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Thousands of scanned historical topographic maps contain valuable information covering long periods of time, such as how the hydrography of a region has changed over time. Efficiently unlocking the information in these maps requires…
Top-leading solutions for Video Scene Graph Generation (VSGG) typically adopt an offline pipeline. Though demonstrating promising performance, they remain unable to handle real-time video streams and consume large GPU memory. Moreover,…
A proper scene representation is central to the pursuit of spatial intelligence where agents can robustly reconstruct and efficiently understand 3D scenes. A scene representation is either metric, such as landmark maps in 3D reconstruction,…
The current studies of Scene Graph Generation (SGG) focus on solving the long-tailed problem for generating unbiased scene graphs. However, most de-biasing methods overemphasize the tail predicates and underestimate head ones throughout…
Temporal Video Grounding (TVG) aims to localize temporal moments in an untrimmed video that semantically correspond to given natural language queries. Recently, Graph Convolutional Networks (GCN) have been widely adopted in TVG to model…
In this work, we seek new insights into the underlying challenges of the Scene Graph Generation (SGG) task. Quantitative and qualitative analysis of the Visual Genome dataset implies -- 1) Ambiguity: even if inter-object relationship…
Dynamic scene graph generation extends scene graph generation from images to videos by modeling entity relationships and their temporal evolution. However, existing methods either generate scene graphs from observed frames without…
Scene graph generation has emerged as an important problem in computer vision. While scene graphs provide a grounded representation of objects, their locations and relations in an image, they do so only at the granularity of proposal…
Events in natural videos typically arise from spatio-temporal interactions between actors and objects and involve multiple co-occurring activities and object classes. To capture this rich visual and semantic context, we propose using two…
Open-vocabulary 3D Scene Graph (3DSG) can enhance various downstream tasks in robotics by leveraging structured semantic representations, yet current 3DSG construction methods suffer from semantic inconsistencies caused by noisy cross-image…
Unconstrained video-based face recognition is a challenging problem due to significant within-video variations caused by pose, occlusion and blur. To tackle this problem, an effective idea is to propagate the identity from high-quality…
Instance features in images exhibit spurious correlations with background features, affecting the training process of deep neural classifiers. This leads to insufficient attention to instance features by the classifier, resulting in…
Scene graph generation is a sophisticated task because there is no specific recognition pattern (e.g., "looking at" and "near" have no conspicuous difference concerning vision, whereas "near" could occur between entities with different…
The scene graph generation (SGG) task involves detecting objects within an image and predicting predicates that represent the relationships between the objects. However, in SGG benchmark datasets, each subject-object pair is annotated with…
Recent advancements in text-to-image generation have been propelled by the development of diffusion models and multi-modality learning. However, since text is typically represented sequentially in these models, it often falls short in…
Panoptic Scene Graph Generation (PSG) parses objects and predicts their relationships (predicate) to connect human language and visual scenes. However, different language preferences of annotators and semantic overlaps between predicates…
Scene Graph Generation (SGG) structures visual scenes as graphs of objects and their relations. While Multimodal Large Language Models (MLLMs) have advanced end-to-end SGG, current methods are hindered by both a lack of task-specific…
Video ads segmentation and tagging is a challenging task due to two main reasons: (1) the video scene structure is complex and (2) it includes multiple modalities (e.g., visual, audio, text.). While previous work focuses mostly on activity…
Scene Graph Generation is a critical enabler of environmental comprehension for autonomous robotic systems. Most of existing methods, however, are often thwarted by the intricate dynamics of background complexity, which limits their ability…
Scene Graph Generation (SGG) unifies object localization and visual relationship reasoning by predicting boxes and subject-predicate-object triples. Yet most pipelines treat SGG as a one-shot, deterministic classification problem rather…