Related papers: Self-Supervised Visual Acoustic Matching
A general problem in acoustic scene classification task is the mismatched conditions between training and testing data, which significantly reduces the performance of the developed methods on classification accuracy. As a countermeasure, we…
Visual sound source localization is a fundamental perception task that aims to detect the location of sounding sources in a video given its audio. Despite recent progress, we identify two shortcomings in current methods: 1) most approaches…
The objective of this work is to localize the sound sources in visual scenes. Existing audio-visual works employ contrastive learning by assigning corresponding audio-visual pairs from the same source as positives while randomly mismatched…
In speech recognition, it is essential to model the phonetic content of the input signal while discarding irrelevant factors such as speaker variations and noise, which is challenging in low-resource settings. Self-supervised pre-training…
We introduce a novel self-supervised pretext task for learning representations from audio-visual content. Prior work on audio-visual representation learning leverages correspondences at the video level. Approaches based on audio-visual…
We present a new method to capture the acoustic characteristics of real-world rooms using commodity devices, and use the captured characteristics to generate similar sounding sources with virtual models. Given the captured audio and an…
Humans do not acquire perceptual abilities in the way we train machines. While machine learning algorithms typically operate on large collections of randomly-chosen, explicitly-labeled examples, human acquisition relies more heavily on…
We present CrissCross, a self-supervised framework for learning audio-visual representations. A novel notion is introduced in our framework whereby in addition to learning the intra-modal and standard 'synchronous' cross-modal relations,…
Machine learning algorithms, when trained on audio recordings from a limited set of devices, may not generalize well to samples recorded using other devices with different frequency responses. In this work, a relatively straightforward…
Video-to-speech synthesis involves reconstructing the speech signal of a speaker from a silent video. The implicit assumption of this task is that the sound signal is either missing or contains a high amount of noise/corruption such that it…
We present a self-supervised learning method to learn audio and video representations. Prior work uses the natural correspondence between audio and video to define a standard cross-modal instance discrimination task, where a model is…
Our research introduces an innovative framework for video-to-audio synthesis, which solves the problems of audio-video desynchronization and semantic loss in the audio. By incorporating a semantic alignment adapter and a temporal…
Recent advances in audio-visual learning have shown promising results in learning representations across modalities. However, most approaches rely on global audio representations that fail to capture fine-grained temporal correspondences…
Learning-based image harmonization techniques are usually trained to undo synthetic random global transformations applied to a masked foreground in a single ground truth photo. This simulated data does not model many of the important…
Self-supervised representation learning approaches have grown in popularity due to the ability to train models on large amounts of unlabeled data and have demonstrated success in diverse fields such as natural language processing, computer…
In recent years, rapid progress has been made on the problem of single-channel sound separation using supervised training of deep neural networks. In such supervised approaches, a model is trained to predict the component sources from…
We propose a novel approach for the automatic equalization of individual musical instrument tracks. Our method begins by identifying the instrument present within a source recording in order to choose its corresponding ideal spectrum as a…
Few-shot audio-visual acoustics modeling seeks to synthesize the room impulse response in arbitrary locations with few-shot observations. To sufficiently exploit the provided few-shot data for accurate acoustic modeling, we present a…
This paper introduces a new framework for supervised sound source localization referred to as virtually-supervised learning. An acoustic shoe-box room simulator is used to generate a large number of binaural single-source audio scenes.…
Our objective is audio-visual synchronization with a focus on 'in-the-wild' videos, such as those on YouTube, where synchronization cues can be sparse. Our contributions include a novel audio-visual synchronization model, and training that…