Related papers: Fast Coloring Despite Congested Relays
We consider a class of popular distributed non-convex optimization problems, in which agents connected by a network $\mathcal{G}$ collectively optimize a sum of smooth (possibly non-convex) local objective functions. We address the…
We design fast deterministic algorithms for distance computation in the congested clique model. Our key contributions include: -- A $(2+\epsilon)$-approximation for all-pairs shortest paths in $O(\log^2{n} / \epsilon)$ rounds on unweighted…
Recent developments in approximate counting have made startling progress in developing fast algorithmic methods for approximating the number of solutions to constraint satisfaction problems (CSPs) with large arities, using connections to…
We contribute to the theoretical understanding of randomized search heuristics for dynamic problems. We consider the classical vertex coloring problem on graphs and investigate the dynamic setting where edges are added to the current graph.…
In the implicit dynamic colouring problem, the task is to maintain a representation of a proper colouring as a dynamic graph is subject to insertions and deletions of edges, while facilitating interspersed queries to the colours of…
We consider the problem of maintaining a $(1+\epsilon)\Delta$-edge coloring in a dynamic graph $G$ with $n$ nodes and maximum degree at most $\Delta$. The state-of-the-art update time is $O_\epsilon(\text{polylog}(n))$, by Duan, He and…
We present improved deterministic distributed algorithms for a number of well-studied matching problems, which are simpler, faster, more accurate, and/or more general than their known counterparts. The common denominator of these results is…
We study the question of whether parallelization in the exploration of the feasible set can be used to speed up convex optimization, in the local oracle model of computation. We show that the answer is negative for both deterministic and…
We present a new approach for solving (minimum disagreement) correlation clustering that results in sublinear algorithms with highly efficient time and space complexity for this problem. In particular, we obtain the following algorithms for…
We examine the problem of almost-uniform sampling proper $q$-colorings of a graph whose maximum degree is $\Delta$. A famous result, discovered independently by Jerrum(1995) and Salas and Sokal(1997), is that, assuming $q > (2+\delta)…
For edge coloring, the online and the W-streaming models seem somewhat orthogonal: the former needs edges to be assigned colors immediately after insertion, typically without any space restrictions, while the latter limits memory to…
A simple but empirically efficient heuristic algorithm for the edge-coloring of graphs is presented. Its basic idea is the displacement of "conflicts" (repeated colors in the edges incident to a vertex) along paths of adjacent vertices…
The fastest algorithms for edge coloring run in time $2^m n^{O(1)}$, where $m$ and $n$ are the number of edges and vertices of the input graph, respectively. For dense graphs, this bound becomes $2^{\Theta(n^2)}$. This is a somewhat unique…
The classic lower bound of Kuhn, Moscibroda and Wattenhofer [JACM 2016] states that approximate maximum matching and approximate vertex cover (among other problems) in the LOCAL model require $\Omega(\min\{\sqrt{\frac{\log n}{\log\log n}},…
The distributed coloring problem is at the core of the area of distributed graph algorithms and it is a problem that has seen tremendous progress over the last few years. Much of the remarkable recent progress on deterministic distributed…
This article is on message-passing systems where communication is (a) synchronous and (b) based on the "broadcast/receive" pair of communication operations. "Synchronous" means that time is discrete and appears as a sequence of time slots…
We present a number of new results about range searching for colored (or "categorical") data: 1. For a set of $n$ colored points in three dimensions, we describe randomized data structures with $O(n\mathop{\rm polylog}n)$ space that can…
We give a $2^{\tilde{O}(\sqrt{n}/\epsilon)}$-time algorithm for properly learning monotone Boolean functions under the uniform distribution over $\{0,1\}^n$. Our algorithm is robust to adversarial label noise and has a running time nearly…
Coloring is a notoriously hard problem, and even more so in the online setting, where each arriving vertex has to be colored immediately and irrevocably. Already on trees, which are trivially two-colorable, it is impossible to achieve…
There are well established reductions between combinatorial sampling and counting problems (Jerrum, Valiant, Vazirani TCS 1986). Building off of a very recent parallel algorithm utilizing this connection (Liu, Yin, Zhang arxiv 2024), we…