Related papers: Securing Bystander Privacy in Mixed Reality While …
Protecting personal information privacy has become a controversial issue among online social network providers and users. Most social network providers have developed several techniques to decrease threats and risks to the users privacy.…
An increasing amount of mobility data is being collected every day by different means, e.g., by mobile phone operators. This data is sometimes published after the application of simple anonymization techniques, which might lead to severe…
This position paper explores the possibilities and challenges of using Virtual Reality (VR) in remote user studies. Highlighting the immersive nature of VR, the paper identifies key vulnerabilities, including varying technical proficiency,…
In recent years, the maturation of emerging technologies such as Virtual Reality, Digital twins, and Blockchain has accelerated the realization of the metaverse. As a virtual world independent of the real world, the metaverse will provide…
What is Virtual Reality? A professional tool, made to facilitate our everyday tasks? A conceptual mistake, accompanied by cybersickness and unsolved locomotion issues since the very beginning? Or just another source of entertainment that…
Zoom serves millions of users daily and allows third-party developers to integrate their apps with the Zoom client and reach those users. So far, these apps' privacy and security aspects, which can access rich audio-visual data (among…
Private messaging over internet related services is difficult to implement. Regular end-to-end encryption messaging systems are prone to man in the middle attacks and only hide messages but not the identity of its users. For example,…
The last-generation video conferencing software allows users to utilize a virtual background to conceal their personal environment due to privacy concerns, especially in official meetings with other employers. On the other hand, users maybe…
Since the popularisation of the Internet in the 1990s, the cyberspace has kept evolving. We have created various computer-mediated virtual environments including social networks, video conferencing, virtual 3D worlds (e.g., VR Chat),…
This paper delves into Vil\'em Flusser's critique of media as mediators that distort the human perception of reality and diminish freedom, particularly within the Mixed Reality context, i.e., Misperceived Reality. It introduces an artistic…
Privacy is important for all individuals in everyday life. With emerging technologies, smartphones with AR, various social networking applications and artificial intelligence driven modes of surveillance, they tend to intrude privacy. This…
Metaverse depicts a vista of constructing a virtual environment parallel to the real world so people can communicate with others and objects through digital entities. In the real world, communication relies on identities and addresses that…
With the unprecedented diffusion of virtual reality, the number of application scenarios is continuously growing. As commercial and gaming applications become pervasive, the need for the secure and convenient identification of users, often…
With the emergence of Cloud computing, Internet of Things-enabled Human-Computer Interfaces, Generative Artificial Intelligence, and high-accurate Machine and Deep-learning recognition and predictive models, along with the Post Covid-19…
Modern collaborative Mixed Reality (MR) systems continue to break the boundaries of conventional co-located and remote collaboration and communication. They merge physical and virtual worlds and enable natural interaction, opening up a…
User-generated content, such as photos, comprises the majority of online media content and drives engagement due to the human ability to process visual information quickly. Consequently, many online platforms are designed for sharing visual…
The number of people on social networks has grown exponentially. Users share very large volumes of personal informations and content every days. This content could be tagged with geo-spatial and temporal coordinates that may be considered…
Recommender systems are essential for personalizing digital experiences on e-commerce sites, streaming services, and social media platforms. While these systems are necessary for modern digital interactions, they face fairness, bias,…
Virtual Reality (VR) has gained increasing traction among various domains in recent years, with major companies such as Meta, Pico, and Microsoft launching their application stores to support third-party developers in releasing their…
Metaverse has evolved as one of the popular research agendas that let the users learn, socialize, and collaborate in a networked 3D immersive virtual world. Due to the rich multimedia streaming capability and immersive user experience with…