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Reconstructing 3D clothed humans from monocular camera data is highly challenging due to viewpoint limitations and image ambiguity. While implicit function-based approaches, combined with prior knowledge from parametric models, have made…

Computer Vision and Pattern Recognition · Computer Science 2024-10-23 Yong Deng , Baoxing Li , Xu Zhao

Convolutional Neural Network based approaches for monocular 3D human pose estimation usually require a large amount of training images with 3D pose annotations. While it is feasible to provide 2D joint annotations for large corpora of…

Computer Vision and Pattern Recognition · Computer Science 2019-04-09 Ikhsanul Habibie , Weipeng Xu , Dushyant Mehta , Gerard Pons-Moll , Christian Theobalt

Holistic 3D scene understanding entails estimation of both layout configuration and object geometry in a 3D environment. Recent works have shown advances in 3D scene estimation from various input modalities (e.g., images, 3D scans), by…

Computer Vision and Pattern Recognition · Computer Science 2022-11-28 Yinyu Nie , Angela Dai , Xiaoguang Han , Matthias Nießner

Capturing the dynamically deforming 3D shape of clothed human is essential for numerous applications, including VR/AR, autonomous driving, and human-computer interaction. Existing methods either require a highly specialized capturing setup,…

Computer Vision and Pattern Recognition · Computer Science 2021-12-01 Chen Guo , Xu Chen , Jie Song , Otmar Hilliges

Rendering realistic human-object interactions (HOIs) from sparse-view inputs is a challenging yet crucial task for various real-world applications. Existing methods often struggle to simultaneously achieve high rendering quality, physical…

Graphics · Computer Science 2026-04-10 Weiquan Wang , Jun Xiao , Yi Yang , Yueting Zhuang , Long Chen

Movement is how people interact with and affect their environment. For realistic character animation, it is necessary to synthesize such interactions between virtual characters and their surroundings. Despite recent progress in character…

Graphics · Computer Science 2023-02-03 Mohamed Hassan , Yunrong Guo , Tingwu Wang , Michael Black , Sanja Fidler , Xue Bin Peng

In this study, we address the challenge of 3D scene structure recovery from monocular depth estimation. While traditional depth estimation methods leverage labeled datasets to directly predict absolute depth, recent advancements advocate…

Computer Vision and Pattern Recognition · Computer Science 2023-09-19 Chi Zhang , Wei Yin , Gang Yu , Zhibin Wang , Tao Chen , Bin Fu , Joey Tianyi Zhou , Chunhua Shen

In recent years, more and more attention has been paid to the learning of 3D human representation. However, the complexity of lots of hand-defined human body constraints and the absence of supervision data limit that the existing works…

Computer Vision and Pattern Recognition · Computer Science 2025-05-27 Lu Wang , Xishuai Peng , S. Kevin Zhou

We propose a framework for learning neural scene representations directly from images, without 3D supervision. Our key insight is that 3D structure can be imposed by ensuring that the learned representation transforms like a real 3D scene.…

Computer Vision and Pattern Recognition · Computer Science 2020-12-22 Emilien Dupont , Miguel Angel Bautista , Alex Colburn , Aditya Sankar , Carlos Guestrin , Josh Susskind , Qi Shan

We introduce PeeledHuman - a novel shape representation of the human body that is robust to self-occlusions. PeeledHuman encodes the human body as a set of Peeled Depth and RGB maps in 2D, obtained by performing ray-tracing on the 3D body…

Computer Vision and Pattern Recognition · Computer Science 2020-11-03 Sai Sagar Jinka , Rohan Chacko , Avinash Sharma , P. J. Narayanan

This paper proposes the use of an end-to-end Convolutional Neural Network for direct reconstruction of the 3D geometry of humans via volumetric regression. The proposed method does not require the fitting of a shape model and can be trained…

Computer Vision and Pattern Recognition · Computer Science 2018-09-12 Aaron S. Jackson , Chris Manafas , Georgios Tzimiropoulos

We consider the problem of obtaining dense 3D reconstructions of humans from single and partially occluded views. In such cases, the visual evidence is usually insufficient to identify a 3D reconstruction uniquely, so we aim at recovering…

Computer Vision and Pattern Recognition · Computer Science 2020-11-03 Benjamin Biggs , Sébastien Ehrhadt , Hanbyul Joo , Benjamin Graham , Andrea Vedaldi , David Novotny

This paper presents a novel 3D human pose estimation approach using a single stream of asynchronous events as input. Most of the state-of-the-art approaches solve this task with RGB cameras, however struggling when subjects are moving fast.…

Computer Vision and Pattern Recognition · Computer Science 2021-04-22 Gianluca Scarpellini , Pietro Morerio , Alessio Del Bue

Estimating 3D human pose and shape from 2D images is a crucial yet challenging task. While prior methods with model-based representations can perform reasonably well on whole-body images, they often fail when parts of the body are occluded…

Computer Vision and Pattern Recognition · Computer Science 2022-08-24 Chun-Han Yao , Jimei Yang , Duygu Ceylan , Yi Zhou , Yang Zhou , Ming-Hsuan Yang

We propose a method to detect and reconstruct multiple 3D objects from a single RGB image. The key idea is to optimize for detection, alignment and shape jointly over all objects in the RGB image, while focusing on realistic and physically…

Computer Vision and Pattern Recognition · Computer Science 2021-06-23 Francis Engelmann , Konstantinos Rematas , Bastian Leibe , Vittorio Ferrari

Digitizing the physical world into accurate simulation-ready virtual environments offers significant opportunities in a variety of fields such as augmented and virtual reality, gaming, and robotics. However, current 3D reconstruction and…

Computer Vision and Pattern Recognition · Computer Science 2025-10-08 Hongchi Xia , Chih-Hao Lin , Hao-Yu Hsu , Quentin Leboutet , Katelyn Gao , Michael Paulitsch , Benjamin Ummenhofer , Shenlong Wang

We present the first approach to volumetric performance capture and novel-view rendering at real-time speed from monocular video, eliminating the need for expensive multi-view systems or cumbersome pre-acquisition of a personalized template…

Computer Vision and Pattern Recognition · Computer Science 2020-07-29 Ruilong Li , Yuliang Xiu , Shunsuke Saito , Zeng Huang , Kyle Olszewski , Hao Li

Human mesh recovery can be approached using either regression-based or optimization-based methods. Regression models achieve high pose accuracy but struggle with model-to-image alignment due to the lack of explicit 2D-3D correspondences. In…

Computer Vision and Pattern Recognition · Computer Science 2025-02-07 Chongyang Xu , Buzhen Huang , Chengfang Zhang , Ziliang Feng , Yangang Wang

This paper proposes a method to reconstruct the neural radiance field with equirectangular omnidirectional images. Implicit neural scene representation with a radiance field can reconstruct the 3D shape of a scene continuously within a…

Computer Vision and Pattern Recognition · Computer Science 2022-08-15 Qiaoge Li , Itsuki Ueda , Chun Xie , Hidehiko Shishido , Itaru Kitahara

Robots operating in the real world must plan through environments that deform, yield, and reconfigure under contact, requiring interaction-aware 3D representations that extend beyond static geometric occupancy. To address this, we introduce…

Robotics · Computer Science 2026-02-16 Pavan Mantripragada , Siddhanth Deshmukh , Eadom Dessalene , Manas Desai , Yiannis Aloimonos