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Twenty20 cricket, sometimes written Twenty-20, and often abbreviated to T20, is a short form of cricket. In a Twenty20 game the two teams of 11 players have a single innings each, which is restricted to a maximum of 20 overs. This version…

Machine Learning · Computer Science 2023-07-25 Ashish V Shenoy , Arjun Singhvi , Shruthi Racha , Srinivas Tunuguntla

In this paper, we model one-day international cricket games as Markov processes, applying forward and inverse Reinforcement Learning (RL) to develop three novel tools for the game. First, we apply Monte-Carlo learning to fit a nonlinear…

Machine Learning · Computer Science 2021-03-09 Manohar Vohra , George S. D. Gordon

Microblogging sites are the direct platform for the users to express their views. It has been observed from previous studies that people are viable to flaunt their emotions for events (eg. natural catastrophes, sports, academics etc.), for…

Information Retrieval · Computer Science 2018-09-10 Amit Agarwal , Brijraj Singh , Jatin Bedi , Durga Toshniwal

In fantasy sports, strategic thinking-not mere luck-often defines who wins and who falls short. As fantasy cricket grows in popularity across India, understanding whether success stems from skill or chance has become both an analytical and…

Applications · Statistics 2025-12-23 Supratim Das , Sarthak Sarkar , Subhamoy Maitra , Tridib Mukherjee

The availability of massive data about sports activities offers nowadays the opportunity to quantify the relation between performance and success. In this study, we analyze more than 6,000 games and 10 million events in six European leagues…

Applications · Statistics 2017-11-17 Luca Pappalardo , Paolo Cintia

Activity recognition in sport is an attractive field for computer vision research. Game, player and team analysis are of great interest and research topics within this field emerge with the goal of automated analysis. The very specific…

Computer Vision and Pattern Recognition · Computer Science 2014-04-28 Georg Waltner , Thomas Mauthner , Horst Bischof

ICC's current ranking system does not adequately account for key contextual factors such as home advantage, toss impact and scheduling imbalances; leading to inconsistencies in team evaluation in Test cricket. This study develops an…

Applications · Statistics 2026-03-04 Rhitankar Bandyopadhyay , Diganta Mukherjee

In many settings, machine learning models may be used to inform decisions that impact individuals or entities who interact with the model. Such entities, or agents, may game model decisions by manipulating their inputs to the model to…

Machine Learning · Computer Science 2024-12-04 Trenton Chang , Lindsay Warrenburg , Sae-Hwan Park , Ravi B. Parikh , Maggie Makar , Jenna Wiens

This paper investigates the Tennis Momentum Model (TMM), which aims to enhance the understanding of match dynamics by integrating key factors such as efficiency, historical scoring probabilities, and real-time scoring data. The model is…

Applications · Statistics 2025-09-30 Jackson Graves , Daniel X. Guo , Ridge Shepherd , Alexander Young

Predicting athletes' performance has relied mostly on statistical data. Besides the traditional data, various types of data, including video, have become available. However, it is challenging to use them for deep learning, especially when…

Human-Computer Interaction · Computer Science 2023-04-07 Jaeyoun You , Jinhan Choi , Ho-Jae Shin , Bongwon Suh

Today's competition between the professional eSports teams is so strong that in-depth analysis of players' performance literally crucial for creating a powerful team. There are two main approaches to such an estimation: obtaining features…

Human-Computer Interaction · Computer Science 2019-08-20 Anton Smerdov , Evgeny Burnaev , Andrey Somov

Evaluating the performance of human is a common need across many applications, such as in engineering and sports. When evaluating human performance in completing complex and interactive tasks, the most common way is to use a metric having…

Machine Learning · Statistics 2023-03-24 Chaoyi Gu , Varuna De Silva

Batting average is one of the principle performance measures for an individual baseball player. It is natural to statistically model this as a binomial-variable proportion, with a given (observed) number of qualifying attempts (called…

Applications · Statistics 2008-12-18 Lawrence D. Brown

We propose a player rating mechanism for Counter-Strike: Global Offensive (CS ), a popular e-sport, by analyzing players' Plus/Minus values. The Plus/Minus value represents the average point difference between a player's team and the…

Applications · Statistics 2024-09-10 Hongyu Xu , Sarat Moka

We modeled the dynamics of a soccer match based on a network representation where players are nodes discretely clustered into homogeneous groups. Players were grouped by physical proximity, supported by the intuitive notion that competing…

Social and Information Networks · Computer Science 2021-08-09 Luis Ramada Pereira , Rui J. Lopes , Jorge Louçã , Duarte Araújo , João Ramos

Assessment of the performance of a player in any sport is very much needed to determine the ranking of players and make a solid team with the best players. Besides these, fans, journalists, sports persons, and sports councils often analyse…

Physics and Society · Physics 2024-06-28 Dipak Patra

Online fantasy cricket has emerged as large-scale competitive systems in which participants construct virtual teams and compete based on real-world player performances. This massive growth has been accompanied by important questions about…

Computer Science and Game Theory · Computer Science 2025-12-30 Sarthak Sarkar , Supratim Das , Purushottam Saha , Diganta Mukherjee , Tridib Mukherjee

The problem of evaluating the performance of soccer players is attracting the interest of many companies and the scientific community, thanks to the availability of massive data capturing all the events generated during a match (e.g.,…

The productive career of a professional athlete is limited compared to the normal human lifespan. Most professional athletes have retired by age 40. The early retirement age is due to a combination of age-related performance and life…

Methodology · Statistics 2025-01-17 Monnie McGee , Jacob Turner , Bianca Luedeker

We develop the SEAM (synthetic estimated average matchup) method for describing batter versus pitcher matchups in baseball. We first estimate the distribution of balls put into play by a batter facing a pitcher, called the empirical spray…

Applications · Statistics 2022-08-23 Julia Wapner , David Dalpiaz , Daniel J. Eck