Related papers: The Core of Bayesian Persuasion
In recent studies of political decision-making, apparently anomalous behavior has been observed on the part of voters, in which negative information about a candidate strengthens, rather than weakens, a prior positive opinion about the…
Agents that interact with other agents often do not know a priori what the other agents' strategies are, but have to maximise their own online return while interacting with and learning about others. The optimal adaptive behaviour under…
We study a social learning model in which agents iteratively update their beliefs about the true state of the world using private signals and the beliefs of other agents in a non-Bayesian manner. Some agents are stubborn, meaning they…
We study a sequential-learning model featuring a network of naive agents with Gaussian information structures. Agents apply a heuristic rule to aggregate predecessors' actions. They weigh these actions according the strengths of their…
An individual's opinion concerning political bias in the media is shaped by exogenous factors (independent analysis of media outputs) and endogenous factors (social activity, e.g. peer pressure by political allies and opponents in a…
We add the assumption that players know their opponents' payoff functions and rationality to a model of non-equilibrium learning in signaling games. Agents are born into player roles and play against random opponents every period.…
Decision tree induction systems are being used for knowledge acquisition in noisy domains. This paper develops a subjective Bayesian interpretation of the task tackled by these systems and the heuristic methods they use. It is argued that…
We study the design of information acquisition games-environments where a designer contracts their action on Sender's choice of experiment and the realized signals about some state-and identify which predictions can be made absent knowledge…
We study games of chance (e.g., pokers, dices, horse races) in the form of agents' first-order posterior beliefs about game outcomes. We ask for any profile of agents' posterior beliefs, is there a game that can generate these beliefs? We…
The DeGroot model of naive social learning assumes that agents only communicate scalar opinions. In practice, agents communicate not only their opinions, but their confidence in such opinions. We propose a model that captures this aspect of…
We consider a group of agents who can each take an irreversible costly action whose payoff depends on an unknown state. Agents learn about the state from private signals, as well as from past actions of their social network neighbors, which…
We study a Bayesian persuasion setting in which a sender wants to persuade a critical mass of receivers by revealing partial information about the state to them. The homogeneous binary-action receivers are located on a communication…
We consider an agent who represents uncertainty about the environment via a possibly misspecified model. Each period, the agent takes an action, observes a consequence, and uses Bayes' rule to update her belief about the environment. This…
Learning or estimating game models from data typically entails inducing separate models for each setting, even if the games are parametrically related. In empirical mechanism design, for example, this approach requires learning a new game…
This paper considers Bayesian persuasion for routing games where information about the uncertain state of the network is provided by a traffic information system (TIS) using public signals. In this setup, the TIS commits to a signalling…
Most of agents that learn policy for tasks with reinforcement learning (RL) lack the ability to communicate with people, which makes human-agent collaboration challenging. We believe that, in order for RL agents to comprehend utterances…
Peer prediction refers to a collection of mechanisms for eliciting information from human agents when direct verification of the obtained information is unavailable. They are designed to have a game-theoretic equilibrium where everyone…
We consider the problem of purchasing data for machine learning or statistical estimation. The data analyst has a budget to purchase datasets from multiple data providers. She does not have any test data that can be used to evaluate the…
This paper examines a commonly used measure of persuasion whose precise interpretation has been obscure in the literature. By using the potential outcome framework, we define the causal persuasion rate by a proper conditional probability of…
A common assumption in the social learning literature is that agents exchange information in an unselfish manner. In this work, we consider the scenario where a subset of agents aims at driving the network beliefs to the wrong hypothesis.…