Related papers: Higher-dimensional cubical sliding puzzles
Jigsaw puzzle solving is an intriguing problem which has been explored in computer vision for decades. This paper focuses on a specific variant of the problem - solving puzzles with eroded boundaries. Such erosion makes the problem…
A scramble on a connected multigraph is a collection of connected subgraphs that generalizes the notion of a bramble. The maximum order of a scramble, called the scramble number of a graph, was recently developed as a tool for lower…
Attempts to separate the power of classical and quantum models of computation have a long history. The ultimate goal is to find exponential separations for computational problems. However, such separations do not come a dime a dozen: while…
A method is developed here for building differentiable three-dimensional manifolds on multicube structures. This method constructs a sequence of reference metrics that determine differentiable structures on the cubic regions that serve as…
Sudoku puzzles can be formulated and solved as a sparse linear system of equations. This problem is a very useful example for the Compressive Sensing (CS) theoretical study. In this study, the equivalence of Sudoku puzzles L0 and L1…
We propose a novel strategy that permits the construction of completely general five-dimensional microstate geometries on a Gibbons-Hawking space. Our scheme is based on two steps. First, we rewrite the bubble equations as a system of…
By using two different invariants for the Rubik's Magic puzzle, one of metric type, the other of topological type, we can dramatically reduce the universe of constructible configurations of the puzzle. Finding the set of actually…
Suppose that a finite-dimensional cube is orthogonally projected onto a central section of itself by a subspace of one dimension less. Up to dimension $9$, at least one vertex is projected onto the section, but for dimension $10$ or larger,…
The Sudoku puzzle has achieved worldwide popularity recently, and attracted great attention of the computational intelligence community. Sudoku is always considered as Satisfiability Problem or Constraint Satisfaction Problem. In this…
Various forms of sorting problems have been studied over the years. Recently, two kinds of sorting puzzle apps are popularized. In these puzzles, we are given a set of bins filled with colored units, balls or water, and some empty bins.…
A quasiperiodic 7-fold rhombic tiling is constructed with an iterative substitution scheme. The inflation factor is 5.04892..., the square of the longer diagonal of a regular heptagon. There are many substitutions possible that fill larger…
Integrable discrete scalar equations defined on a~two or a three dimensional lattice can be rewritten as difference systems in bond variables or in face variables respectively. Both the difference systems in bond variables and the…
Solving the Plateau problem means to find the surface with minimal area among all surfaces with a given boundary. Part of the problem actually consists of giving a suitable definition to the notions of 'surface', 'area' and 'boundary'. The…
We present a novel method for solving square jigsaw puzzles based on global optimization. The method is fully automatic, assumes no prior information, and can handle puzzles with known or unknown piece orientation. At the core of the…
In the papers Ziegler(2001) and Goldstein(2012) it was previously shown that any subset of the Boolean cube $ S \subset \{0,1\}^n $ for $ n \leq 9 $ can be partitioned into $n+1$ parts of smaller diameter, i.e., the Borsuk conjecture holds…
In this paper, a new upper bound for the Multiple Knapsack Problem (MKP) is proposed, based on the idea of relaxing MKP to a {\em Bounded Sequential Multiple Knapsack Problem}, i.e., a multiple knapsack problem in which item sizes are…
This paper presents a hybrid approach to spatial indexing of two dimensional data. It sheds new light on the age old problem by thinking of the traditional algorithms as working with images. Inspiration is drawn from an analogous situation…
The Rubik's Cube is perhaps the world's most famous and iconic puzzle, well-known to have a rich underlying mathematical structure (group theory). In this paper, we show that the Rubik's Cube also has a rich underlying algorithmic…
In recent years, tremendous progress has been made on numerical algorithms for solving partial differential equations (PDEs) in a very high dimension, using ideas from either nonlinear (multilevel) Monte Carlo or deep learning. They are…
Tetravex is a widely played one person computer game in which you are given $n^2$ unit tiles, each edge of which is labelled with a number. The objective is to place each tile within a $n$ by $n$ square such that all neighbouring edges are…