted players have a multitude of highly visual games at their disposal, while blind players may choose from a variety of audio games. Attempts at improving…

Human-Computer Interaction · Computer Science 2021-01-15 David Gonçalves , André Rodrigues , Mike L. Richardson , Alexandra A. de Sousa , Michael J. Proulx , Tiago Guerreiro

We contribute two design studies for augmented reality visualizations that support learning musical instruments. First, we designed simple, glanceable encodings for drum kits, which we display through a projector. As second instrument, we…

Human-Computer Interaction · Computer Science 2026-03-26 Frank Heyen , Michael Sedlmair

Augmented reality provides new possibilities to propose environments where the designers can take advantage of the physicality of the artifacts while keeping the versatility of digital environments. Mixed objects can therefore provide new…

Human-Computer Interaction · Computer Science 2019-11-20 Maud Poulin , Jean-François Boujut , Cédric Masclet
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