Related papers: Higher-dimensional cubical sliding puzzles
We consider generalizations of the familiar fifteen-piece sliding puzzle on the 4 by 4 square grid. On larger grids with more pieces and more holes, asymptotically how fast can we move the puzzle into the solved state? We also give a…
We study the puzzle graphs of hexagonal sliding puzzles of various shapes and with various numbers of holes. The puzzle graph is a combinatorial model which captures the solvability and the complexity of sequential mechanical puzzles.…
Segerman's 15+4 puzzle is a hinged version of the classic 15-puzzle, in which the tiles rotate as they slide around. In 1974, Wilson classified the groups of solutions to sliding block puzzles. We generalize Wilson's result to puzzles like…
In combinatorial reconfiguration, the reconfiguration problems on a vertex subset (e.g., an independent set) are well investigated. In these problems, some tokens are placed on a subset of vertices of the graph, and there are three natural…
Recall the classical 15-puzzle, consisting of 15 sliding blocks in a $4\times 4$ grid. Famously, the configuration space of this puzzle consists of two connected components, corresponding to the odd and even permutations of the symmetric…
Higher-dimensional sliding puzzles are constructed on the vertices of a $d$-dimensional hypercube, where $2^d-l$ vertices are distinctly coloured. Rings with the same colours are initially set randomly on the vertices of the hypercube. The…
In 1946 Fine and Niven posed problem E724, asking to demonstrate that every hypercube can be tiled by any number of hypercubic tiles larger than some value. This requires only basic number theory, but the problem of finding the smallest…
Permutation puzzles, such as the Rubik's Cube and the 15 puzzle, are enjoyed by the general public and mathematicians alike. Here we introduce quantum versions of permutation puzzles where the pieces of the puzzles are replaced with…
We propose a new kind of sliding-block puzzle, called Gourds, where the objective is to rearrange 1 x 2 pieces on a hexagonal grid board of 2n + 1 cells with n pieces, using sliding, turning and pivoting moves. This puzzle has a single…
We construct an explicit Hamiltonian cycle in the state graph of the 5-puzzle on a toroidal 2x 3 grid, a graph with 720 vertices. The cycle is described by a short symbolic sequence of 48 moves over the alphabet {L,R,V}, repeated $15$…
Which surfaces can be realized with two-dimensional faces of the five-dimensional cube (the penteract)? How can we visualize them? In recent work, Aveni, Govc, and Roldan, show that there exist 2690 connected closed cubical surfaces up to…
The 15 puzzle is a classic reconfiguration puzzle with fifteen uniquely labeled unit squares within a $4 \times 4$ board in which the goal is to slide the squares (without ever overlapping) into a target configuration. By generalizing the…
In the Token Sliding problem we are given a graph $G$ and two independent sets $I_s$ and $I_t$ in $G$ of size $k \geq 1$. The goal is to decide whether there exists a sequence $\langle I_1, I_2, \ldots, I_\ell \rangle$ of independent sets…
Given two independent sets $I, J$ of a graph $G$, and imagine that a token (coin) is placed at each vertex of $I$. The Sliding Token problem asks if one could transform $I$ to $J$ via a sequence of elementary steps, where each step requires…
This paper proves that push-pull block puzzles in 3D are PSPACE-complete to solve, and push-pull block puzzles in 2D with thin walls are NP-hard to solve, settling an open question by Zubaran and Ritt. Push-pull block puzzles are a type of…
Jigsaw puzzle solving, the problem of constructing a coherent whole from a set of non-overlapping unordered visual fragments, is fundamental to numerous applications, and yet most of the literature of the last two decades has focused thus…
We study the following variant of the 15 puzzle. Given a graph and two token placements on the vertices, we want to find a walk of the minimum length (if any exists) such that the sequence of token swappings along the walk obtains one of…
The 15-Puzzle is a well studied permutation puzzle. This paper explores the group structure of a three-dimensional variant of the 15-Puzzle known as the Varikon Box, with the goal of providing a heuristic that would help a human solve it…
Rubik's Cube is one of the most famous combinatorial puzzles involving nearly $4.3 \times 10^{19}$ possible configurations. Its mathematical description is expressed by the Rubik's group, whose elements define how its layers rotate. We…
We investigate a type of a Sudoku variant called Sudo-Kurve, which allows bent rows and columns, and develop a new, yet equivalent, variant we call a Sudo-Cube. We examine the total number of distinct solution grids for this type with or…